[R-DEV]Mats391 how?

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Mariuska
Posts: 44
Joined: 2010-10-16 07:20

[R-DEV]Mats391 how?

Post by Mariuska »

Last edited by Mariuska on 2021-05-16 11:09, edited 3 times in total.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: [R-DEV]Mats391 how?

Post by AlonTavor »

Thanks. We will create a time machine and travel to 2004 Sweden and prevent DICE from creating these bugs in their engine.
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Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: [R-DEV]Mats391 how?

Post by Mats391 »

The arms coming towards you happens on a couple of weapons. Not quite sure what causes it.
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Mineral: TIL that Wire-guided missiles actually use wire
transpilot
Posts: 109
Joined: 2019-02-28 06:25

Re: [R-DEV]Mats391 how?

Post by transpilot »

AlonTavor wrote:Thanks. We will create a time machine and travel to 2004 Sweden and prevent DICE from creating these bugs in their engine.
Dont get infraction points which such comments, Nate is watching.
CAS_ual_TY
PR:BF2 Contributor
Posts: 919
Joined: 2016-01-04 12:30

Re: [R-DEV]Mats391 how?

Post by CAS_ual_TY »

maybe just hit your shots 4head?
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Mrago
Posts: 6
Joined: 2021-04-17 20:51

Re: [R-DEV]Mats391 how?

Post by Mrago »

This is actually an easter egg preview of the Mortal Kombat Scorpion kit. GET OVER HERE
jenson
Posts: 14
Joined: 2012-09-13 10:40

Re: [R-DEV]Mats391 how?

Post by jenson »

you just had the matrix mod enabled, just disable it and it should register just fine
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