[Map] Operation Soberania (4Km) [WIP] (PR:Chl78)

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ismaelassassin
Chilean Forces 1978 Faction Lead
Posts: 192
Joined: 2017-11-20 18:40

[Map] Operation Soberania (4Km) [WIP] (PR:Chl78)

Post by ismaelassassin »

Name: Operation Soberania
Location: 1978´s Strait of Magellan (Chile & Argentina)
Size: (4km)
Factions : Chile 1978 vs Argentina 1982
Game Play Type : Mechanized, naval, infantry.


Minimap:
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Screenshots:
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Other Info: https://www.realitymod.com/forum/showth ... p?t=151481
Last edited by ismaelassassin on 2022-11-10 07:08, edited 4 times in total.
Reason: updated download link to new version
ismaelassassin
Chilean Forces 1978 Faction Lead
Posts: 192
Joined: 2017-11-20 18:40

Re: [Map] Operation Soberania (4Km) [WIP] (PR:Chl78)

Post by ismaelassassin »

Some problems encountered:
-Cant find the plane_sign when creating an objectspawner on the editor
-rallypoint placed on the editor not appearing
-all assets can be see at all times
-no restricted areas (the entire map can be accessed by both teams as of now)
-Rocky lowdetail texture looks way more intensive in-game than on the editor which makes it very noticeable when it fades as you approach a surface
Last edited by ismaelassassin on 2022-06-11 03:47, edited 1 time in total.
ismaelassassin
Chilean Forces 1978 Faction Lead
Posts: 192
Joined: 2017-11-20 18:40

Re: [Map] Operation Soberania (4Km) [WIP] (PR:Chl78)

Post by ismaelassassin »

Forgot to mention the lack of ambient sound. Also works on the editor but not in-game
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ALADE3N
PR:BF2 Developer
Posts: 574
Joined: 2016-02-13 17:34
Location: Philippines

Re: [Map] Operation Soberania (4Km) [WIP] (PR:Chl78)

Post by ALADE3N »

make the fog blend with the sky texture you are using, also put fences and other stuff
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ismaelassassin
Chilean Forces 1978 Faction Lead
Posts: 192
Joined: 2017-11-20 18:40

Re: [Map] Operation Soberania (4Km) [WIP] (PR:Chl78)

Post by ismaelassassin »

Updated map:

-Added more bushes
-Improved grass as it wasnt very noticeable on areas that is literally just grass irl
-Added more props and details overrall
-Removed some trees as it was affecting performance in some areas
-Added more trenches to the border stand off flag
-Fixed undergrowth and overgrowth going inside some buildings
-Fixed floating props and buildings spread through the map
-Added birds
-Added loading screens


Stuff still pending:
-Make chilean teleport to airbase
-Fixing goose green community house not loading in the map near south of strait of magellan flag
-fixing DOD to be able to build stuff
-make layers with different flags and vehicles
-forgot to remove 2 ladders in a couple of houses woops

Download:

https://drive.google.com/drive/folders/ ... sp=sharing
Last edited by ismaelassassin on 2022-07-20 19:27, edited 1 time in total.
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DeusVult
Posts: 1
Joined: 2022-09-02 15:58

Re: [Map] Operation Soberania (4Km) [WIP] (PR:Chl78)

Post by DeusVult »

really nice map, the only thing thats necessary for balance(in my opinion) its the increase in the map fog, i dont think it would be fun being sniped by an asset or some sniper at 950 m.

Also, the grid in the map its ausent, making it difficult to mark things in the map or inform spotted enemies.

Overall im in love with the map, very good work.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Operation Soberania (4Km) [WIP] (PR:Chl78)

Post by Rabbit »

fog doesnt match the skybox, sea doesnt blend with the fog with fog rendering. Running a poor if not vanilla lowdetailtextues. poorly defensible/ attackable locations. Boy If AF soccer called me a hack whats this?
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AfSoccer "I just don't see the natural talent."
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ismaelassassin
Chilean Forces 1978 Faction Lead
Posts: 192
Joined: 2017-11-20 18:40

Re: [Map] Operation Soberania (4Km) [WIP] (PR:Chl78)

Post by ismaelassassin »

+Added a higher quality minimap with grid
+Added a northern border village
+Added more trenches
+Added more static buildings(a couple more WIP on south side)
+Updated border passings
+Increased Flora variety
+Changed skybox
+Reduced grass height by a little
+Rebalanced assets for this layer
+Added more props and changed terrain texture on some settlements

-Add more settlements on southern side and maybe trails
-Need to hide vehicles icons
-Need to change water so is properly transparent (looking weird rn, might be because of lightmaps)
-Change Low Detail texture of mountains
-Have to change some terrain border stitches
-add Ambient sounds
-Need to create planned Historical STD layer, current one will be left as ALT in the future
-Need to add more Props and fences to the city
-Need to fix Rally and Teleport
-Need to add make North Argentina and South Chile main prettier


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Download to Test it yourself here!
Last edited by ismaelassassin on 2022-11-10 13:45, edited 1 time in total.
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