Unit 777 GAMING | dsc.gg/Unit777

Player feedback for all Project Reality: Battlefield 2 servers.
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ma7moud
Posts: 2
Joined: 2020-11-14 16:31

Re: [ENG+ARABIC] Unit 777 & PR-TN

Post by ma7moud »

Chuva_RD wrote:Briefing time, I wait for my SL to create squad and get teamswitched without my permission to other team. No response from admins to switch me back. No console message, so I guess that one of prism admins switched. Why do I have to waste my time waiting to be switched back, next time I seed HOG where such things never happened to me
we couldn't switch you because the big difference between the team numbers and i think you might got switched by the server because the team numbers , and you can also seed any server you want , that's a good thing to help ppl to grow up
dcm
Posts: 357
Joined: 2021-03-09 03:25

Re: [ENG+ARABIC] Unit 777 & PR-TN

Post by dcm »

Explain to me how FNRT and frnt are the same tag?

My tags represent my new clan; Friday Night Reality Team. Or FNRT for short. Stylistically represented as; =FNRT=. Which is completely different and legally distinguishable from the frnt.
SemlerPDX
Posts: 527
Joined: 2011-01-16 21:49
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Re: [ENG+ARABIC] Unit 777 & PR-TN

Post by SemlerPDX »

dcm wrote:Explain to me how FNRT and frnt are the same tag?

My tags represent my new clan; Friday Night Reality Team. Or FNRT for short. Stylistically represented as; =FNRT=. Which is completely different and legally distinguishable from the frnt.
Clan tags are typically not trademarks or copyrighted material in most all cases. There is no legality to discuss. This is all just a matter of tact and good taste.

If there is already a 'frnt' clan in PR, then using FNRT could be quite confusing being a simple transposition of letters and difference capital case. If you want to set out to be original, you may not want to use a clan tag that is 'mostly' similar to another in this way.

First come, first served. Be original, be unique - IMHO you shouldn't rely on the specifics of an acronym to set you apart from other groups, it should be wholly unique and not easily confused with another group.
dcm
Posts: 357
Joined: 2021-03-09 03:25

Re: [ENG+ARABIC] Unit 777 & PR-TN

Post by dcm »

SemlerPDX wrote:Clan tags are typically not trademarks or copyrighted material in most all cases. There is no legality to discuss. This is all just a matter of tact and good taste.

If there is already a 'frnt' clan in PR, then using FNRT could be quite confusing being a simple transposition of letters and difference capital case. If you want to set out to be original, you may not want to use a clan tag that is 'mostly' similar to another in this way.

First come, first served. Be original, be unique - IMHO you shouldn't rely on the specifics of an acronym to set you apart from other groups, it should be wholly unique and not easily confused with another group.
I still see no reason to deny my right to exist as FNRT
SemlerPDX
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Re: [ENG+ARABIC] Unit 777 & PR-TN

Post by SemlerPDX »

dcm wrote:I still see no reason to deny my right to exist as FNRT
Think of it like this:
If you started a company to make computer cases, you may *legally* escape litigation using a name like 'nxzt' on the basis of capital case difference and the transposition of two letters from the pre-existing company 'NZXT' - though it is among your target audience that confusion and misinterpretation would occur. Fans or those you try to attract will have to make the distinction. For outsiders, it appears on the surface to reek of desperation or perhaps laziness combined with stubbornness, and maybe even a little ignorance, but afaik not against anyone's 'right to exist' as it sits. Like one group trying to trade on the name of another, even if dissimilar.

If there is a pre-existing and actively gaming 'frnt' clan, and you're trying to use 'FNRT', and cannot see why it's a bit too similar to be considered unique, then it seems to be a waste of words to try to kindly point it out to you.
Chuva_RD
PR:BF2 Contributor
Posts: 297
Joined: 2013-03-30 18:51

Re: [ENG+ARABIC] Unit 777 & PR-TN

Post by Chuva_RD »

dcm wrote:I still see no reason to deny my right to exist as FNRT
Then don't be surprised if a dozen of smurf clans will make you lose your identity, they have no reason to restrict themselves by your logic
dcm
Posts: 357
Joined: 2021-03-09 03:25

Re: [ENG+ARABIC] Unit 777 & PR-TN

Post by dcm »

Chuva_RD wrote:Then don't be surprised if a dozen of smurf clans will make you lose your identity, they have no reason to restrict themselves by your logic
Friday Night Reality Team or =FNRT= for short, is a new up and coming videogame clan. One day we gonna be bigger than FaZe Clan.
Nate.
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Posts: 3005
Joined: 2012-07-09 20:44

Re: Unit 777 - Feedback Thread

Post by Nate. »

new EU server is nice but mumble seems quite funky/jittery?
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VoidsX
Posts: 15
Joined: 2018-07-07 15:09

Re: Unit 777 - Feedback Thread

Post by VoidsX »

"remote host closed the connection", fix for this problem??
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Golden_Pilot
Posts: 110
Joined: 2019-02-26 15:43
Location: Egypt
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Re: Unit 777 - Feedback Thread

Post by Golden_Pilot »

VoidsX wrote:"remote host closed the connection", fix for this problem??
Mumble is blocked in Egypt. Join our discord for more help at discord.me/unit777
VTRaptor
Posts: 321
Joined: 2015-06-25 14:49

Re: Unit 777 - Feedback Thread

Post by VTRaptor »

I was banned just now on Ulyanovsk for shooting into DoD, even though last flag was captured, learn your own rules.

'6.4 Do not attack, fire into, or out of the Dome of Death (DoD) unless the last flag is in play.'
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Golden_Pilot
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Re: Unit 777 - Feedback Thread

Post by Golden_Pilot »

We apologize for what was issued by the admin who banned you. He is brand new and still under training.
UncleSmek
Posts: 1012
Joined: 2008-09-02 05:07

Re: Unit 777 - Feedback Thread

Post by UncleSmek »

There seems to be alot of new admins who dont know how the game works.
People are getting kicked for stupid things, I warned several times for things i did not do then kicked for spam when i asked in all chat what i did wrong.. but besides bad admins server is doing fine.
Nate.
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Re: Unit 777 - Feedback Thread

Post by Nate. »

Nice to play on EU-based server + good map selection yesterday.

unfortunately as Smek said, admins didn't really know how to admin and especially didn't do any effort to balance. Balance was very bad last night.
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Golden_Pilot
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Re: Unit 777 - Feedback Thread

Post by Golden_Pilot »

Thanks for your feedback, we appreciate it.
Last edited by Golden_Pilot on 2022-03-07 14:58, edited 1 time in total.
EngineerCZ
Posts: 5
Joined: 2018-03-22 23:39

Re: Unit 777 - Feedback Thread

Post by EngineerCZ »

Can we get admins that dont perma-ban people from the serer for minor warn-worthy infractions? Thank you.
Psyko
Posts: 4394
Joined: 2008-01-03 13:34

Re: Unit 777 - Feedback Thread

Post by Psyko »

A commander permabanned a player because the player got angry and used an expletive when he wouldn't accept an area attack.
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Golden_Pilot
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Re: Unit 777 - Feedback Thread

Post by Golden_Pilot »

EngineerCZ wrote:Can we get admins that dont perma-ban people from the serer for minor warn-worthy infractions? Thank you.
Psyko wrote:A commander permabanned a player because the player got angry and used an expletive when he wouldn't accept an area attack.
We will be discussing this with the admin team very soon. appreciate your feedback
Woxbel
Posts: 33
Joined: 2016-04-24 08:57

Re: Unit 777 - Feedback Thread

Post by Woxbel »

I wanted to share some positives and some points that could do with some improvements.
This evening we had some great rounds which I think got facilitated by having fun map selection. Which I think was a great improvement compared to some earlier times I played on this server. 2 rounds ended in under 50 tickets so the balance was okay as well.

The points I think that could do with some improvement is the admining. I have had repeated issues on this server where the entire 2 mins of squad timer there is just one sound wave of local spam without any action being taken against the people doing it. This is severely harming the team's ability to work together and get deployed correctly. It would be a huge quality of life improvement if we could get some admins to take action on this. It was particularly bad on Falcon on the Russian team not sure if we didn’t have admins or what happend.

A secondary issue seems to be from the outside looking in that you have some volatile admins that just go overboard in specific situations. Specifically the Ban usage sometimes seems to be very out of place. I have now repeatedly been in rounds where people that stole assets and wasted said assets got warned or kicked. While in the same round people got banned for false reporting. Sometimes even reporting the people that stole the assets (as in it not being a false report I imagine?). I have not been involved in any of the situations personally so it is hard to judge. But just in general I have a hard time believing straight bans are justified if the reason is false reporting.

Like I said, I don't want to discuss the specific situations and maybe I am misjudging it just seems sometimes the admins actions can seem very weird and out of place.
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Golden_Pilot
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Re: Unit 777 - Feedback Thread

Post by Golden_Pilot »

Woxbel wrote:I wanted to share some positives and some points that could do with some improvements.
This evening we had some great rounds which I think got facilitated by having fun map selection. Which I think was a great improvement compared to some earlier times I played on this server. 2 rounds ended in under 50 tickets so the balance was okay as well.

The points I think that could do with some improvement is the admining. I have had repeated issues on this server where the entire 2 mins of squad timer there is just one sound wave of local spam without any action being taken against the people doing it. This is severely harming the team's ability to work together and get deployed correctly. It would be a huge quality of life improvement if we could get some admins to take action on this. It was particularly bad on Falcon on the Russian team not sure if we didn’t have admins or what happend.

A secondary issue seems to be from the outside looking in that you have some volatile admins that just go overboard in specific situations. Specifically the Ban usage sometimes seems to be very out of place. I have now repeatedly been in rounds where people that stole assets and wasted said assets got warned or kicked. While in the same round people got banned for false reporting. Sometimes even reporting the people that stole the assets (as in it not being a false report I imagine?). I have not been involved in any of the situations personally so it is hard to judge. But just in general I have a hard time believing straight bans are justified if the reason is false reporting.

Like I said, I don't want to discuss the specific situations and maybe I am misjudging it just seems sometimes the admins actions can seem very weird and out of place.
I appreciate your helpful feedback, there will be a meeting to discuss the weakness points that our team still facing while admining the PR server. Unfortunately, we still lacking of admins. There were no active admins on Operation Falcon which led to a mess.

We're working hard to improve the administration in hope this won't be repeated in the future.

Sincerely,
Unit 777 Administration Team
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