Brotherscompany wrote:If you tried stopping being a Big Brain Edge Lord in your commentary, yes there is a lost in tactical depth of being able to plan and adapt in the moment. Now its slightly translates a bit more into Kill enemy, the other options were already there before
Depth of activity is born from multitude of options and variability. Without instant intel on enemy bodycount you have a moment (which lasts for 45s max) of uncertainty what to do next. You might yolo into flag knowing that you will shoot everyone anyway sooner or later, or you will wait some time and get enemy bodycount intel. This is depth, and i argue it was gained. The game still have same mechanics, but the intel which was free before isnt free anymore. In absolute values the time price is quite small.
Brotherscompany wrote:
"From my experience once you got the communication going from shy call outs to these in depth tactics thats how the real communication started, it was one of the few ways to get the team speaking/working"
Try to prime communication with 1) respect 2) professionalism 3) calls to stack and move together stomping enemies.
The level of communication that exists due to flag capture bar is limited to some individual posting in chat that they started capping, yet you make it look like quite important thing starting communication.
Brotherscompany wrote:
Insane idea, cant believe I ever thought of that we usually walk on foot from main once we die. So basically this translates to Human waving and a higher incentive to randoms keep human waving since they lost real time information and the sense their presence is having a impact
your spherical randoms did the same with continuous flag capture bar
Brotherscompany wrote:
So to keep it short this falls a bit under what is discussed above where if you have good and experienced SQ members this isnt much of a issue, it becomes even a bigger issue than before with the lost of control from the SL. Nothing to do with Clans not being welcoming, it translates into wanting to keep higher skilled people in my SQ like Smek does (Sry Smek but you are the best example, nothing agaisnt you, you enjoy a more serious experience) nothing but experienced players, everyone else gets immediately kicked especially someone that messes up (new players/randoms)
if you have good and experienced SQ members nothing is an issue. If your squad of random dies thats not bc you didnt have a chance to abuse flag cap intel which might be 2-3 cases in one round, thats bc your gamers died on the battlefield to other gamers.
Brotherscompany wrote:
For me yes
time to learn how to SL then. Same as mortars learn to deliver crates instead of rebuilding them.
Brotherscompany wrote:
Thank you for your respect, please enjoy the game inside FreeKit SQs or inside the Asset SQs with the hypothesis that you have less willing SL since
you made the SL role more exhausting/stressful than it was while playing a Video Game which the goal is to have fun
Stress from playing SL due to
1) huge flow of communications
2) need to make decisions every moment
3) need to track how everything is going locally and globally
4) need to plan fast, explain your plan clearly, adapt when plan never works
for me personally made playing as SL more interesting than just regular AR. After long rounds I felt exhausted sometimes, after 2-3 totally exhausted, had to sleep longer, but it was absolutely and definitively TOP GAMEPLAY which you can get from PR, better than "Tank minus&50inf minus&trans minus&lets wait for enemy tank to move (to minus)". Question to you why you play SL if you not getting jacked from same stuff.