=HOG=Hardcore Gaming *Official Feedback Thread*

Player feedback for all Project Reality: Battlefield 2 servers.
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PBAsydney
Posts: 369
Joined: 2016-10-15 22:14

Re: =HOG=Hardcore Gaming *Official Feedback Thread*

Post by PBAsydney »

granderslice wrote: Apparently, my style of gameplay does not agree with you
Sitting at an uncontested flag opposite side of the map from any combat for an entire hour with HAT kit is griefing not gameplay.
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HITREG CARRY
granderslice
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*

Post by granderslice »

PBAsydney wrote:Sitting at an uncontested flag opposite side of the map from any combat for an entire hour with HAT kit is griefing not gameplay.
The MEC Fortress overlooks over half the city, including water (for boats), the eastern road from the Fort for APCs, and most of the docks. I am usually there, defending the city from US boats, APCs, and helis. Just because you lost APCs from mines doesn't give you the right to decide how other people play the game. I have never and will never tell you how to play. Please show other players the same respect.
Frontliner
PR:BF2 Contributor
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*

Post by Frontliner »

If you're stationary with the HAT kit you're using it wrong. Just put a TOW(or in this case, Milan) there, it has thermals, no deviation, the missile travels faster, 3 missiles are at your disposal at a time, and on a map like Muttrah it's not like the team is likely to need a TOW somwhere else.

What the team will need though is the Eryx hunting down US vehicles which otherwise get free kills.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
UncleSmek
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*

Post by UncleSmek »

granderslice wrote:The MEC Fortress overlooks over half the city, including water (for boats), the eastern road from the Fort for APCs, and most of the docks. I am usually there, defending the city from US boats, APCs, and helis. Just because you lost APCs from mines doesn't give you the right to decide how other people play the game. I have never and will never tell you how to play. Please show other players the same respect.
You dont like anyone and by this rate you are not making any friends. Get your sniphead out of snip please granderslice.

User infracted for flaming - Mod
Last edited by Nate. on 2021-03-29 12:44, edited 1 time in total.
Nate.
Forum Moderator
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*

Post by Nate. »

This is neither a gameply discussion, nor a flaming thread.
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granderslice
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Joined: 2010-02-08 19:07

Re: =HOG=Hardcore Gaming *Official Feedback Thread*

Post by granderslice »

Frontliner wrote:If you're stationary with the HAT kit you're using it wrong. Just put a TOW(or in this case, Milan) there, it has thermals, no deviation, the missile travels faster, 3 missiles are at your disposal at a time, and on a map like Muttrah it's not like the team is likely to need a TOW somwhere else.

What the team will need though is the Eryx hunting down US vehicles which otherwise get free kills.
I understand your point of building a stationary TOW and why this would make sense. However, a fixed emplacement on the MEC fortress is subject to a limited effective visual range, being lazed for CAS, and sniping opportunities for the enemy. I have done this a thousand times, played Muttrah a thousand times, and had success in using both the TOW and HAT from the MEC Fortress. But I think this post has become less about how effective the HAT or TOW is at MEC fortress and more about how other players not being able to use the HAT kit because I had it. MEC has various other methods for destroying enemy APCs: LATs, Mines, other TOW emplacements, etc. On the round Sydney brought up, he was in the MEC APC squad and lost many APCs to mines and enemy LATs, not necessarily enemy APCs. This was because the US was in South City at the beginning of the round (I joined about 15 minutes into the round), placing mines RIGHT OUTSIDE MEC main, destroying our APCs and frustrating Sydney. Perhaps expanding the DOD in front of the MEC main into South City a bit would prevent the US from mining the ramp leaving MEC main. Something to consider, Frontliner.
Outlawz7
Retired PR Developer
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*

Post by Outlawz7 »

granderslice wrote: Perhaps expanding the DOD in front of the MEC main into South City a bit would prevent the US from mining the ramp leaving MEC main. Something to consider, Frontliner.
Like Nate said, this isn't a gameplay discussion thread, but please start one on this topic as it does warrant its own.
Last edited by Outlawz7 on 2021-03-29 18:45, edited 2 times in total.
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Coalz101
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*

Post by Coalz101 »

Rule Enforcement on HOG has become rather inconsistent. Some people get kicked for tking, others get warned and hell some get banned. It doesn't seem to matter whether it was requested, accidentally or intentional. I believe some standard ground should be set for all admins in terms of punishment. (The following is just an EXAMPLE)
For instance Admin A may perm ban me for tking a guy unintentionally whilst Admin B wouldn't even bother, but Admin B may ban me for tking him or his friends unintentionally at the wrong moment whilst Admin A may warn me.

This inconsistence leads to confusion and when there is confusion you get chat spam wondering Why did you BAN someone for an unintentional tk. Then you try to silence this conversation because you may or may not refuse to listen to people pointing out your wrongs. (Just a Comparison) It's similar to telling an ignorant child to not do something, yet for all he continues doing that something even though he was told about it previously.
Grump/Gump.45
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*

Post by Grump/Gump.45 »

Coalz101 wrote:Rule Enforcement on HOG has become rather inconsistent. Some people get kicked for tking, others get warned and hell some get banned.
They have a list of all the things people do. The admins, based on reports and history admins or the problem players produce. They do check tracker for trolling like dumping vehicles or flipping them on ship. I see people banned and i can see the reason why, new name big troll, old name daily troll, players that provoke or cause problems with others. For TKing i noticed new players get kicks, temp bans or bans to get them on the server website to tell them "dont take it into your own hands" because they claim ownership of a teams kit after dropping it some way like after dying. No time or place for trolling, admins want to play too. If somebody or 2 people are having problems with each other like retaliation for TKs its done to get them on to the forums.

They do it based off player history and trollish level based off scale of 1-10, if somebody started playing that day and trolls its to get them to server website. Its also up to the individual admin and their personality, how much they are willing to put up with from people who know the rules already. This is what i observed, also players vouching for somebody to stay, but the player who vouches needs to be trustworthy and not the offending players friend where bias occurs. Meaning just a 3rd party observer of even the interpersonal interaction.

One time a player was using another squads assets, flew it back without crashing no problem, no punishment. If they crash returning an asset they took they broke a rule, should be sent to website to see rules. Its not Battlefield where you can just hop on, do stuff and take stuff.

Just a welcome to the game for trouble makers, if admin kicking somebody for something that negatively impacts somebodies hour long match play time the player shouldnt do what got them kicked, should read what will get them kicked and not do it. If they dont want to come back because of getting kicked their skin probably isnt thick enough or they take it too personally when lots of people get kicked. I never been banned, kicked or temp banned for anything i have done except being AFK or angry once as a joking time out. Its really easy, just play the game, this is even with my anger issues but they reel me in when its enough.

People getting banned for rule breaking like killing CAS in DOD, why are they in view of the DOD area to even argue it in the first place? These are the long time players. They should be doing teamwork things that help the team the most, killing CAS does help but being away from assets to do so when their role is to protect the armor doesn't help. They wouldnt need to argue their position if they played right using anti-air vehicle or kit to cover the air space around the armor using tanks as bait that enemy infantry will laze around the objective rather than just to kill the CAS else where.

There is only one place for the anti-air vehicle to be on the map and that is with the armor using capture objective as bait as well as using each other as bait because enemy wants to kill you. Everything counters each other, has its strengths and weaknesses. Use the armor as bait and be a safe area for CAS to fly over. Thats just one example of rule breaking and how to fix it.
Coalz101
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*

Post by Coalz101 »

Grump/Gump.45 wrote:They have a list of all the things people do. The admins, based on reports and history admins or the problem players produce. They do check tracker for trolling like dumping vehicles or flipping them on ship. I see people banned and i can see the reason why, new name big troll, old name daily troll, players that provoke or cause problems with others. For TKing i noticed new players get kicks, temp bans or bans to get them on the server website to tell them.
People will report you for anything these days in PR, so basing of solely of reports is going to cause trouble. I got warned once for "Pushing into DOD" when I was literally just moving to dead friendly and trying to figure out what killed him. This what the inconsistency is, you have no proof as to why I did what I did and whether if I engaged or planned to engage or not.
Grump/Gump.45 wrote: One time a player was using another squads assets, flew it back without crashing no problem, no punishment. If they crash returning an asset they took they broke a rule, should be sent to website to see rules. Its not Battlefield where you can just hop on, do stuff and take stuff.
This honestly does not make any sense to me, maybe I've interpreted it wrong but it just doesn't. If the person in question asked for permission and was given permission to fly, whether he crashes or not on returning does not mean he broke a rule, ESPECIALLY since there is no rule that says 'Do not crash helicopters' and you can't say he 'wasted' it because he at least was able to bring it somewhere and was attempting to bringing back, he could of lagged out; He could of been shot at and made a mistake; Hell his flightstick/whatever he used to fly with, could of become irresponsive mid flight and cause him to crash. It's unnecessary to ban/kick people for minor inconveniences to you or a team, it's not like he did it deliberately.

Grump/Gump.45 wrote:People getting banned for rule breaking like killing CAS in DOD, why are they in view of the DOD area to even argue it in the first place?
You don't need to be in view of DOD to kill cas in DOD, You could of splashed them and they died in dod or it could of been a missile redirect, something uncontrollable and especially in a jet versus jet fight its very rare that you even mean to engage in dod, there are times where you spot someone in the center of the map and they ran into their 'DOD' at 2km in the sky. That's ridiculous DOD should have an altitude limit, that limit should extend up to 1km in the sky. Anything higher is fair game.

And that leads me to the discussion on why do admins not LOOK INTO REPORTS instead of just kick/ban on site, especially with DOD rules when majority of the player base doesn't even know where dod starts/ends. It's stupid if you ask me. It's like police brutality all over again. Its similar to arresting me for stepping into Private Property when there is no sign or verbal warning anywhere saying Private Property Before the Property even starts.
granderslice
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*

Post by granderslice »

Coalz101 wrote: And that leads me to the discussion on why do admins not LOOK INTO REPORTS instead of just kick/ban on site.
There are new admins on =HOG= (4-5), some of which have questionable motives, or are inexperienced in having any type of power or authority. This being said, the admins are constantly bombarded with reports during any given round. I report when I see a rule being broken, but rarely does it lead to any meaningful consequences (see "Warning"). However, there are some admins who will look into reports, and will take action against a player later once viewing BR. Gameplay administrating has been very inconsistent in the last few months, I agree.
WingWalker
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*

Post by WingWalker »

I feel HOG has always had very solid admins given that they are just random players from around the world like me.
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Brotherscompany
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*

Post by Brotherscompany »

Ramiel is being extremely overplayed right now, I personally despise that map especially since one side is handicapped, others enjoy it but it has been played 17 times since 13 of March (in a matter of 3 weeks )

Pass that dont have much else to complain, really good Admin and efforts on part of MERK and some other admins that lm sorry cant recall the name, a bit of harsh responses on part of some Admins on some stuff that appears.
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Suchar
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*

Post by Suchar »

Brotherscompany wrote:Ramiel is being extremely overplayed right now, I personally despise that map especially since one side is handicapped, others enjoy it but it has been played 17 times since 13 of March (in a matter of 3 weeks )

Pass that dont have much else to complain, really good Admin and efforts on part of MERK and some other admins that lm sorry cant recall the name, a bit of harsh responses on part of some Admins on some stuff that appears.


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Coalz101
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*

Post by Coalz101 »

Suchar wrote:Image
Lack of 4km maps, as a result Khami is most overplayed 4km map, also khami is one of the first 4km maps to be played after seeding/repop
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Suchar
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*

Post by Suchar »

Coalz101 wrote:Lack of 4km maps
You mean 20 4km maps are not enough?
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Coalz101
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*

Post by Coalz101 »

Suchar wrote:You mean 20 4km maps are not enough?
Khami, Kashan, Black Gold and Silent Eagle, No one wants to play the others either because the votes were rigged (The 4km map being the most hated that admins don't want to win versus very overplayed map) or admins not putting it map votes in the first place.


If you haven't noticed ALL ADMINS have basis when it comes to maps, they will never set a map which they won't be able to do what they want in it whether it be 'good' inf maps or assetwhore maps. Hades peak was more fun when there were 4 jets per team.
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Suchar
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*

Post by Suchar »

Coalz101 wrote:No one wants to play the others
That's wrong. Just because you / people you know / HOG admins / whoever don't want to play them, it does not mean no one wants to play them.
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Chuva_RD
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*

Post by Chuva_RD »

Lead admin pls check HOG *-*Killer*-* for his sense of fairness, just now got kicked by him for asset stealing asking another player to leave nonclaimable asset and not doing any form of team damage or other actions towards him except speaking. When I joined again and asked Killer what was the reason he told if I do not shut up there will be one more kick.
izmash
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Re: =HOG=Hardcore Gaming *Official Feedback Thread*

Post by izmash »

That is fucking sad, as JWK it's getting harder and harder for us to get together and play PR, but when we are finally playing, there is only one fully filled server and it's HOG playing 4km asset map. It happened many times that admins waited until the end of match to set one of map they only like. Every other server is getting instant ddosed after it get up from previous attack. Oh man i'am just tired of this.
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