Ras El Masri AAS - add new Layer/Factions

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Brotherscompany
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Ras El Masri AAS - add new Layer/Factions

Post by Brotherscompany »

This is probably low key one of my favorite maps, amazing visuals and fun gameplay achieving a mix of city combat without being too intense but we dont see it all that often being played due to the sheer difficulty on INS to actually win it, or AAS due to how crazy one sided it becomes.

My suggestion would be simply add another layer just with different factions as currently the AAS version is purely unplayble as IDF will absolutely destroy PLA CQB (l was aiming 1st and shooting 1st yet l still get killed by 1 dude which single handed solod 5 dudes of my SQ around 2 alleways) and if not mistaken some players also mentioned Assets are quite unbalanced as the Namer basically has a Merkava armor (l dont touch assets at all lm clueless in this one).


l would suggest adding MEC vs PLA or PLA vs USMC as the US is trying to gain influence over the new captured territory.

Perhaps even including 1 flag on the hills South of the map to avoid pure steam roles through the city as from the limited experienced l have from this map lm not that sure if there is any significant tactical building to hold advance and make a new front line

l really hope this is taken into consideration and a change is made (hopefully soon as its Summer and most players have more free time to play) as it makes me really sad watching this map not being played at all based on balance / fun issues and it would add up to the pool of Urban maps Admins would be able to place instead of typical Marlin - Beirut - Muttrah
Last edited by Brotherscompany on 2021-08-02 23:51, edited 1 time in total.
Nightingale
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Re: Ras El Masri AAS - add new Layer/Factions

Post by Nightingale »

Yeah I also think it's really wasteful that there is such a beautiful and carefully crafted map but we never play it. I think the combination of IDF vs PLA is very unique, so I think it should be the STD layer but different factions would be fun as well on other layers.

I think this map would also benefit from more capzone layouts. So for instance, maybe the IDF mainbase will sometimes be in M13 instead of A13, and China's repair bay would be at A5 instead of M7 (Beirut used to have alternative mainbase locations).
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Coalz101
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Re: Ras El Masri AAS - add new Layer/Factions

Post by Coalz101 »

Brotherscompany wrote: l would suggest adding MEC vs PLA
Agreed, it would be the first them the MEC will ever get to fight the Chinese and could result in some interesting gameplay. I do feel that the asset balance might get cucked however, I don't want to see chinese BMP fighting BMP2 nor do I want to see MTLB 6MA (The beast, [I'm not sure what was the model called]) fighting the ZSL92 even though it may stand a chance if it catches the beast by surprise.

I think the entire player base knows how weak the PLA's assets can be, especially against Soviet assets.
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Talon-OneOne
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Re: Ras El Masri AAS - add new Layer/Factions

Post by Talon-OneOne »

im down with that... its a good map
Nightingale
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Re: Ras El Masri AAS - add new Layer/Factions

Post by Nightingale »

Bumping in here again because we never ever play Masri and only a few tweaks are needed to get this map played everyday.
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Mats391
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Re: Ras El Masri AAS - add new Layer/Factions

Post by Mats391 »

Did the changes to IDF assets and main base have any impact on the map? I personally did not see it played since we updated the assets. Maybe admins forgot that this map exists :(
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Brotherscompany
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Re: Ras El Masri AAS - add new Layer/Factions

Post by Brotherscompany »

We (admins) still remember how crazy one sided PLA vs IDF is.

We played it once and the result was the same a pure steam role by the IDF on the PLA, even with the recoil update we were just going through them.

I still feel like adding a new faction would be the way to go as it's currently a total no go map to place in the vote from how unbalanced it or was and players dont react so well when it does win

Most of the times (at least me and the admins l see when lm online) we look at layouts and look at the factions to consider if they should be placed. For me MEC vs Canada is a no go, l have the same idea when it comes to IDF vs PLA
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Mats391
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Re: Ras El Masri AAS - add new Layer/Factions

Post by Mats391 »

Brotherscompany wrote:We played it once and the result was the same a pure steam role by the IDF on the PLA, even with the recoil update we were just going through them.
PLA gets 3 APCs from start, if those cant stop pure infantry push from IDF, something is wrong in the teams balance and not with the factions.
Brotherscompany wrote:Most of the times (at least me and the admins l see when lm online) we look at layouts and look at the factions to consider if they should be placed. For me MEC vs Canada is a no go, l have the same idea when it comes to IDF vs PLA
So Operation Marlin is also a no-go? That one has 900RPM on all layers vs MEC.
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Brotherscompany
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Re: Ras El Masri AAS - add new Layer/Factions

Post by Brotherscompany »

Mats391 wrote:PLA gets 3 APCs from start, if those cant stop pure infantry push from IDF, something is wrong in the teams balance and not with the factions.
Glad thats the case hopefully it makes a difference
Mats391 wrote:So Operation Marlin is also a no-go? That one has 900RPM on all layers vs MEC.
Im talking about my personal opinion right now. Canada is good at a distance and CQB with a switchable scope, but MEC can stand their own with a 2 shot capability, non the less l avoid it and would rather place the French or IDF that dont get a scope which l think its a fairer fight.

But with PLA vs IDF the PLA has nothing to compensate, its just a low RPM weapon vs a high RPM weapon and l still het the feeling its not fair fight even after the recoil update.

Perhaps that APC change is enough but at the back of my head l will always have the last idea l just explained, and that's why l feel like there should be different factions on that map based on the INF aspect which is what willl have the largest impact on the gameplay to justify placing it in the vote (while on the subject its a bit on the same in terms to INS, people sre really divided on this map either deep hate or like it, a lot of vocal complains when it wins)
Last edited by Brotherscompany on 2021-11-13 14:32, edited 1 time in total.
Outlawz7
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Re: Ras El Masri AAS - add new Layer/Factions

Post by Outlawz7 »

Brotherscompany wrote: But with PLA vs IDF the PLA has nothing to compensate
Scopes don't count?
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Brotherscompany
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Re: Ras El Masri AAS - add new Layer/Factions

Post by Brotherscompany »

Outlawz7 wrote:Scopes don't count?
One of the few maps l consider you are truly better off going without a scope (and l FPS issues and scopes help out) its usually legit extreme CQB for most section of the city, there are only a few places ld say the scope would help and thats the South and East side of the map which usually aren't in play
WingWalker
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Re: Ras El Masri AAS - add new Layer/Factions

Post by WingWalker »

Seems to be a regular thing on PR servers that the admins are never willing to put up any map that is different. I literally have never played this map.

These things need to be played out in the community, people need to figure out the tricks and strategies of the map and the equipment of the factions.

It seems a little ignorant to blame any game play on just what faction is used on a map.

Most factions have basically similar kits anyway, with similar functions, but with different sighting systems.

Weapon sights are not going to make or break a whole match.

If that were the case something like U.S. vs INS would never work, all iron sights vs magnified optics.

There would be more of an effect on game play with assets, both with the numbers of them and the killing ability of them. For instance the APC on Fallujiah seems a little unnecessary.
Brotherscompany wrote:with PLA vs IDF the PLA has nothing to compensate, its just a low RPM weapon vs a high RPM weapon and l still het the feeling its not fair fight
You think rounds per minute ruin the map?
Brotherscompany wrote:Canada is good at a distance and CQB with a switchable scope, but MEC can stand their own with a 2 shot capability
The Canadian and MEC rifles both have 2 shot capability. I'm pretty sure that is a standard damage model for most main battle rifles in PR.

The difference is in body armor.

Also, MEC have scoped and un-scoped rifles. Unless there is no alt rifleman kit, so the Canadian rifle would have only a slight advantage with the option on all rifles.

Not going to destroy all game play on a map just because you have MEC v Canada.

Otherwise, again the match up between INS and modern factions with optics would never work, and they are further apart of performance.
Last edited by WingWalker on 2021-11-21 18:39, edited 2 times in total.
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Brotherscompany
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Re: Ras El Masri AAS - add new Layer/Factions

Post by Brotherscompany »

Hi again

So we played this map a good couple of weeks ago and I forgot to give the feedback.

This map just doesnt work balance wise, something is not there and the steam roll that IDF has once they are inside the city is simply unstopable, I still beleive adding different factions would solve this issue.

In the last 3 previous rounds the matches were pretty balanced ticket wise: 0-121 ; 0-5 ; 0-62 - and then this map comes in and just ruins it 0-360
https://br.hogclangaming.com/tracker_20 ... _64.PRdemo

Watching the tracker it seemed that the lost of the FOB caused the defeat and sucessive steam role but yeh never saw a balanced match on this map, I still beleive MECvsPLA could be a good alternative
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Mats391
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Re: Ras El Masri AAS - add new Layer/Factions

Post by Mats391 »

Should test with new patch. We added the ZBL08 which should fair way better vs the Namer
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dcm
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Re: Ras El Masri AAS - add new Layer/Factions

Post by dcm »

Outlawz7 wrote:Scopes don't count?
Why did you remove idf with scopes as a faction? I kinda miss the CTAR-21 with magnified red dot.
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