(wip) Hateruma (4km)

Maps created by PR community members.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: (wip) Hateruma (4km)

Post by PatrickLA_CA »

Hopefully this map will slightly push Saaremaa off its streak. I mean, the map is good, but it is way overplayed. Good luck
In-game: Cobra-PR
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: (wip) Hateruma (4km)

Post by Rabbit »

PatrickLA_CA wrote:Hopefully this map will slightly push Saaremaa off its streak. I mean, the map is good, but it is way overplayed. Good luck
Rabbit wrote:I produce quantity not quality.

doubt it will.
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AfSoccer "I just don't see the natural talent."
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: (wip) Hateruma (4km)

Post by Rabbit »

eh fuck it, made it a bunker hill to defend the airbase.
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AfSoccer "I just don't see the natural talent."
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: (wip) Hateruma (4km)

Post by Rabbit »

Japanese main base wip.
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Bunker hill flag early wip
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View from one of the "gun positions" Hill cuts off two routes to the airbase so I guess it makes sense to be there. Might make it more overgrown as well like a ww2 relic.
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AfSoccer "I just don't see the natural talent."
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: (wip) Hateruma (4km)

Post by Rabbit »

map is up for grabs. I dont feel like providing the devs more content.
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AfSoccer "I just don't see the natural talent."
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Hans_Strudel
PR:BF2 Developer
Posts: 130
Joined: 2018-11-16 10:43

Re: (wip) Hateruma (4km)

Post by Hans_Strudel »

If map progress is frozen, any chance to get a copy, so anybody would continue working on it?
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: (wip) Hateruma (4km)

Post by Rabbit »

Hans_Strudel wrote:If map progress is frozen, any chance to get a copy, so anybody would continue working on it?
Ask outlawz
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AfSoccer "I just don't see the natural talent."
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