v 1.7.1 Make the bleed effect Red Again

Post your feedback on the current Project Reality release (including SinglePlayer).
chupachupp
Posts: 32
Joined: 2020-05-29 09:15

Re: v 1.7.1 Make the bleed effect Red Again

Post by chupachupp »

Mats391 wrote:The last update increased the amount of red from initial hit quite a bit. Is it still not noticeable enough?
No, you are right. It is noticeable enough the moment I am hit - thank you for improving that so quickly. For me the overlap with the suppression effect during firefights after I have been hit can make it unclear if I am still under accurate fire or if it is the bleeding.
Cpt.Future
Posts: 192
Joined: 2008-09-16 16:52

Re: v 1.7.1 Make the bleed effect Red Again

Post by Cpt.Future »

I like the new effect - looks good and feels immersive, gj to whoever made it
Image
piratepengu
PR:BF2 QA Tester
Posts: 95
Joined: 2013-12-24 02:45

Re: v 1.7.1 Make the bleed effect Red Again

Post by piratepengu »

I like the new bleed effect better
MOSES!!
Posts: 71
Joined: 2019-03-02 20:32

Re: v 1.7.1 Make the bleed effect Red Again

Post by MOSES!! »

chupachupp wrote: For me the overlap with the suppression effect during firefights after I have been hit can make it unclear if I am still under accurate fire or if it is the bleeding.

If you hear a snap, pop or sting your being suppressed if your player grunts or moans your getting shot its more of an audio cue than visual your screen temporary gets fuzzy when only supressed, and getting hit a constant cone appears until you get healed you cant base suppression on vision alone sound plays a factor too
MOSES!!
Posts: 71
Joined: 2019-03-02 20:32

Re: v 1.7.1 Make the bleed effect Red Again

Post by MOSES!! »

Woxbel wrote: Although the people I normally agree with seem to universally think it is a bad thing.
VTRaptor wrote: But some people here seem to like it because it fucks those who are actually good at FPS games, I wonder why.

BigBigMonkeyMan;2215825 wrote: Yes, the blood effect did look little dated, like early 2010s, but the game is literally 2005. Nobody complained about the blood effect./QUOTE]


Why not just play the game and adapt to changes and not complain in general if you guys played pr 5\10+years and then an update happens changes everything surely you guys can adapt to it with the experience yall have Just play the game, adapt to new tactics, and you'll get used to the changes. one update shouldn't change yall views on the game as a whole
WingWalker
Posts: 349
Joined: 2020-04-09 21:03

Re: v 1.7.1 Make the bleed effect Red Again

Post by WingWalker »

Coalz101 wrote: Arma doesn't make your entire screen go pitch black
Neither does Project Reality.

You are literally making up your own facts. Which is a little bat shit crazy.

Very Drama Queen like.
W.W.
v0.4
WingWalker
Posts: 349
Joined: 2020-04-09 21:03

Re: v 1.7.1 Make the bleed effect Red Again

Post by WingWalker »

MOSES!! wrote:Why not just play the game and adapt to changes and not complain in general if you guys played pr 5\10+years and then an update happens changes everything surely you guys can adapt to it with the experience yall have
LOL

This is actually pretty funny.

Deserves a sticky.
W.W.
v0.4
MOSES!!
Posts: 71
Joined: 2019-03-02 20:32

Re: v 1.7.1 Make the bleed effect Red Again

Post by MOSES!! »

WingWalker wrote:LOL

This is actually pretty funny.

Deserves a sticky.
They don't want to play that's it it's not a bad thing at all pr is still the same you guys played for a long time right just play the game

you guys want your whole screen covered than a constant cone when hurt is it still a bad thing 2 months on.
Stolt_Yugoslav
Posts: 99
Joined: 2011-01-01 14:07

Re: v 1.7.1 Make the bleed effect Red Again

Post by Stolt_Yugoslav »

Support this. Or make it optional. Damnit, you made a cool effect. Supposedly to make it less "in your face". Well, a lot of us think its more distracting than the red one.
"
But let folks choose. Checkboxes are awesome. "Red (old!!!) effect" "Black/fading effect". Done deal, no need to argue with each other.
Last edited by Stolt_Yugoslav on 2022-06-24 12:03, edited 1 time in total.
MOSES!!
Posts: 71
Joined: 2019-03-02 20:32

Re: v 1.7.1 Make the bleed effect Red Again

Post by MOSES!! »

Stolt_Yugoslav wrote:Support this. Or make it optional. Damnit, you made a cool effect. Supposedly to make it less "in your face". Well, a lot of us think its more distracting than the red one.
"
But let folks choose. Checkboxes are awesome. "Red (old!!!) effect" "Black/fading effect". Done deal, no need to argue with each other.
They just don't wanna do it it's a distraction if yall make it a distraction There's nothing wrong here the devs made their change and you guys must, can, and should adapt to it one color change shouldn't affect your views on the devs as a whole they work hard to maintain the game we all play and the experience you vets and casuals made over the years playing shouldn't affect your ability the fire back find cover suppressed the shooter and flank and find the medic to heal you guys know this stuff already just adapt to it.

https://discord.com/channels/1900904559 ... 9315762196
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