PR CRASH AFTER CLICKING PLAY
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- Posts: 11
- Joined: 2020-11-04 16:50
PR CRASH AFTER CLICKING PLAY
PLSS SOMEONE HELP ME I GET A ERROR AFTER CLICKING PLAY IN THE PR LAUNCHER
DEBUG ASSERTION FAILED
version:1.6.5.1
module:geommisc
file:c:\dice\projects\bf2branches\patch_1_50\code\bf2\geommisc\fsquaddrawer.cpp
line:79
text:failed to find any valid techniques
current confil:
DEBUG ASSERTION FAILED
version:1.6.5.1
module:geommisc
file:c:\dice\projects\bf2branches\patch_1_50\code\bf2\geommisc\fsquaddrawer.cpp
line:79
text:failed to find any valid techniques
current confil:
- Mats391
- PR:BF2 Lead Developer
- Posts: 7636
- Joined: 2010-08-06 18:06
Re: PR CRASH AFTER CLICKING PLAY
Weird one. We did not touch touch shaders since the 1.6.4 update. Try clearing shader cache
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Mineral: TIL that Wire-guided missiles actually use wire
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- Posts: 11
- Joined: 2020-11-04 16:50
Re: PR CRASH AFTER CLICKING PLAY
I tried clearing throug the support tab in the menu but it dosent work
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- Posts: 349
- Joined: 2020-04-09 21:03
Re: PR CRASH AFTER CLICKING PLAY
I have win7 and originally my PR wouldn't launch. The screen would go black after I clicked to play, like it loaded, then just return to desktop.
In the end I just uninstalled and reinstalled PR from admin account, just to make sure it wasn't an administrator permission thing, and after reinstalling everything worked fine.
Torrent took me forever to download, and the google links to download PR didn't have anything there.
In the end I just uninstalled and reinstalled PR from admin account, just to make sure it wasn't an administrator permission thing, and after reinstalling everything worked fine.
Torrent took me forever to download, and the google links to download PR didn't have anything there.
W.W.
v0.4
v0.4
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- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: PR CRASH AFTER CLICKING PLAY
Trust me, right now we do more tests on Win7 than we do on Win10.WingWalker wrote:I have win7
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- Posts: 11
- Joined: 2020-11-04 16:50
Re: PR CRASH AFTER CLICKING PLAY
i uninstalled and installed again but the error is still geting after the 1.6.4.2 update
Code: Select all
Project Reality Log File
PRLauncher.exe started at: 2021-04-05T20:02:21
Error: Debug assertion failed!
Version: 1.6.4.2
Module: GeomMisc
File: C:\dice\Projects\BF2Branches\Patch_1_50\Code\BF2\GeomMisc\FSQuadDrawer.cpp
Line: 79
Text: Failed to find any valid techniques
Current confile:
- Mats391
- PR:BF2 Lead Developer
- Posts: 7636
- Joined: 2010-08-06 18:06
Re: PR CRASH AFTER CLICKING PLAY
Please post the support info from Launcher.
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Mineral: TIL that Wire-guided missiles actually use wire
- Mats391
- PR:BF2 Lead Developer
- Posts: 7636
- Joined: 2010-08-06 18:06
Re: PR CRASH AFTER CLICKING PLAY
Please attach procdump to generate a crash dump. You need to run it with these options:
Code: Select all
procdump.exe -t -mm -b -e 1 -g prbf2.exe
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Mineral: TIL that Wire-guided missiles actually use wire
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- Posts: 11
- Joined: 2020-11-04 16:50
Re: PR CRASH AFTER CLICKING PLAY
these are my system information. i know its a potato but i played low setting before this error i would love play pr again
Code: Select all
System Information
------------------
Operating System: Microsoft Windows 7 Ultimate (6.1.7600)
Architecture: 32-bit
Current Culture: English (United States)
Motherboard: Hewlett-Packard 0A58h
Processor: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz (Physical: 2, Logical: 2)
Memory: 3.00 GB
Page File: 998.28 MB
.NET Framework: 4.5.2, Runtime: 4.0.30319.34209
Display Information
-------------------
Display Device(s): Generic PnP Monitor on Radeon X300/X550/X1050 Series
Display Mode(s): 1280 x 1024 (32 bit) @ 60 Hz
Driver Version: 8.593.100.0
Display Memory: 128.00 MB
Multisampling: 2, 4, 6
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Microsoft Sound Mapper
Primary Recording:
Open AL Renderer: Software
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: C:\Program Files\Project Reality\Project Reality BF2
Free: 10.55 GB, Total: 48.83 GB, FS: NTFS, SSD: False
Mod Path: C:\Program Files\Project Reality\Project Reality BF2\mods\pr
Free: 10.55 GB, Total: 48.83 GB, FS: NTFS, SSD: False
Profiles Path: C:\Users\ROONY\Documents\ProjectReality\Profiles
Free: 10.55 GB, Total: 48.83 GB, FS: NTFS, SSD: False
Update DL Path: C:\Users\ROONY\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 10.55 GB, Total: 48.83 GB, FS: NTFS, SSD: False
Update Log Path: C:\Users\ROONY\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 10.55 GB, Total: 48.83 GB, FS: NTFS, SSD: False
Game Information
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Installed Mods: pr
Current Mod: pr
Version: 1.6.4.2
PR Version: 1.6.4.2
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None
Profile Information
-------------------
Profile 0001: josh
Type: Offline
Last Used Profile: True
View Intro: True
Fullscreen: True
Display Mode: 800x600@60Hz
Display Mode Valid: True
Graphics Scheme: Custom
Multisampling: Off
VSync: False
Terrain Quality: Low
Effects Quality: High
Geometry Quality: Low
Texture Quality: Medium
Lighting Quality: Low
Dynamic Shadows: Off
Dynamic Lights: Off
Texture Filtering: Medium
NoLods Statics: False
NoLods Overgrowth: False
NoLods Terrain: False
Audio Provider: Hardware
Provider Valid: True
Audio Quality: Medium
EAX: True
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- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: PR CRASH AFTER CLICKING PLAY
This is extremely below minimum specs and we can't guarantee 32bit will keep working for long.
Last edited by AlonTavor on 2021-04-07 12:25, edited 1 time in total.
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- Posts: 11
- Joined: 2020-11-04 16:50
Re: PR CRASH AFTER CLICKING PLAY
i played well in the 1.6.4.4 update before i had to uninstall but after installing it again (my downloaded version was 1.6.3.0 because of that i had to update)i updated to 1.6.4.1 it worked fine but after 1.6.4.2 the error started to show but aniways thanks to all to helping me
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sorry for bad english
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sorry for bad english
Last edited by rooney on 2021-04-07 13:22, edited 1 time in total.