PR:BF2 v1.6.5.0 Changelog

The changelogs for recently released Project Reality versions
Niel.br2
Posts: 12
Joined: 2013-07-16 22:16

Re: PR:BF2 v1.6.5.0 Changelog

Post by Niel.br2 »

Shouldn't the moon be flat as well ? ;-)
Tomasinost
Posts: 14
Joined: 2020-07-16 13:19

Re: PR:BF2 v1.6.5.0 Changelog

Post by Tomasinost »

Nate. wrote:With his argument, on the old map a guy who was 50m away from you would show on map:

50m away if he's north or south of you
65m away if he's east or west of you

You can discuss the changes here: https://www.realitymod.com/forum/showth ... p?t=150981
By visual it looks like the player is close on the new hud map when he is actually not that close coz of the comprassion,plus making everything looks so compressed its also whats not helping.And if u can just make options to use the old hud also,coz making your game looking like squad doesnt bring new players
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: PR:BF2 v1.6.5.0 Changelog

Post by Nate. »

There is no compression.

There was stretching (sideways, but not up and down), which was removed.

By any measure, the new map is more accurate than the old one.
Image
xpugur
Posts: 116
Joined: 2013-07-31 06:46

Re: PR:BF2 v1.6.5.0 Changelog

Post by xpugur »

Niel.br2 wrote:Shouldn't the moon be flat as well ? ;-)
flat earthers will hate this comment :) ))
Operator_Max1993
Posts: 114
Joined: 2021-03-25 20:40

Re: PR:BF2 v1.6.5.0 Changelog

Post by Operator_Max1993 »

thanks alot for the updates :D
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