PR:BF2 v1.6.5.0 Changelog

The changelogs for recently released Project Reality versions
friendly
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Re: PR:BF2 v1.6.5.0 Changelog

Post by friendly »

Chaziz
Posts: 33
Joined: 2017-09-20 05:03

Re: PR:BF2 v1.6.5.0 Changelog

Post by Chaziz »

This update looks interesting. In my opinion Flat Earth map shoud be kept despite April's Fool. Also HUD needs some polishing but i really like the new style. About the C key giving issues it aint something unfixable. Take your time DEVS you did outstanding!
Last edited by Chaziz on 2021-04-02 07:40, edited 1 time in total.
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Souls Of Mischief
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Re: PR:BF2 v1.6.5.0 Changelog

Post by Souls Of Mischief »

Time and time again the DEVs outdo themselves. Bravo!
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Deviro
PR:BF2 QA Tester
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Re: PR:BF2 v1.6.5.0 Changelog

Post by Deviro »

I know everybody wants to complain about the new UI changes, I would like to say to you devs - please wait a week before you even consider thinking about reverting these changes. I feel like in a week or so people will start getting used to it.
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Mats391
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Re: PR:BF2 v1.6.5.0 Changelog

Post by Mats391 »

PR:BF2 v1.6.5.1 Changelog (2021/04/02)
-----------------------
General:
  • Added back transparency to in game map.
  • Removed blur from focus to prevent game freezing.
  • Fixed sometimes being able to use focus on scoped weapons.
  • Fixed sometimes optics shader not activating after using BUIS.
  • Fixed crash when deactivating thermals.
  • Fixed HUD getting cut off on square aspect ratios.
Kits:
  • Fixed Hamas engineer IED not rearming.
Vehicles:
  • Fixed LG missiles not working correctly.
Levels:
  • Flat Earth:
    • Fixed crash when opening options.
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Mineral: TIL that Wire-guided missiles actually use wire
Danesh_italiano
Posts: 574
Joined: 2012-07-23 03:25

Re: PR:BF2 v1.6.5.0 Changelog

Post by Danesh_italiano »

Mats391 wrote:PR:BF2 v1.6.5.1 Changelog (2021/04/02)
-----------------------
General:
  • Added back transparency to in game map.
Nooooo wayyyyyy. This nerf got reverted :shock:
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
ObeerBongKenobi
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Joined: 2009-05-06 19:37

Re: PR:BF2 v1.6.5.0 Changelog

Post by ObeerBongKenobi »

still no muttrah city ins mode :( just kidding. thanks for fixing the thermals crash and all the aforementioned. :)

I noticed this new menu is really hard to see all the squads in one screen. I am constantly fumbling around trying to scroll to find the friendly whos shooting me. Is there a way to make the squad list menu smaller so you can see all 9 squads on one screen instead of scrolling? too much scrolling!!!!
You can only see 2 sqds and their contents at a time now.
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Last edited by ObeerBongKenobi on 2021-04-02 17:55, edited 3 times in total.
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Magn1fico
Posts: 7
Joined: 2009-06-04 17:41

Re: PR:BF2 v1.6.5.0 Changelog

Post by Magn1fico »

Thanks for the iron sight zoom, always wanted this feature in game.

I agree, though, with those who say that new HUD is too small. Although it looks neat, for me personally it's small to a point that it is uncomfortable to look at squad menu or scores. Could we maybe stretch it to the bottom of the screen at least? That would be some kind of compromise.

Otherwise, great job!
vonLidl
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Joined: 2009-07-27 12:11

Re: PR:BF2 v1.6.5.0 Changelog

Post by vonLidl »

I like the bugs.
:wink:
Iguanadjy
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Joined: 2008-04-12 23:31

Re: PR:BF2 v1.6.5.0 Changelog

Post by Iguanadjy »

What is the exhaustive list of all the changes you made that you wanted us to find out? I’m kinda curious if I ever missed something really :)

Did you change some map processing? cause I got better FPS on Kafr Haleb, Khami and Soul Rebel now :)

Supporting this game since 0.6 Never gonna give up!
Carl Weathers
Posts: 36
Joined: 2009-01-09 19:17

Re: PR:BF2 v1.6.5.0 Changelog

Post by Carl Weathers »

PlayerKZT wrote:Thank you)) my computer is very weak so I can't play Arma 1-2 but I was very happy to learn about this game Thank you . I Used a translator
welcome to the game dude
Carl Weathers
Posts: 36
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Re: PR:BF2 v1.6.5.0 Changelog

Post by Carl Weathers »

Adding my voice to the map/minimap concerns so it's in the same thread as everyone else.
Michael Z Freeman
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Joined: 2009-03-27 18:45

Re: PR:BF2 v1.6.5.0 Changelog

Post by Michael Z Freeman »

Which map is that with the tower block in the distance with smoke coming off of it ?
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Suchar
PR:BF2 Lead Developer
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Re: PR:BF2 v1.6.5.0 Changelog

Post by Suchar »

It's Burning Sands
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Mats391
PR:BF2 Lead Developer
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Re: PR:BF2 v1.6.5.0 Changelog

Post by Mats391 »

PR:BF2 v1.6.5.2 Changelog (2021/04/12)
-----------------------
General:
  • Added blur back to focus.
  • Fixed optics blur not turning off.
  • Updated focus to use infantry sprint key (default L-Shift)
Kits:
  • Fixed Militia engineer unable to rearm mines.
Menu:
  • Fixed AA markers showing in wrong locations.
  • Fixed 'out of combat area - time to get damage' message not showing up
  • Fixed squad and score lists not showing last row.
  • Fixed squad list scroll bar being too long.
  • Fixed score list scroll bars having different colors.
  • Fixed some texts having wrong color.
  • Updated wounded message to show up faster.
  • Updated minimap to be slightly bigger.
  • Updated compass to be wider.
Weapons:
  • Fixed Spike scope missing the left side.
  • Fixed Beryl Mini, FAMAS, G36, M1918 Bar, M249, MG3, MG4, QJY88 firing sounds not syncing to firerates.
  • Fixed C4 Remote Detonated, Satchel, Famas Aimpoint, Mekotzrar Ironsight, Polish PKM, Vietnamese Type 36 AT, Vietnamese F1 and Type 67 Grenade rearming issues.
Vehicles:
  • Added minimap to tank, APC and IFV commanders.
  • Fixed disco thermals when low HP.
  • Fixed Civilian ZIL-131 passenger cockpit sound not playing.
Levels:
  • Flat Earth:
    • Added fastropes to the moon.
  • Merville:
    • Updated AAS, removed AAS32.
  • Operation Marlin:
    • Updated AAS with new flag routes.
Last edited by Arab on 2021-04-14 13:13, edited 2 times in total.
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Mineral: TIL that Wire-guided missiles actually use wire
Cpt.Future
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Joined: 2008-09-16 16:52

Re: PR:BF2 v1.6.5.0 Changelog

Post by Cpt.Future »

Mats391 wrote:PR:BF2 v1.6.5.2 Changelog (2021/04/12)
  • Added fastropes to the moon.

Finally! About time
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Tomasinost
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Re: PR:BF2 v1.6.5.0 Changelog

Post by Tomasinost »

The new ''hd'' hud is just too stupid coz I dont know who asked for this but its just hurting my eyes.The old hud was just better.So add option to have the both huds(old one and new one) or get the old one.Like guy in pr which is from u like 50-60metters looks on that new hud map like he is 20metters next to you,plus everything is compressed so much.
I dont see a point of changing things which are doing great or make people vote for it if they want those changes or not.
AlonTavor
PR:BF2 Developer
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Re: PR:BF2 v1.6.5.0 Changelog

Post by AlonTavor »

Tomasinost wrote:Like guy in pr which is from u like 50-60metters looks on that new hud map like he is 20metters next to you
Now this is what I call placebo
Nate.
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Re: PR:BF2 v1.6.5.0 Changelog

Post by Nate. »

Tomasinost wrote:Like guy in pr which is from u like 50-60metters looks on that new hud map like he is 20metters next to you
With his argument, on the old map a guy who was 50m away from you would show on map:

50m away if he's north or south of you
65m away if he's east or west of you

You can discuss the changes here: https://www.realitymod.com/forum/showth ... p?t=150981
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Sapper28
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Joined: 2010-03-20 08:56

Re: PR:BF2 v1.6.5.0 Changelog

Post by Sapper28 »

Mats391 wrote:[CENTER]
Levels:
  • Flat Earth:
    • Added fastropes to the moon.
Love it.
Since 0.85 i think... too long ago

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