4km maps for BF2142?

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ProfKiller_LT
Posts: 6
Joined: 2012-04-27 10:26

4km maps for BF2142?

Post by ProfKiller_LT »

Greetings, I wondered if it is possible to fix the infamous terrain issue for 4km maps for BF2142?

I tried to use "terrainCuller.setUseStitchedLods 0" on tmp.con but it has no effect. What is more, 4km maps that work flawlessly well in bf2, don't work that well in BF2142. I suppose that BF2142 doesn't recognize the terrainCuller code? And I would be very happy to know if there's some kind of solution to this?

I'm working on BF2142 "Project Remaster" and I recreated "North Mountain Pass" (it can be seen in the second image) which was a cut map from BF2142. Sadly I wasn't aware of 4km map terrain issue before I finished my map and the only one viable solution for me would be to convert it to a 2km map which would cut a big chunk of the gameplay area.

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Thank you,

illicitSoul
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: 4km maps for BF2142?

Post by Rhino »

try putting it in your terrain.con, might be your simply not loading your tmp.con
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ProfKiller_LT
Posts: 6
Joined: 2012-04-27 10:26

Re: 4km maps for BF2142?

Post by ProfKiller_LT »

Update: putting it in terrain.con doesn't help. I suppose BF2142 cannot make use of "terrainCuller.setUseStitchedLods 0".
LangMaster
PR:BF2 Contributor
Posts: 176
Joined: 2020-10-11 03:15

Re: 4km maps for BF2142?

Post by LangMaster »

I was trying to get some research, is for the game even possible to run 4 km maps? i know it runs with the same engine, even my self is working on a map from bf2142 so i could port it to pr with a pr in game models, though i haven't tried anything to do back for bf2142.
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