Such as?Brotherscompany wrote: There are maps that aren't played for some reason
Limit Releases of Maps
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Re: Limit Releases of Maps
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Re: Limit Releases of Maps
This may help any discussions-Outlawz7 wrote:Such as?
https://cryptpad.fr/sheet/#/2/sheet/vie ... bIMxFFZMg/
Highlighted in red may be maps that could use discussion: Was present in vote, but for various reasons that I don't know, people never wanted to play
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Re: Limit Releases of Maps
Thanks, that is some excellent data, but it would need context of what maps were in a vote together.
Last edited by Outlawz7 on 2022-03-07 19:12, edited 1 time in total.
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Re: Limit Releases of Maps
Dropped the combos in the same link- may not be as useful not knowing which option won, probably have the data, just haven't thought how to extract it out.
Edit: nvm, was easy to parse out, added
Edit: too many rows for that web app, the mapvote combos with vote count is here: https://bin.veracry.pt/?e747c5f4bb77a7a ... ZuH8isyfzQ
Edit: nvm, was easy to parse out, added
Edit: too many rows for that web app, the mapvote combos with vote count is here: https://bin.veracry.pt/?e747c5f4bb77a7a ... ZuH8isyfzQ
Last edited by lespyd on 2022-03-07 19:56, edited 4 times in total.
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Re: Limit Releases of Maps
Thank you so much for compiling that, but I am unable to view it, it stops loading at 50% for me.
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Re: Limit Releases of Maps
I copied it to google sheets
https://docs.google.com/spreadsheets/d/ ... sp=sharing
https://docs.google.com/spreadsheets/d/ ... sp=sharing
So I keep seeing votes where its one 4km versus two 2kms and you can guess which wins every time, but apparently Nuijamaa is least voted for. Though this is just 5 months in 2020?
https://docs.google.com/spreadsheets/d/ ... sp=sharing
https://docs.google.com/spreadsheets/d/ ... sp=sharing
So I keep seeing votes where its one 4km versus two 2kms and you can guess which wins every time, but apparently Nuijamaa is least voted for. Though this is just 5 months in 2020?
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Re: Limit Releases of Maps
Note, I updated the data with another link above, another 20,000 rows. But I bet what you saw in google sheets will hold true. Maybe if time allows, someone can collab on a !mvote 2k !mvote 4k function (maps random within that filter). Would be hard to expect the general pop to remember what is 2k/4kOutlawz7 wrote:I copied it to google sheets
https://docs.google.com/spreadsheets/d/ ... sp=sharing
https://docs.google.com/spreadsheets/d/ ... sp=sharing
So I keep seeing votes where its one 4km versus two 2kms and you can guess which wins every time, but apparently Nuijamaa is least voted for.
First 2 sheets is all data from 2020-07 to present. Ignore 3rd and 4th worksheet. See the pastebin in a separate message instead for mapvote combos
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Re: Limit Releases of Maps
I'd also love to see a rotation of 10-15 maps. We are spoiled for choice, and as a result of it we always choose the ones we know! People have worked hard on these maps and unfortunately some almost never get played.
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Re: Limit Releases of Maps
Exactly!
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Re: Limit Releases of Maps
yep, playing same maps over and over again is not fun anymore, especially when we have so much choice - letting it to be voted is a no-go, server would not die just because it's something else than fallujah or khami, actually it would be more interesting for a wholechupachupp wrote:I'd also love to see a rotation of 10-15 maps. We are spoiled for choice, and as a result of it we always choose the ones we know! People have worked hard on these maps and unfortunately some almost never get played.
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Re: Limit Releases of Maps
Or just pick maps without a vote, ez. We always complain that some maps are underplayed, but then we make votes and no one actually picks these xD
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Re: Limit Releases of Maps
Just my humble, outsider opinion.Frontliner wrote: I do not see anyone among the team willing to play the Arbiter of >this Release's< Map Pool or doing it as a collective, we'd just be pissing off players as there is no way to come up with something everyone can agree on.
Make partially random map selections with a set of "core" maps, with regular "updates" in relatively short intervals, that would be doable with your team's time frames and workloads.
Maybe even just for a month.
Thats the problem, admins post a set of 3 maps.VTRaptor wrote:Or just pick maps without a vote, ez. We always complain that some maps are underplayed, but then we make votes and no one actually picks these xD
Very limited.
People usually only have time to play a round or two on a non-weekend, so it is kind of a desperate thing to vote on a map.
You have limited time...
Do you vote on the map that you know and see regularly?
Or do you vote on the map/game mode you've only played once, months ago?
Last edited by WingWalker on 2022-04-08 22:01, edited 1 time in total.
W.W.
v0.4
v0.4
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Re: Limit Releases of Maps
Would you rather have maps that forced down your throat vote or no vote that you probably won't enjoy due to balance/limited time issues (rather spend time doing something else than playing a map that you might not enjoy).WingWalker wrote: Do you vote on the map that you know and see regularly?
Or do you vote on the map/game mode you've only played once, months ago?
Or would you rather play the same maps that you know you'll enjoy atleast 60% of the time regardless of balance.
It's like real life. Would you rather try food that other people have strong dislikes against or would you rather get something you are accustomed to.
Basic risk assessment will always play a role in mapvotes and you might not even realise it..
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Re: Limit Releases of Maps
Some of my best moments in PR have been on maps I would never vote for, hell I wouldn't even put them in a vote. I understand OP and I understand the other side, and I do agree that map diversity needs to be worked on.
On one hand I like popular maps like Khamisiyah etc and if one of them is in a vote, I would vote for it. But on the other hand, and I've only come to realize that now when I have a really limited time to play PR unlike uni years when it was PR 24/7, is that popular maps put me off.
If I play only a few hours of PR per week, I really, really do not want to play the same map all the time. It feels like one long game and I don't know if it's just me, but seeing Khamisiyah on in PRSPY everytime I want to start up PR actually makes me not play. And yet, if I was in-game the previous round, I would be one of those that voted for Khamisiyah.
I guess it would be a good idea to test something like a semi-controlled vote where a script would make a preset of X maps for the day or week and those would be the only maps that can be included in a vote for the decided time frame.
On one hand I like popular maps like Khamisiyah etc and if one of them is in a vote, I would vote for it. But on the other hand, and I've only come to realize that now when I have a really limited time to play PR unlike uni years when it was PR 24/7, is that popular maps put me off.
If I play only a few hours of PR per week, I really, really do not want to play the same map all the time. It feels like one long game and I don't know if it's just me, but seeing Khamisiyah on in PRSPY everytime I want to start up PR actually makes me not play. And yet, if I was in-game the previous round, I would be one of those that voted for Khamisiyah.
I guess it would be a good idea to test something like a semi-controlled vote where a script would make a preset of X maps for the day or week and those would be the only maps that can be included in a vote for the decided time frame.
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Re: Limit Releases of Maps
So the gist of this thread is "we'd like to play maps we don't want to play"?
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Re: Limit Releases of Maps
No.WingWalker wrote:Just my humble, outsider opinion.
Make partially random map selections with a set of "core" maps, with regular "updates" in relatively short intervals, that would be doable with your team's time frames and workloads.
Maybe even just for a month.
That's not a "no" on whether or not it's doable, it's a no on the idea.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Re: Limit Releases of Maps
Just remove mapvoting.WingWalker wrote:Thats the problem, admins post a set of 3 maps. Very limited. People usually only have time to play a round or two on a non-weekend, so it is kind of a desperate thing to vote on a map.
If server admins actually would put in some work they could set a 5-7 maps for each weeknight and then you pick what day and what server you want to play on. EZ
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Re: Limit Releases of Maps
No, it's "We want to play maps that are not played often. Those maps are not played often because people are not familiar with them because they are not played often. Almost every map in PR was designed well and can offer great gameplay moments, and it is a disservice to the map creators and players of this game that some maps are hardly ever played."Outlawz7 wrote:So the gist of this thread is "we'd like to play maps we don't want to play"?
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Re: Limit Releases of Maps
Yeah, seems like the maps that are played most often are maps with heavy assets, at least when it comes to maps from votes
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Re: Limit Releases of Maps
the vote would be like one desert and two city maps or a forest map and two city maps in the vote and the desert and forest map with all the assets would win every time and would be put in a vote that's already played 3 or 4 rounds agoPatrickLA_CA wrote:Yeah, seems like the maps that are played most often are maps with heavy assets, at least when it comes to maps from votes