Missile
Missile using 128x128 200 tris
Sight using 1024x512 2k tris
Launcher 1024x1024 6,435 tris
about 500kismaelassassin wrote:Whats the poly count so far?
thank you for the suggestion, yes you seem right, I should have added more dirt and wear but I also thought NLAW is only used once and have just come out of the box so it looks new.Rhino wrote:Very nice work, my main feedback would be the launcher could do with a lot more dirt and wear, looks like it has just come right out of the factory right now. Also is the scope just an ACOG? Looks similar but if it is, would be best to use the PR ACOG scope model and textures to save on texture memory, unless there are significant differences that justify a new model and texture. One last thing is the missile looks good, but you will want to cut down on the detail heavily in the LODs as the only time it will be seen with any detail is in paused/slowed battle recorder shots.
Keep up the good work, will be nice to replace the vBF2 model
We kinda switching away from re-using textures as much as possible and instead try to limit amount of materials per mesh.Rhino wrote:Also is the scope just an ACOG? Looks similar but if it is, would be best to use the PR ACOG scope model and textures to save on texture memory, unless there are significant differences that justify a new model and texture.
Pics I've seen of it in Ukraine etc show it being pretty grubby. Things get worn and grubby quickly in the field. Most shots you can find are from training environments but in combat things get rested in the dirt etc instead of on a folding table.ANW1173 wrote:thank you for the suggestion, yes you seem right, I should have added more dirt and wear but I also thought NLAW is only used once and have just come out of the box so it looks new.
Just for the LODs, 200 tris is fine for LOD0ANW1173 wrote:For missiles, I can lower the details a bit, and once again thank you for the feedback, I really appreciate it
The scope here already has a separate material if I've understood ANW1173's post correctly? Depends on the item, size of the texture etc if it is worth re-using or having multiple textures for the same thing.Mats391 wrote:We kinda switching away from re-using textures as much as possible and instead try to limit amount of materials per mesh.
Nlaws Acog has a rubber eyecover, which you can’t see in normal Acog scope. Main difference is however the sight picture, where Nlaw’s Acog has a V that illuminates red. Squad presents this pretty well, apart the predicting mode, where you need to follow the vehicle about 3 sec and in Squad this is indicated with red circle. In reality this doesn’t happen as Acog isn’t capable to do that.Rhino wrote:Very nice work, my main feedback would be the launcher could do with a lot more dirt and wear, looks like it has just come right out of the factory right now. Also is the scope just an ACOG? Looks similar but if it is, would be best to use the PR ACOG scope model and textures to save on texture memory, unless there are significant differences that justify a new model and texture. One last thing is the missile looks good, but you will want to cut down on the detail heavily in the LODs as the only time it will be seen with any detail is in paused/slowed battle recorder shots.
Keep up the good work, will be nice to replace the vBF2 model
I added a little dirt and scuffs according to your suggestion, in this photo it doesn't look visible maybe when you import it into the game the effect will be more visible, but you can see clearly the dirt in the diffuse materialRhino wrote:Pics I've seen of it in Ukraine etc show it being pretty grubby. Things get worn and grubby quickly in the field. Most shots you can find are from training environments but in combat things get rested in the dirt etc instead of on a folding table.
The model ingame PR rightnow from re-textured from BF2 (SRAW Anti Tank kit BF2). That's why we (modding team include ANW) interest to make NLAW and for Indonesia Faction as well.izmash wrote:There is already one nlaw model in game, but seems to be outdated. Your model looks a lot better and more realistic, keep it up.
Well no need to doubt. That is the actual shape of the sight, or at least this is in use by the Finns. Maybe not the best pic what you have found. Nlaw uses model TA41 Acog sight. Here’s a better picture of the sight for you:ANW1173 wrote:ok now for the sight, what is the reticular shape? I found this picture online but I doubt its authenticity because I've never shot one before.
ok but what about the red circle? is there something like this in NLAW? I doubt it because there is no cable connectedSimppa wrote:Well no need to doubt. That is the actual shape of the sight, or at least this is in use by the Finns. Maybe not the best pic what you have found. Nlaw uses model TA41 Acog sight. Here’s a better picture of the sight for you:
The circle in Squad indicates that you have activated following mechanic. You have to follow the vehicle at least 3sec so that missile could count the right velocity and predict the position of the vehicle. In the real Nlaw you can’t indicate this anyway. So no, scope doesn’t indicate this red circle irl.ANW1173 wrote:ok but what about the red circle? is there something like this in NLAW? I doubt it because there is no cable connected
this pic is from game squad