InfantryGamer42;2217124 wrote:I am impressed how much wrong takes you can write in one, to long, sentence.[/QUOTE
Logistics maintenance/resupply is part of the game that's important mort/superfobs have to be consistently resupply by a dedicated sq/team only one player can use the emplacements the rest of the squad resupply and defend the fob for the whole round with the sl coordinate with trans or using trucks to resupply the fob all round someone has the resupply all round anyway it part of the game and it can be done effectively
_\ _\ ...MORTARS, MORTARS, MORTARS..........._\ _\
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Re: _\ _\ ...MORTARS, MORTARS, MORTARS..........._\ _\
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MOSES!! wrote:Dude, stop point your fingers around and calm down.InfantryGamer42;2217124 wrote:I am impressed how much wrong takes you can write in one, to long, sentence.[/QUOTE
Logistics maintenance/resupply is part of the game that's important mort/superfobs have to be consistently resupply by a dedicated sq/team only one player can use the emplacements the rest of the squad resupply and defend the fob for the whole round with the sl coordinate with trans or using trucks to resupply the fob all round someone has the resupply all round anyway it part of the game and it can be done effectively
Reason why people used exploit is not because "people did not want to throw ammo", they did it because it was simply better then normal system. It is perfectly normal thing, as it was part of game.
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Re: _\ _\ ...MORTARS, MORTARS, MORTARS..........._\ _\
InfantryGamer42 wrote:And the devs change it and it's more labor intensive adapt to it work together with the experience y'all haveMOSES!!;2217125 wrote:
Dude, stop point your fingers around and calm down.
Reason why people used exploit is not because "people did not want to throw ammo", they did it because it was simply better then normal system. It is perfectly normal thing, as it was part of game.
Outlawz7 wrote:No, the intention was to get rid of the exploit wherein you delete and rebuild emplacements to get free ammo with each new rebuild.
Last edited by MOSES!! on 2022-06-27 00:43, edited 3 times in total.
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Re: _\ _\ ...MORTARS, MORTARS, MORTARS..........._\ _\
The mortars just need to be nerfed for foxholes. Unless its a direct hit inside or just outside it shouldn't cave it in. I need the foxholes tougher. I wish Project Reality used smaller mortars and not the big ones. Shorter range and less damage. Videos of the explosions and its effects on surrounding environments need to be watched.
Its survivability by going prone below majority of shrapnel and shockwave over level terrain. Plus absorption of these things by large or micro terrain features and obstacles of varying materials. For more realistic powered mortars, just rough visual data unless there is data for the explosive pressure for each shell. Then quantify an equivalent damage value for Project Reality based off the data. Like I said for bullets a while ago using foot pounds of energy.
Explosives is pressure and velocity with many other factors which have reversible equations to find each others values.
Its survivability by going prone below majority of shrapnel and shockwave over level terrain. Plus absorption of these things by large or micro terrain features and obstacles of varying materials. For more realistic powered mortars, just rough visual data unless there is data for the explosive pressure for each shell. Then quantify an equivalent damage value for Project Reality based off the data. Like I said for bullets a while ago using foot pounds of energy.
Explosives is pressure and velocity with many other factors which have reversible equations to find each others values.
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Re: _\ _\ ...MORTARS, MORTARS, MORTARS..........._\ _\
MOSES!! wrote:And I will point to you again to stop pointing fingers, specially if you are unable to read and understand what was written here.InfantryGamer42;2217127 wrote:
And the devs change it and it's more labor intensive adapt to it work together with the experience y'all have
I really do not get from where are you polling this "I am against this change" talk in last comments, when I said they were great changes. Only reason why this talk about exploit started, was because of other guy and his "experience" that exploit did not exist and was not used.
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InfantryGamer42 wrote:You dont want to resupply from the crates you want to redeploy the emplacements claiming its better it's free ammo man u dont want to wait a couple seconds resupplying from the crate you just dont want to do it mortars and tows are all emplacements that need to be resuppliedMOSES!!;2217128 wrote:
And I will point to you again to stop pointing fingers, specially if you are unable to read and understand what was written here.
I really do not get from where are you polling this "I am against this change" talk in last comments, when I said they were great changes. Only reason why this talk about exploit started, was because of other guy and his "experience" that exploit did not exist and was not used.
Last edited by MOSES!! on 2022-06-27 13:20, edited 1 time in total.
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Re: _\ _\ ...MORTARS, MORTARS, MORTARS..........._\ _\
What's the purpose of the supply crates then to resupply emplacements or deploy emplacements
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Infantrygamer42 it's all my opinions man don't take it personal if you want feedback before the devs change something just apply as a tester or something man and have a one on one with them yelling at me isn't gonna change anything this is something you can do it's just my opinion man the same with yours we both play the game man I understand your opinion man
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Re: _\ _\ ...MORTARS, MORTARS, MORTARS..........._\ _\
MOSES!! wrote:InfantryGamer42;2217153 wrote:
You dont want to resupply from the crates you want to redeploy the emplacements claiming its better it's free ammo man u dont want to wait a couple seconds resupplying from the crate you just dont want to do it mortars and tows are all emplacements that need to be resuppliedMOSES!! wrote:What's the purpose of the supply crates then to resupply emplacements or deploy emplacementsMy issue with your opinion is that you represent me as person who is against change, when I am for it. You show clear inability to read and understand written and when I pointed that to you, you keep hammering what is not true.MOSES!! wrote:Infantrygamer42 it's all my opinions man don't take it personal if you want feedback before the devs change something just apply as a tester or something man and have a one on one with them yelling at me isn't gonna change anything this is something you can do it's just my opinion man the same with yours we both play the game man I understand your opinion man
I still can not get how you managed to understand my clear support for this change into opposite.
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InfantryGamer42 wrote:You dont agree with the decision made by the devs I'm not hammering you your promoting an exploit that's not on the game anymoreMOSES!!;2217154 wrote:
My issue with your opinion is that you represent me as person who is against change, when I am for it. You show clear inability to read and understand written and when I pointed that to you, you keep hammering what is not true.
I still can not get how you managed to understand my clear support for this change into opposite.
Last edited by MOSES!! on 2022-06-28 18:10, edited 4 times in total.
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Re: _\ _\ ...MORTARS, MORTARS, MORTARS..........._\ _\
Dude - MOSES - take a breath and re-read every one of InfantryGamer42's replies here as I just did. At no point does he state that he does NOT agree with the decision made by the devs - he specifically stated he is for it and went on to explain why.MOSES!! wrote:You dont agree with the decision made by the devs Why is redeploying the emplacements better than resupplying from the crate answer this and I'll stop I'm not hammering you your promoting an exploit that's not on the game anymore
Your lack of comprehension could be excused for the fact that English is not everyone's first language here - totally understandable, such as when a noun or conjunction gets misused resulting in a miscommunication - but when you have InfantryGamer42 correcting your mistaken assumptions at least twice and you still ignore what he is trying to communicate to you, the failure rests squarely on your own shoulders.
InfantryGamer42 is not against this change, he is for it. He's stated that several times as he's tried to help others understand why the change was implemented by describing the exploit that this change addresses.
Before you go off half-cocked at your peers here, maybe take some time to more carefully read what was written to you before making assumptions that are the opposite of the points they are trying to make.
Last edited by SemlerPDX on 2022-06-28 19:09, edited 1 time in total.
Reason: apologies for my exacerbated tone, was frustrated to see folks arguing on the same side of a coin
Reason: apologies for my exacerbated tone, was frustrated to see folks arguing on the same side of a coin
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Re: _\ _\ ...MORTARS, MORTARS, MORTARS..........._\ _\
Im fine sorry I sounded mad I read everything he said to me this. It was never against InfantryGamer42 it was his claim that the exploit was a better way of resupplying the emplacements.Reason why people used exploit is not because "people did not want to throw ammo", they did it because it was simply better then normal system. It is perfectly normal thing, as it was part of game.SemlerPDX wrote:Dude - MOSES - take a breath and re-read every one of InfantryGamer42's replies here as I just did. At no point does he state that he does NOT agree with the decision made by the devs - he specifically stated he is for it and went on to explain why.
Your lack of comprehension could be excused for the fact that English is not everyone's first language here - totally understandable, such as when a noun or conjunction gets misused resulting in a miscommunication - but when you have InfantryGamer42 correcting your mistaken assumptions at least twice and you still ignore what he is trying to communicate to you, the failure rests squarely on your own shoulders.
InfantryGamer42 is not against this change, he is for it. He's stated that several times as he's tried to help others understand why the change was implemented by describing the exploit that this change addresses.
Before you go off half-cocked at your peers here, maybe take some time to more carefully read what was written to you before making assumptions that are the opposite of the points they are trying to make.
Advantage of above strategy came from simple fact. For same time you took to run towards crate, rearm ammo, run back and drop it, you could (with smaller or same manpower) remove and deploy mortars for de facto full ammo reload. As extra bonus, you did not need to constantly resupply FOB with new crates, as beginning two crates were enough to sustain you during one game.
This in practice meant that mortar squad which was exploiting in game mechanics was more effective then mortar squad with full coordination, as it was able to do more fire mission with shorter downtime. As exploit was clearly better (and no, admins babysitting mortars and banning people is not solution), DEVs did this last change.
InfantryGamer42 sorry for this man i never meant hammering you it's your claim that's it those answers were for the claim not you
Last edited by MOSES!! on 2022-06-30 01:22, edited 8 times in total.
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Re: _\ _\ ...MORTARS, MORTARS, MORTARS..........._\ _\
Just saw this thread. I've used mortars a lot over the years and I think the changes are good. I also like insurgent fobs giving ammo..maybe extend it to allied fobs too? I don't think stopping demolition was a practical way to deal with cheap destroy/rebuild of mortars. This is easy and more elegant balancing really. It can always get tweaked but for now its a good starting point.
Great job IMO.
Great job IMO.
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Re: _\ _\ ...MORTARS, MORTARS, MORTARS..........._\ _\
InfantryGamer42 wrote:
That is because you really do not get any advantages with constantly removing and deploying other deployable assets compared to mortars.
Well were in a situation where everything has changed? . As I said in regards to mortars, the reason why I don´t know if was advantageous to the point of being exploitable is because I dont play them.
I related my experience to everything else I do have experience with. And there we seem to be in agreement.
Now maybe you´re right and it was needed for mortars. Why was it implemented for everything else? Are all assets somehow tied to each other and the mortar change could not have happened independently? Or did someone just decide "fuck it" and started painting with too broad of a stroke?
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Re: _\ _\ ...MORTARS, MORTARS, MORTARS..........._\ _\
For the mortars they fire indirectly and your safe from enemy fire as opposed to tows and hmgs where they fire directly at the front so the faster they get it deployed and supplied the earlier they get rounds on target only a 30 sec difference from redeploying than resupplyingStolt_Yugoslav wrote:Well were in a situation where everything has changed? . As I said in regards to mortars, the reason why I don´t know if was advantageous to the point of being exploitable is because I dont play them.
I related my experience to everything else I do have experience with. And there we seem to be in agreement.
Now maybe you´re right and it was needed for mortars. Why was it implemented for everything else? Are all assets somehow tied to each other and the mortar change could not have happened independently? Or did someone just decide "fuck it" and started painting with too broad of a stroke?
Before when you redeploy any emplacement it will rearm itself with the full ammo now it
require using the crate mortars tows hmgs you can redeploy it just dosent start with the ammo
ObeerBongKenobi wrote: Yes you can fire them in 5 consecutive bursts but to get to those 5 rounds you need wait 30 seconds to load them. by the time you hit your target over a minute has gone by and the target is no longer there. If the target is good (getting points) the mortar is now empty. that's going to be another 30 seconds to reload the mortars even if people are constantly throwing bags at you.
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Re: _\ _\ ...MORTARS, MORTARS, MORTARS..........._\ _\
Ammunition comes from the supply crate not from the emplacements itself only a few players used it from wanks claim it takes 30 seconds to fully rearm and load the mortars from empty with players constantly rearming the devs change it and they complained nothing is wrong with the mortars it's the time it takes to rearm the tows mortars and hmgs require ammunition to fire and the time to reload the mortars is slower than the tows and hmgs before when you redeploy any emplacement it will rearm itself with the full ammo.
Quote:
Originally Posted by ObeerBongKenobi
Yes you can fire them in 5 consecutive bursts but to get to those 5 rounds you need wait 30 seconds to load them. by the time you hit your target over a minute has gone by and the target is no longer there. If the target is good (getting points) the mortar is now empty. that's going to be another 30 seconds to reload the mortars even if people are constantly throwing bags at you.
Quote:
Originally Posted by ObeerBongKenobi
Yes you can fire them in 5 consecutive bursts but to get to those 5 rounds you need wait 30 seconds to load them. by the time you hit your target over a minute has gone by and the target is no longer there. If the target is good (getting points) the mortar is now empty. that's going to be another 30 seconds to reload the mortars even if people are constantly throwing bags at you.
Last edited by MOSES!! on 2022-07-28 04:18, edited 2 times in total.