Gungame feedback

Post your feedback on the current Project Reality release (including SinglePlayer).
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Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Gungame feedback

Post by Mineral »

Post here your feedback on the new low-population/seeding gamemode Gungame
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BubblyNinja
Posts: 80
Joined: 2017-08-07 02:32

Re: Gungame feedback

Post by BubblyNinja »

Dovre is massive for low pop but still fun as you are able to have some King of the Hill moments at the double T's and construction site. There are some "issues" with spawning such as spawning on various floors of the T-shapes which again is quite annoying given the size of the playable area.

Black Gold has some issues regarding the non-playable areas forcing you to run under a punish timer to get to the center of the city. There was also a problem with claymores since even placing them quite far away from edge of non-playable area still resulted in game having to delete them then forcing the use of the knife. Also even on an 8v8 or so game there were numerous issues with me spawning in front of enemies and vice versa.

I would like to see some wacky late-round weapon progressions like the SMAW spotting rifle and the throwable rock or maybe even adding some fists. Otherwise it's a great game mode and definitely a welcome addition as a seeding tool.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Gungame feedback

Post by AlonTavor »

Also even on an 8v8 or so game there were numerous issues with me spawning in front of enemies and vice versa.
Dynamic spawn system doesn't work when people spawn the same tick, rest of the round any spawnpoint in 28m from enemy player is disabled
Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: Gungame feedback

Post by Coalz101 »

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No clue how, but this person has 33 kills and was just on the claymores instead of knife or winning the game. what's the possible cause for this?
Could it be team switching mid game?
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AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Gungame feedback

Post by AlonTavor »

assists give 0.4 levels
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Gungame feedback

Post by AlonTavor »

AlonTavor wrote:Dynamic spawn system doesn't work when people spawn the same tick, rest of the round any spawnpoint in 28m from enemy player is disabled
System didn't work in blackgold for one team.
WingWalker
Posts: 349
Joined: 2020-04-09 21:03

Re: Gungame feedback

Post by WingWalker »

Has this game mode been ran by the servers at all?

Due to work I have yet to play it, I've checked PRSPY a lot though and have not seen it up.

Though, I always see skirmish.

EDIT:
Would be nice to have a link here to the post describing the game mode.
Last edited by WingWalker on 2021-07-18 17:36, edited 1 time in total.
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v0.4
Woxbel
Posts: 33
Joined: 2016-04-24 08:57

Re: Gungame feedback

Post by Woxbel »

WingWalker wrote:Has this game mode been ran by the servers at all?

Due to work I have yet to play it, I've checked PRSPY a lot though and have not seen it up.

Though, I always see skirmish.
Boomer server plays it on Saturdays starting at 15:30 PRT
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: Gungame feedback

Post by UncleSmek »

Black gold map is perfect size.
Dovre as stated earlier is a bit too big even for 25v25.

Otherwise its a good mode.
WingWalker
Posts: 349
Joined: 2020-04-09 21:03

Re: Gungame feedback

Post by WingWalker »

Just saw gungame mode being ran on PRSpy, but went on to join the server and the game mode for the server is blank, the other servers have their game modes listed, they are not GG.
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v0.4
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Suchar
PR:BF2 Lead Developer
Posts: 2176
Joined: 2016-10-12 13:25
Location: Poland

Re: Gungame feedback

Post by Suchar »

WingWalker wrote:Just saw gungame mode being ran on PRSpy, but went on to join the server and the game mode for the server is blank, the other servers have their game modes listed, they are not GG.
It has already been fixed for the next patch.
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WingWalker
Posts: 349
Joined: 2020-04-09 21:03

Re: Gungame feedback

Post by WingWalker »

Ok:

I finally got to play this, and got to play all the maps a few times.

My first impression is it is fun to play, and I got really into it.

I'd like to see Adak as a GG mode with the airfield or the ghost buildings.

My second impression, it is literally why people sought out PR from VBF2. Its very one dimensional with run and gun game play and no other tactical variable.

Basically it gives the advantage to anyone who is constantly running around and is the quickest to point and shoot, which seem a little lame.

Some of the guns change that tactic, but even with the marksman kits I had to use them in a CQB run and gun way.

I still had fun playing it, but I feel it is more like co-op rather than a "seeding map".

The rounds I played, no one else joined, it was about 5v5, and the action never grew, just stayed the same until people left.

I don't know how a GG map will grow much, the maps are so small having 20+ would be a shit show. Would need an admin to change the map to AAS or INS right away. Contrast that with running Fallujiah INS the map can just run the full timer with the action growing as people join.

I think its fun, but I'm interested to see how the community will receive it.
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v0.4
Danielj15
Posts: 50
Joined: 2016-09-29 19:09

Re: Gungame feedback

Post by Danielj15 »

WingWalker wrote:Just saw gungame mode being ran on PRSpy, but went on to join the server and the game mode for the server is blank, the other servers have their game modes listed, they are not GG.
you can still join the server and play think alon hasn't gotten around to making it show in the in-game server menu

p.s this mode is amazing and good fun reinstalled pr to play this and wasn't disappointed alon best dev pr ever had
BRZbruh
Posts: 56
Joined: 2020-07-06 19:04
Location: Illinois

Re: Gungame feedback

Post by BRZbruh »

Nice mode
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BRZbruh
Posts: 56
Joined: 2020-07-06 19:04
Location: Illinois

Re: Gungame feedback

Post by BRZbruh »

Danielj15 wrote:you can still join the server and play think alon hasn't gotten around to making it show in the in-game server menu

p.s this mode is amazing and good fun reinstalled pr to play this and wasn't disappointed alon best dev pr ever had
I want to have your kids
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Danielj15
Posts: 50
Joined: 2016-09-29 19:09

Re: Gungame feedback

Post by Danielj15 »

BRZbruh wrote:I want to have your kids
time and place bby
WingWalker
Posts: 349
Joined: 2020-04-09 21:03

Re: Gungame feedback

Post by WingWalker »

It works well for 1v1 also, but I don't see GG running much.

I like "seeding play" a lot, though...

I feel GG works for players, but it doesn't work for servers.

The idea of fast game play makes the whole rotation of maps have to be only Gungame mode.

An admin would have to always be there when it populates (which would be totally random) to run a normal map.

Servers seem to need something for the start of a rotation of maps that runs for a long time where a player base can build, and the map starts to get won with population growth, where it will roll to a normal map when one side wins.

Normally while seeding there is no admin, or if there is, he is AFK.

It would need someway for it to run with some population related factors rolling the map to normal one.

Would almost be a better idea to switch the Co-op and Gungame mode, and deem the co-op the seeding game mode. Though that would not be my "dream seeding game mode".
Last edited by WingWalker on 2021-07-24 15:21, edited 1 time in total.
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v0.4
blackaedder
Posts: 1
Joined: 2020-04-02 18:46

Re: Gungame feedback

Post by blackaedder »

Absolutely stunning! Love GunGame! Should be obligatory in map rotation after any AAS round.
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ANW1173
PR:BF2 Developer
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Joined: 2021-03-31 02:08

Re: Gungame feedback

Post by ANW1173 »

Wanda Shan map is very perfect, small size and lots of action suitable for seeding servers with small player count
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