Bring resuscitate back into the game.
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Bring resuscitate back into the game.
Before you react at least read the next two lines:
I am not suggesting we remove the drag function. The thing I am suggesting is simply we add resuscitate back into the game.
With that out of the way let me explain why I think this should be a thing. Honestly I don’t think this should be a hard thing to convince people of and from my perspective the only real argument against it could be that it is technically not possible.
The reason resuscitation existed was to give players a tool to deal with the body glitching into walls/objects or just being in a different spot altogether. You might say well that is why we have the drag function now. And you would be partly correct in some of the circumstances where resuscitation could have worked dragging works just as well and to be more precise in quite a few situations it works better. The issue is in some situations it doesn’t.
Blaming the victim
And while some of those could be prevented by the victim not being in the location where they died, I don't like the answer of well you shouldn’t have gone there in this instance.
Because it feels unfair since at the core of it this is an engine limitation that is causing this issue.(That is not a critique of the devs btw it is just how it is)
Let me give some examples:
The other day we were defending a bunker as you do in pr. I think it was Deviro that was so unlucky to die in the toilet vent. So here I go running onto the roof while apcs shots are landing pretty much all around me but I make it to said vent. Sadly his leg was stuck in the vent wall. You can’t crouch in this vent so dragging was out of the question. I think it would have been difficult to get him loose with the resuscitate function but I am going to be so confident as to say I would have been able to. Honesty requires me to say I did actually manage to revive him in the end by going on the roof again and somehow still not dying to said apcs and dragging his body from the outside and that somehow worked.
Another situation that has happened to me endless times at this point so I don’t have any specific one in mind. My squad is holding a building, let's just say a T building on muttrah since that tends to be what you do. Someone in my squad is standing in front of the window and gets sniped by one of the elite snipers in the hills. This really should be the easiest revive ever just crawl into the room, put the pin in and we are fine. Issue is his leg got stuck in the floor or the wall or whatever else. Now it has become a hard revive. I can either crouch in front of said window and very likely be dead as well. Or I can smoke the room up significantly harming our defense. Or get someone to deal with the sniper in some kind of way.
In both these situations I end up reviving the guy. But it feels unfair and unnecessary that we have to go through all these hoops just because we got unlucky and the body bugged out. Not to mention if I make the wrong choice or we run out of time I might not end up reviving them.
Of course there are many other situations but most are variations of one of these issues 1. Can’t reach while crouched 2. I now have to expose myself to the enemies just because the body lagged out.
My suggestion is that the resuscitate function gets added to the same button as dragging but only activates when prone.
I know this might seem like a very small thing to many people but I think it would be a good improvement. Not to mention I don’t see how it hurts anything if technically possible.
I am not suggesting we remove the drag function. The thing I am suggesting is simply we add resuscitate back into the game.
With that out of the way let me explain why I think this should be a thing. Honestly I don’t think this should be a hard thing to convince people of and from my perspective the only real argument against it could be that it is technically not possible.
The reason resuscitation existed was to give players a tool to deal with the body glitching into walls/objects or just being in a different spot altogether. You might say well that is why we have the drag function now. And you would be partly correct in some of the circumstances where resuscitation could have worked dragging works just as well and to be more precise in quite a few situations it works better. The issue is in some situations it doesn’t.
Blaming the victim
And while some of those could be prevented by the victim not being in the location where they died, I don't like the answer of well you shouldn’t have gone there in this instance.
Because it feels unfair since at the core of it this is an engine limitation that is causing this issue.(That is not a critique of the devs btw it is just how it is)
Let me give some examples:
The other day we were defending a bunker as you do in pr. I think it was Deviro that was so unlucky to die in the toilet vent. So here I go running onto the roof while apcs shots are landing pretty much all around me but I make it to said vent. Sadly his leg was stuck in the vent wall. You can’t crouch in this vent so dragging was out of the question. I think it would have been difficult to get him loose with the resuscitate function but I am going to be so confident as to say I would have been able to. Honesty requires me to say I did actually manage to revive him in the end by going on the roof again and somehow still not dying to said apcs and dragging his body from the outside and that somehow worked.
Another situation that has happened to me endless times at this point so I don’t have any specific one in mind. My squad is holding a building, let's just say a T building on muttrah since that tends to be what you do. Someone in my squad is standing in front of the window and gets sniped by one of the elite snipers in the hills. This really should be the easiest revive ever just crawl into the room, put the pin in and we are fine. Issue is his leg got stuck in the floor or the wall or whatever else. Now it has become a hard revive. I can either crouch in front of said window and very likely be dead as well. Or I can smoke the room up significantly harming our defense. Or get someone to deal with the sniper in some kind of way.
In both these situations I end up reviving the guy. But it feels unfair and unnecessary that we have to go through all these hoops just because we got unlucky and the body bugged out. Not to mention if I make the wrong choice or we run out of time I might not end up reviving them.
Of course there are many other situations but most are variations of one of these issues 1. Can’t reach while crouched 2. I now have to expose myself to the enemies just because the body lagged out.
My suggestion is that the resuscitate function gets added to the same button as dragging but only activates when prone.
I know this might seem like a very small thing to many people but I think it would be a good improvement. Not to mention I don’t see how it hurts anything if technically possible.
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Re: Bring resuscitate back into the game.
Or we can just have dragging while prone and solve the problem with some nerfs.
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Re: Bring resuscitate back into the game.
or have an option of both resing and dragging while prone for different situations.Coalz101 wrote:Or we can just have dragging while prone and solve the problem with some nerfs.
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Re: Bring resuscitate back into the game.
I agree with this we should be able to drag and push as separate weapon slots. The other day I was trying to revive someone on the stairs of a building, hitting the body with epi-pens did nothing. So I tried moving the body but dragging did nothing either. I had to drop a patch on the body for it to begin sliding down before I could drag it and revive. It would be nice to not have to waste a patch for such cases as I'm pretty sure that old resuscitate thing did the same thing as dropping a patch, unless I'm wrong.
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Re: Bring resuscitate back into the game.
Wasting patches?? dropping patches on bodies were a meta until they nerfed stamina, it's still kind of a meta now as it puts anyone you revive at half health so you spend less time healing them to fighting condition if you're in a fire fight. If they didn't remove black and white it'll be even more useful since you'd bypass that stage.Brozef wrote:I agree with this we should be able to drag and push as separate weapon slots. The other day I was trying to revive someone on the stairs of a building, hitting the body with epi-pens did nothing. So I tried moving the body but dragging did nothing either. I had to drop a patch on the body for it to begin sliding down before I could drag it and revive. It would be nice to not have to waste a patch for such cases as I'm pretty sure that old resuscitate thing did the same thing as dropping a patch, unless I'm wrong.
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Re: Bring resuscitate back into the game.
same coalz i wouldn't say its wasting but its cutting the time of healing a guy in half and being more efficient in the field before players would complain they can't see during the b-w stage if they getting healed when there enemy near byCoalz101 wrote:Wasting patches?? dropping patches on bodies were a meta until they nerfed stamina, it's still kind of a meta now as it puts anyone you revive at half health so you spend less time healing them to fighting condition if you're in a fire fight. If they didn't remove black and white it'll be even more useful since you'd bypass that stage.
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Re: Bring resuscitate back into the game.
Solution like stated before is drag while prone.
Just make sure you are heavily slowed if you move but if you just tap and use it it works to jerk the ragdoll for subsequent epipen.
Just make sure you are heavily slowed if you move but if you just tap and use it it works to jerk the ragdoll for subsequent epipen.
- Deviro
- PR:BF2 QA Tester
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Re: Bring resuscitate back into the game.
As a medic main I don't miss the resuscitate option as it didn't help some cases where multiple limbs were stuck, if anything it made things worse sometimes. But I have to acknowledge the fact that while 90% of all revives are possible (with the addition of dragging), resucitating would increase that percentage.
While dragging moves the body it doesn't always get the limbs out - and resuscitating is for that mainly.
If technical aspects don't bar the comeback of this feature I don't see a reason for not adding it back. Maybe switching between the two functions with a right click is the best way to do it, while left click is the drag or push system.
While dragging moves the body it doesn't always get the limbs out - and resuscitating is for that mainly.
If technical aspects don't bar the comeback of this feature I don't see a reason for not adding it back. Maybe switching between the two functions with a right click is the best way to do it, while left click is the drag or push system.
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Re: Bring resuscitate back into the game.
We need everyone to have the capability to drag using the right click function in the knife weapon slot. Have medics still use the 2 but also able to use knife. I want to be able to drag enemy bodies too so I can stack and secure our trophies for a pictures with the squad.Deviro wrote:As a medic main I don't miss the resuscitate option as it didn't help some cases where multiple limbs were stuck, if anything it made things worse sometimes. But I have to acknowledge the fact that while 90% of all revives are possible (with the addition of dragging), resucitating would increase that percentage.
While dragging moves the body it doesn't always get the limbs out - and resuscitating is for that mainly.
If technical aspects don't bar the comeback of this feature I don't see a reason for not adding it back. Maybe switching between the two functions with a right click is the best way to do it, while left click is the drag or push system.
We don't even need to resuscitate.
Or maybe I just knife some enemy and I want to drag his body away from the doorway he came through so the next one isn't alarmed.
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Re: Bring resuscitate back into the game.
Is there a weapons slot for the medic that you would sacrifice for the resuscitate feature? I would imagine that is what it would mean.Woxbel wrote:Before you react at least read the next two lines:
I am not suggesting we remove the drag function. The thing I am suggesting is simply we add resuscitate back into the game.
W.W.
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v0.4
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Re: Bring resuscitate back into the game.
WingWalker wrote:Is there a weapons slot for the medic that you would sacrifice for the resuscitate feature? I would imagine that is what it would mean.
You missed this part from the same post.Woxbel wrote:
My suggestion is that the resuscitate function gets added to the same button as dragging but only activates when prone.
But I also think there is a slot as well. I am not in the game right now so I could be mistaken but in some factions the medic gets a hook I don't think they lose anything for that.
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Re: Bring resuscitate back into the game.
Has the right click for resuscitate been discussed? not possible? or am i that out of it that it already has a function?
probably like insurgents or somethingWoxbel wrote: in some factions the medic gets a hook I don't think they lose anything for that.
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Re: Bring resuscitate back into the game.
I don't think it does and if that is possible that would work as well. My aim is to get it back without removing dragging. I don't mind how it is done so whatever is easiest is perfect.sweedensniiperr wrote:Has the right click for resuscitate been discussed? not possible? or am i that out of it that it already has a function?
probably like insurgents or something
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Re: Bring resuscitate back into the game.
I didn't miss it. I don't think it would work to put two functions on the one weapon slot, or at least not be worth the effort to mod it.Woxbel wrote:You missed this part from the same post.
So what function would you want to loose in the Medic kit?
W.W.
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Re: Bring resuscitate back into the game.
You once again seem to have missed what I said :WingWalker wrote:I didn't miss it. I don't think it would work to put two functions on the one weapon slot, or at least not be worth the effort to mod it.
So what function would you want to loose in the Medic kit?
I am really getting the impression I can't write in a way that you can understand so I will get you a picture:Woxbel wrote: But I also think there is a slot as well. I am not in the game right now so I could be mistaken but in some factions the medic gets a hook I don't think they lose anything for that.

As you can see I was wrong it is not just 1 but 2 free slots.
I am patiently waiting for when the devs have time to respond. Since it seems like you have nothing constructive to add I would really request you do the same.
If the answer turns out to be that it is technically impossible or too much work. Then I am sure eventually someone from the dev team will come tell us that. At which point I would be disappointed but still respect it.
- bad_nade
- Support Technician
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Re: Bring resuscitate back into the game.
Dunno if its due to BF2 engine limitations but dragging is not primary or alt fire function of a weapon like resuscitate was. Dragging takes the whole weapon slot by itself. When you press 2 to start dragging you acutally select weapon #2 which happen to have some kind of hack coded to it to enable grabbing and dragging of an otherwise untouchable player character. So, it might require entire weapon slot to implement which makes it quite expensive considering that we already have an insurgent kit which has more slots than what fits to mouse wheel menu (patch is in the slot #9, outside the menu).Grump/Gump.45 wrote:We need everyone to have the capability to drag using the right click function in the knife weapon slot. Have medics still use the 2 but also able to use knife.
One word: Mumble.Grump/Gump.45 wrote:Or maybe I just knife some enemy and I want to drag his body away from the doorway he came through so the next one isn't alarmed.
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Re: Bring resuscitate back into the game.
There is no free slot for insurgent medics though, you see 8/9 filled but don't forget they have patches which you don't show.Woxbel wrote: I am really getting the impression I can't write in a way that you can understand so I will get you a picture:
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Re: Bring resuscitate back into the game.
Possible solution: Have the resuscitate function trigger before dragging a body and only resuscitate trigger when prone. Same buttons, same animations, only a bit of code change. Dragging already checks if the player is crouched or not so I believe it wouldn't be too complicated to check if they're prone to execute a different function. Also adding the resuscitate function before the dragging would make dragging stuck bodies easier.
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Re: Bring resuscitate back into the game.
I could see them both being implemented. to cover most buggy situations.