PR:BF2 v1.6.6.0 Changelog

The changelogs for recently released Project Reality versions
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Suchar
PR:BF2 Lead Developer
Posts: 2176
Joined: 2016-10-12 13:25
Location: Poland

Re: PR:BF2 v1.6.6.0 Changelog

Post by Suchar »

Talon-OneOne wrote:Wish we didn't have to get rid of one of the few INS maps Archer was played more than many Maps we still have.
It's incredible how a human brain is able to bend the reality to match the brain's assumption.

The only maps that were played less often than Archer were Tad Sae and Ghost Train which are not INS maps.
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Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: PR:BF2 v1.6.6.0 Changelog

Post by Coalz101 »

Suchar wrote:It's incredible how a human brain is able to bend the reality to match the brain's assumption.

The only maps that were played less often than Archer were Tad Sae and Ghost Train which are not INS maps.
To be honest, in an overall standpoint Archer isn't played that much, but I'm sure if you check all the INS maps that occured within the last few months, you'd see Archer quiet a few times compared to 4km INS maps (That shouldn't even have a INS layout cause its boring 90% of the time) and a few other maps like Korengal and maybe Laskhar, ras el masri aswell. I haven't played masri ins in a long time.
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PBAsydney
Posts: 369
Joined: 2016-10-15 22:14

Re: PR:BF2 v1.6.6.0 Changelog

Post by PBAsydney »

No UI aspect ratio fix for vehicles?
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HITREG CARRY
BlackDarkness0
Posts: 4
Joined: 2020-08-26 01:22

Re: PR:BF2 v1.6.6.0 Changelog

Post by BlackDarkness0 »

Hi
I need help
I can't update the game
every time I click update, the the update window open but it never begain and then error 1201 pop up which is (1201: Error connecting to download server. can not get file informatin.)
Please help, this is the one and only game I love and enjoy
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Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Re: PR:BF2 v1.6.6.0 Changelog

Post by Mineral »

BlackDarkness0 wrote:Hi
I need help
I can't update the game
every time I click update, the the update window open but it never begain and then error 1201 pop up which is (1201: Error connecting to download server. can not get file informatin.)
Please help, this is the one and only game I love and enjoy
Try manually updating:
https://www.realitymod.com/forum/showth ... p?t=125178
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BlackDarkness0
Posts: 4
Joined: 2020-08-26 01:22

Re: PR:BF2 v1.6.6.0 Changelog

Post by BlackDarkness0 »

Mineral wrote:Try manually updating:
https://www.realitymod.com/forum/showth ... p?t=125178

you have no idea how happy I am now, man
Thank you so much
LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: PR:BF2 v1.6.6.0 Changelog

Post by LangMaster »

GRNANDGLD wrote:I never liked Archer anyway...Big CONGRATS to Langmaster...NICE work dude!!!
Thank you very much.
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Grump/Gump.45
Posts: 502
Joined: 2018-12-15 21:35

Re: PR:BF2 v1.6.6.0 Changelog

Post by Grump/Gump.45 »

Mineral wrote:
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We are excited to share with you our next update for Project Reality: Battlefield 2. In this version we introduce a brand new map, say goodbye to an old one and introduce some exciting new changes to the way our developers can interact with the BF2 game. To learn more about these changes and new content in v1.6.6 you can read our highlight ]
We are fast on our way to PR 2.0 .. Almost to 1.7 in less than a year since 1.6 release, hope the team keeps expanding with the same vision in mind. How about some insurgent martyr protests be allowed by making breacher shotgun only remove stamina to only catch them easier with cuffs? STRENGTH in numbers just like Omaha, but with insurgents outside cache area protesting.

You all make fun games, lets make it more fun with new capabilities, it would attract more players. I cant thank you enough for the epic "Among Us" map layout for Kafr Halab Insurgency ALT of 1.6. You are meme Gods and just like flat earth map i know you intended it to be like Among Us with imposters.

I started 1.39 in March 2016, I have learn much in your game. Thank you for making it, search for talent to do Project Reality: Virtual Reality with tracking crouch, prone, running, individual bullets, new controller gloves. This was the first game of its kind and for human kind it should have been the main game genre people played for teamwork. Not Call of Duty or fast paced, fast spawn with no teamwork or learning from mistakes. Thanks for the simulation.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
TimoTius
Indonesian Forces Faction Lead
Posts: 20
Joined: 2013-04-15 02:44

Re: PR:BF2 v1.6.6.0 Changelog

Post by TimoTius »

Been playing archer since it first came out.. What a day it was... Kinda sad to see it gone, never get a chance to play on that map again on Deployment..
PLA 8-1
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Mats391
PR:BF2 Lead Developer
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Joined: 2010-08-06 18:06

Re: PR:BF2 v1.6.6.0 Changelog

Post by Mats391 »

PR:BF2 v1.6.6.1 Changelog (2021/05/20)
-----------------------
General: Vehicles:
  • Added RHIB without an attached MG.
  • Updated PLA Landing boat to allow passengers to use their weapons.
  • Fixed UH-1D Medevac passenger sitting outside.
Weapons:
  • Fixed FG42 being too quiet.
Levels:
  • Adak:
    • AAS32: Fixed US DOD, fixed wrong flag names, added two more boats to RU.
    • COOP128: Updated gameplay objects.
  • Battle of Ia Drang:
    • Added Skirmish 32.
    • AAS32 & AAS64: Updated initial rollout of both teams.
  • Charlies Point:
    • Fixed players spawning inside of houses.
  • Operation Bobcat:
    • Updated USMC RHIBs to unarmed version.
  • Operation Soul Rebel:
    • AAS: Updated gameplay objects.
  • Xiangshan:
    • Added AAS128 & CNC128 with Vietnam USA vs NVA.
Last edited by Suchar on 2021-05-20 17:08, edited 1 time in total.
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Mineral: TIL that Wire-guided missiles actually use wire
Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: PR:BF2 v1.6.6.0 Changelog

Post by Coalz101 »

Mats391 wrote:PR:BF2 v1.6.6.1 Changelog (2021/05/20)

[*]Xiangshan:
  • Added AAS128 & CNC128 with Vietnam USA vs NVA.
Atleast if we're going to have more CNC layout, make CNC more playable and remove UAVs from them. make it more interesting.
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ObeerBongKenobi
Posts: 54
Joined: 2009-05-06 19:37

Re: PR:BF2 v1.6.6.0 Changelog

Post by ObeerBongKenobi »

Thanks for your time doing this update. is it just me but does Musa Qala need more tickets for UK side?
a 5 cache map blufor should get 800tix. 700 min. imo
look at ramiel ins for example 800 tix. 5 caches and US still barely is able to win. Musa Qala you get 500 or 600 tix to take out 5 caches? thats next to impossible
=MeRk= DR.WANKENSTEIN
PotatoLord
PR:BF2 Contributor
Posts: 69
Joined: 2020-11-17 15:23

Re: PR:BF2 v1.6.6.0 Changelog

Post by PotatoLord »

Mats391 wrote:PR:BF2 v1.6.6.1 Changelog (2021/05/20)
Xiangshan:
Added AAS128 & CNC128 with Vietnam USA vs NVA.
Why's the Vietnam War being fought in China?

(Xiangshan refers to Xiangshan County right?)
xpugur
Posts: 116
Joined: 2013-07-31 06:46

Re: PR:BF2 v1.6.6.0 Changelog

Post by xpugur »

any fix for fob spawn issue? or is it still bugged? (may be even just spawn issue because sometimes can not even spawn at main base it took me a few try to spawn) ...
AlonTavor
PR:BF2 Developer
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Joined: 2009-08-10 18:58

Re: PR:BF2 v1.6.6.0 Changelog

Post by AlonTavor »

xpugur wrote:any fix for fob spawn issue? or is it still bugged? (may be even just spawn issue because sometimes can not even spawn at main base it took me a few try to spawn) ...
Servers were given a fix on day one of 1.6.6.0
Tommygun
Posts: 320
Joined: 2011-03-16 08:08

Re: PR:BF2 v1.6.6.0 Changelog

Post by Tommygun »

When you say that X maps were not played often by the community does that not just mean that server admins didnt put the map in the cycle that often? That does not nessecarily reflect the poularity of a map but rather admin bias or lack of imagination at times? Archer was pretty cool and I cant remember any serious bugs. It had that epic rock/rope climb you could do to the central castle.
Anyway, theres still a massive choice of maps and as always thanks for the continued amazing hard work and interest in keeping this prooject going. Love your work!
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: PR:BF2 v1.6.6.0 Changelog

Post by InfantryGamer42 »

Mats391 wrote:PR:BF2 v1.6.6.1 Changelog (2021/05/20)
[*]Xiangshan:
  • Added AAS128 & CNC128 with Vietnam USA vs NVA.
Update map gallery whit this change.
HV9
Posts: 1
Joined: 2021-04-10 20:49

Re: PR:BF2 v1.6.6.0 Changelog

Post by HV9 »

Good Stuff
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