PR:BF2 v1.7.2.0 Changelog

The changelogs for recently released Project Reality versions
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Mats391
PR:BF2 Lead Developer
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PR:BF2 v1.7.2.0 Changelog

Post by Mats391 »

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After a long summer pause we are proud to release the next update for 1.7. This update focuses mainly on fixes and gameplay changes, but also includes a new 4x4km map in the Afghanistan theatre.

Learn more details on this release here in our highlight.

PR:BF2 v1.7.2.4 Changelog (2022/11/0 8)
-----------------------
GENERAL:
  • Fixed Indonesian localization crashing game.
  • Fixed requesting or dropping kit resetting soldier's speed.
  • Fixed combat zone warning not showing.
  • Fixed bleed effect not showing when outside of combat zone.
  • Fixed scope blur and suppression not working after using commander menu.

COOP:
  • Fixed missing lockboxes for AA missiles.
  • Fixed bots using kits not loaded for map.

FACTIONS:
  • Fixed Russian missing zipties on insurgency maps.

SHADERS:
  • Updated leaves, bushes, etc. to interact with dynamic lights.
  • Update fog and fading to calculate per-pixel.
  • Update 2D water to look better on lower settings.
  • Updated shadows to use slope-scaled depth bias instead of constant bias.
  • Updated mesh and terrain lighting.
  • Fixed deployable emplacement dirt being too shiny.
  • Fixed incorrect bundlemesh lighting.
  • Fixed inconsistent dynamic lights.
  • Fixed missing fog from certain objects.

WEAPONS:
  • Updated kinetic projectiles to have higher damage drop-off over distance.
  • Updated ATGM to deal slightly more damage vs tank front armor (increased damage modifier to 0.5 from 0.45)
  • Updated gun launched ATGM to deal less damage compared to other ATGM.
  • Updated ATGM to have lower splash vs infantry.
  • Updated quality of the binocular sight texture.
  • Fixed mounted M240 having no focus zoom.

VEHICLES:
  • Updated ATGM vehicles to require both driver and gunner.
  • Updated M3 and SdKfz 251c halftracks to be faster.
  • Fixed mounted M1919 missing from vehicles.
  • Fixed being unable to return to main camera when switching to POV cameras.
  • Fixed dropping crates when toggling POV camera in transport helicopters.
  • Fixed M113 exit location for driver.
  • Fixed H-34 door gunner not seeing the helicopter.
  • Fixed Dzik not using 4 wheel drive. It is faster now.
  • Fixed SdKfz 233 Stummel shooting into wrong directions.
  • Fixed Merlin rear gunner crashing game.

Levels:
  • Adak:
    • Fixed floating power pole.
  • Al Basrah:
    • Added invisible collision to prevent shooting into and out of insurgent main base.
  • Bamyan:
    • AAS128: Delayed tanks and APCs by 5 minutes at round start.
  • Burning Sands:
    • AAS128: Replaced Puma and BMP IFV with APC version.
  • Fallujah West:
    • Added invisible collision to prevent shooting into and out of insurgent main base.
  • Kafr Halab:
    • Fixed Syrian Rebels being unable to arrest insurgents.
  • Omaha Beach:
    • AAS128: Fixed missing ticket bleed for Germans.
  • Ramiel:
    • Fixed being unable to exit secret basement.

PR:BF2 v1.7.2.3 Changelog (2022/09/27)
-----------------------
GENERAL:
  • Added Indonesian localization by TommyFederal.
  • Fixed !admins command not working when too many admins are online.

COOP:
  • Updated AI area attack to have a 10 minutes time limit.

WEAPONS:
  • Fixed USMC M240B being invisible.

VEHICLES:
  • Updated all gun launched ATGM to shoot out at an angle. This results in 150-200m minimum distance before hitting where you aim.
  • Removed LAHAT from Merkava.

Levels:
  • Ascheberg:
    • Fixed trees becoming invisible from above when far away.
  • Kunar Province:
    • Fixed trees becoming invisible from above when far away.
    • ALL:
      • Reduced transport heli respawn to 5 minutes.
      • Added Artillery
    • AAS16:
      • Replaced A10 with Kiowa.
      • Updated Taliban rallypoint to be permanent and respawn 10 minutes after being destroyed.
      • Updated flag radii to 200m down from 300m.
    • AAS32:
      • Reduced Taliban tickets by 100.
      • Replaced A10 with Apache.
    • AAS64:
      • Replaced 2 Humvees with Mk19 Humvees.
    • AAS128:
      • Replaced MTLB with BTR80.
    • INS64:
      • Switched Blufor to US Army
      • Added Kiowa.
      • Replaced A10 with Apache.
      • Replaced UH1N Huey with UH60 Blackhawk.
PR:BF2 v1.7.2.2 Changelog (2022/09/19)
-----------------------
FACTIONS:
  • Fixed WW2 German paratroopers unable to request officer kit.
WEAPONS:
  • Fixed crash related to placing mines in water.
  • Fixed crash related to stationary Minimi.
  • Fixed Alex sniper rifle reload sound being heard across map.

Levels:
  • Kunar Province :
    • Reduced view distance to 1300, down from 1500m.
    • Fixed LightmapAtlas.tai crash.
    • INS64: Added scopes for USMC.
    • AAS16/64/128: Reduced both team tickets by 100.

PR:BF2 v1.7.2.1 Changelog (2022/09/1 8)
-----------------------
General:
  • Fixed switching between faction variants not working reliably on some maps.

PR:BF2 v1.7.2.0 Changelog (2022/09/1 8)
-----------------------
General:
  • Updated all shaders to Shader Model 3.0.
  • Updated fog to be range-based so you can no longer see further at the edge of the screen.
  • Updated asset loading to improve memory consumption and load times slightly.
  • Removed inappropriate messages from graffiti and posters.
  • Fixed kits and soldiers not switching LOD. (Thanks to Ekiso from FH2!)
  • Fixed battlerecorder aspect ratios not supporting widescreen. (Thanks to Ekiso from FH2!)
  • Fixed suppression effect not triggering while using scopes or ironsight focus.

COOP:
  • Updated AI-controlled area attack to be more deadly.
  • Fixed AI-controlled area attack shells explosions not rendering.
  • Fixed AI-controlled area attack shells material collision being predicted incorrectly.
  • Fixed incorrectly assigned AI templates.
  • Fixed Russian COOP kits not having smoke grenades.

STATICS:
  • Added new bushes that allow better visibility inside the bush. These can be found on Korbach Offensive, Ascheberg, Fields of Kassel and Kunar Province.
  • Updated mosque collision to allow building emplacements inside.
  • Updated big guard tower to never be destroyable.
  • Fixed seeing players through the floor of the big guard tower.

Menu:
  • Added new notification system for server messages. These messages will now show in the center of the screen.
  • Added notification tab in the scoreboard where you can view a history of messages sent to you.
  • Added new voting menu in the notification tab.
  • Fixed Russian tanker kits missing localization.
  • Fixed bad compression on spawn menu buttons.
  • Fixed sprint bar never reaching the 50% stamina no-sprint point.

Factions:
  • Added civilians to Taliban.
  • Updated civilian mechanic to only trigger one martyr kill if multiple civilians are killed at the same time.
  • Updated civilian mechanic to forbid the usage of shovel only.
  • Updated IDF AT weapons:
    • Light anti-tank standard: MATADOR-MP
    • Light anti-tank alternative: M72A7
    • Heavy anti-tank: Spike MR
  • Updated kit limits to allow both combat engineers in the same squad.
  • Removed binoculars from Taliban PKM automatic rifleman.
  • Removed ammobag and grenades from Taliban alternative rifleman.
  • Fixed being able to rearm from enemy hideouts.

Vehicles:
  • Added canvas to M548 logistics vehicle.
  • Updated all mounted MG to allow adjusting zeroing.
  • Updated all mounted MG to offer 1.5x magnification focus ability triggered by holding the sprint-key (Default: Left Shift).
  • Updated all mounted MG to use alt-fire (Default: Right mouse button) to toggle sights.
  • Updated all mounted MG to no longer have stabilization.
  • Updated supply helicopter rearm speeds:
    • Light choppers rearm at 2x speed.
    • Medium choppers rearm at 1x speed.
    • Heavy choppers rearm at 0.5x speed.
  • Updated NH90 flight physics to be more stable.
  • Updated auto-cannon overheat to allow longer bursts on slower firing guns.
  • Updated M113 physics to be less shaky.
  • Updated vehicle-depot rearm speed to rearm faster.
  • Removed M3M from Osprey ramp.
  • Fixed M548 model being squished.
  • Fixed chopper flares rearming at double speed.
  • Fixed being unable to request kits from BMP-3M.
  • Fixed Mirage 3 EA AS missile not following the target.
  • Fixed Leclerc model culling too early.
  • Fixed FOV being too high on multiple choppers causing issues with ultra-widescreen resolutions.

Weapons:
  • Updated animation systems of ammo bag, medic bag, binocular, GTLD, C4, radio, phone, shovel, field dressing, grappling hook, and iron sight AK-74M. (More details in the dev blog).
  • Updated Matador damage to light anti-tank standards.
  • Updated Matador sight to show drop marks.
  • Updated Stinger sight to have a bigger field of view.
  • Updated mortars to first rearm HE rounds before rearming smoke.
  • Updated SPG-9 to first rearm HEAT rounds before rearming FRAG.
  • Updated sniper rifles to earn less scorepoints for long distance kills.
  • Updated Milan sight.
  • Updated AT mine count per kit back to 1.
  • Updated AT mines to be more visible from a distance.
  • Fixed M2 being heard across the map.
  • Fixed checking ammo on SKS.
  • Fixed crawling past water container IED.
  • Fixed bad projectile start positions on multiple ATGM launchers.
  • Fixed RPG rocket showing up too early in first person after firing. (Thanks to Ekiso from FH2!)

Levels:
  • General:
    • Removed Jabal Al Burj (2x2km) and Qwai River (2x2km).
    • Added Kunar Province (4x4km).
  • Al Basrah:
    • COOP 16: Layer fixes by Zeee.
  • Asad Khal:
    • Moved the briefing screen away from the waterfall.
  • Ascheberg:
    • Reduced view distance to 1100m from 1300m.
    • COOP 16/32/64:Added coop support.
  • Bamyan:
    • COOP 128: Fixed flag cap times
  • Beirut:
    • AAS16/32/64: Removed delay of MEC/IDF transport.
    • COOP 32: New layer by Zeee.
  • Black Gold:
    • Fixed water in the pool having no collision.
  • Burning Sands:
    • AAS64/128: added offmap airbases.
    • AAS128: added jet CAS.
  • Fallujah West:
    • COOP 32: New layer by Zeee.
  • Fools Road:
    • COOP 32/64: Spawn point fixes by Zeee.
  • Iron Ridge:
    • AAS16: Increased tickets by 150.
    • INS64: Added Mi-17 and PT-91.
  • Kashan Desert:
    • COOP 32/128: Rework of coop layers
  • Khamisiyah:
    • COOP 16: New layer by Zeee.
    • COOP 32/64/128: Fixed Redfor teleport not working.
  • Kokan:
    • INS: Updated asset layout on all layers.
    • COOP32:
      • Fixed redfor mortars not spawning.
      • Fixed 2 instances of AI spawnpoints where bots get permanently stuck.
  • Korengal:
    • AAS64: Removed I10 flag and G10 Taliban spawn.
    • COOP64: Fixed US main having no capture radius defined.
  • Kozelsk:
    • INS64: Removed BMP-1 from Militia.
  • Lashkar Valley:
    • Removed impossible caches from caves.
  • Masirah:
    • Added AAS16.
    • COOP 32/64: Added new coop layers.
  • Muttrah City:
    • Removed AAS32, AAS16.
    • AAS64: Updated flag and asset layout.
    • Fixed floating bush.
    • COOP 32: Layer rework by Zeee
  • Operation Barracuda:
    • Updated loading music (Moving Between the Lines by SGT.CHRISTIAN).
  • Operation Bobcat:
    • COOP: Navmesh fix
    • COOP 32: Added layer
  • Operation Marlin:
    • AAS: Removed east route.
    • AAS: Added 5th flag to west route.
  • Pavlovsk Bay:
    • AAS32/64: Removed one CAS Huey and delayed the other by 5 minutes.
  • Ras El Masri:
    • COOP 16/32: Added coop support. Coop alt by Zeee
  • Saaremaa:
    • AAS16: Increased tickets by 100.
    • AAS32: Increased tickets by 50.
    • COOP 64: Layer fixes by Zeee
  • Shahadah:
    • Added AAS32.
    • AAS16: Increased tickets by 200.
    • AAS64: Increased tickets by 250.
  • Shijia Valley:
    • AAS16: Increased tickets by 100.
  • Silent Eagle:
    • Fixed statics missing lightmaps.
  • Vadso City:
    • AAS16: Increased tickets by 100.
  • Wanda Shan:
    • AAS16: Increased tickets by 150.
    • AAS32/64/128: Increased tickets by 200.
  • Xianshang:
    • AAS/CNC128: Delayed US transport helicopters.

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- The Project Reality Team
Last edited by Mats391 on 2022-11-08 07:00, edited 5 times in total.
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Mineral: TIL that Wire-guided missiles actually use wire
Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: PR:BF2 v1.7.2.0 Changelog

Post by Coalz101 »

I guess the update really was in 2 hours! Been saying that yesterday the entire time
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rogdozz
Posts: 97
Joined: 2020-11-04 10:26

Re: PR:BF2 v1.7.2.0 Changelog

Post by rogdozz »

Awesome update! That new map looks extremely cool. Good work devs.
Mats391 wrote:
  • Updated civilian mechanic to only trigger one martyr kill if multiple civilians are killed at the same time.
  • Updated civilian mechanic to forbid the usage of shovel only.
Regarding the first point, how do you define "killed at the same time"? Are we talking about the exact same moment, like if a single tank shell kills multiple civilians? Or does this also apply if a CAS rocket barrage kills multiple civilians successively within one second?

Regarding the second point, do I understand this correctly that civilians are now allowed to use epipens, medic bag and field patches? Are they allowed to stand next to armed friendlies?
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Mats391
PR:BF2 Lead Developer
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Joined: 2010-08-06 18:06

Re: PR:BF2 v1.7.2.0 Changelog

Post by Mats391 »

rogdozz wrote:Awesome update! That new map looks extremely cool. Good work devs.

Regarding the first point, how do you define "killed at the same time"? Are we talking about the exact same moment, like if a single tank shell kills multiple civilians?

Regarding the second point, do I understand this correctly that civilians are now allowed to use epipens, medic bag and field patches? Are they allowed to stand next to armed friendlies?
To first: if multiple civilians die within 0.1second, the game treats it as only 1 died.
To second: Yes, you can use everything but a shovel and still be considered as not helping. Getting killed next to armed insurgent is still considered as helping, so if you revive an armed insurgent you may be killed for helping.
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Mineral: TIL that Wire-guided missiles actually use wire
VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: PR:BF2 v1.7.2.0 Changelog

Post by VTRaptor »

Lol, you are removing more content than you're adding. I never liked Jabal, but Qwai? By what metric is this map not up to PR standards? I guess in the comming updates you'll just keep removing old maps at ever faster pace since you considered such map to be a misfit...
Danesh_italiano
Posts: 574
Joined: 2012-07-23 03:25

Re: PR:BF2 v1.7.2.0 Changelog

Post by Danesh_italiano »

VTRaptor wrote:Lol, you are removing more content than you're adding. I never liked Jabal, but Qwai? By what metric is this map not up to PR standards? I guess in the comming updates you'll just keep removing old maps at ever faster pace since you considered such map to be a misfit...

random dev playin PR: "Hmmmmm, i dont like playing this map, even though people voted for it, it is in the game for a LONG LONG LONG LOOOOONG TIME, GONNA REMOVE IT!"

:roll:
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
rogdozz
Posts: 97
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Re: PR:BF2 v1.7.2.0 Changelog

Post by rogdozz »

Mats391 wrote:To second: Yes, you can use everything but a shovel and still be considered as not helping. Getting killed next to armed insurgent is still considered as helping, so if you revive an armed insurgent you may be killed for helping.
Thanks for the response. I thought you had to wait 2 minutes after standing next to an armed insurgent in order to become a martyr, was I wrong or is it something you changed this patch?

There is a lot of confusion around these civilian mechanics so I think many in the community would appreciate an up-to-date list from the devs with all the requirements to get martyred. Also an in-game indictator of wether you can currently become a martyr or not would be extremely welcomed
labonte95
Posts: 174
Joined: 2011-02-12 20:31

Re: PR:BF2 v1.7.2.0 Changelog

Post by labonte95 »

Mats391 wrote:

[*]Updated fog to be range-based so you can no longer see further at the edge of the screen.

This is huge!!!

Thanks to WarEagle751 for the Signature pic!
Elsidir
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Joined: 2022-09-18 13:34

Re: PR:BF2 v1.7.2.0 Changelog

Post by Elsidir »

Holi jeepsus! Why removing maps? My phone has more memory than laptop i play on,its 2022! Why not make a module instalation process like:
[1]Pr standard
[2]legacy maps

Devs, can you make a download link with ALL maps from the past versions so i can store in one folder? If you have no time/will to do that, can you tell me how to get said maps and run them in current ver. with bots for nostalgia. Im PR enjoyer since 2016
WingWalker
Posts: 349
Joined: 2020-04-09 21:03

Re: PR:BF2 v1.7.2.0 Changelog

Post by WingWalker »

Mats391 wrote:[CENTER][*]Updated sniper rifles to earn less scorepoints for long distance kills.
Less for long distance?

Is that a typo?
W.W.
v0.4
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bad_nade
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Re: PR:BF2 v1.7.2.0 Changelog

Post by bad_nade »

What is this Shader Model 3.0 and what difference does it make?

Any news on Chinese vehicle stability issues?

I was a bit sad when Archer got retired but Jabal and Qwai won't be missed.

Thanks for your hard work!
Risiko94
Posts: 35
Joined: 2016-11-29 12:24

Re: PR:BF2 v1.7.2.0 Changelog

Post by Risiko94 »

Great that COOP gets some love, thank you Zee ?

Happy to see mines get nerfed more and more.
Fixed crawling past water container IED.
So can you crawl past it or not? And what happens on uneven ground?
Removed inappropriate messages from graffiti and posters.
Like what?
Updated mosque collision to allow building emplacements inside.
So placing hideouts/FOBs below mosque is no longer possible?
Updated civilian mechanic to only trigger one martyr kill if multiple civilians are killed at the same time.
Why?
Updated sniper rifles to earn less scorepoints for long distance kills.
Why?
Removed Jabal Al Burj (2x2km) and Qwai River (2x2km).
Why?
big guy (cheerio)
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Joined: 2022-08-21 20:56

Re: PR:BF2 v1.7.2.0 Changelog

Post by big guy (cheerio) »

New map and taliban having civis is awesome !!!
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Suchar
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Re: PR:BF2 v1.7.2.0 Changelog

Post by Suchar »

Risiko94 wrote:So can you crawl past it or not? And what happens on uneven ground?
Now it's possible to crawl past it. The shape of the terrain doesn't matter.
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Mats391
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Re: PR:BF2 v1.7.2.0 Changelog

Post by Mats391 »

clueless_noob wrote:What is this Shader Model 3.0 and what difference does it make?
Mostly a technical change that will allow us to improve visuals in the future. It also might run a bit better on modern hardware. But for the moment it will mostly introduce unexpected rendering bugs :D
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Mineral: TIL that Wire-guided missiles actually use wire
Douglas_8756
Posts: 11
Joined: 2016-10-16 19:25

Re: PR:BF2 v1.7.2.0 Changelog

Post by Douglas_8756 »

Mats391 wrote:Mostly a technical change that will allow us to improve visuals in the future. It also might run a bit better on modern hardware. But for the moment it will mostly introduce unexpected rendering bugs :D
Like shadow from players clipping through some buildings?
Grump/Gump.45
Posts: 502
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Re: PR:BF2 v1.7.2.0 Changelog

Post by Grump/Gump.45 »

Mats391 wrote:[CENTER]
Factions:
  • Added civilians to Taliban.
  • Updated civilian mechanic to only trigger one martyr kill if multiple civilians are killed at the same time.
  • Updated civilian mechanic to forbid the usage of shovel only.
  • Updated IDF AT weapons:
    • Light anti-tank standard: MATADOR-MP
    • Light anti-tank alternative: M72A7
    • Heavy anti-tank: Spike MR
  • Updated kit limits to allow both combat engineers in the same squad.
  • Removed binoculars from Taliban PKM automatic rifleman.
  • Removed ammobag and grenades from Taliban alternative rifleman.
  • Fixed being able to rearm from enemy hideouts.
I would like to say I love you guys and thank you so much for Taliban civis. Now the only civilian restriction being shovels. Now we can drag through the open. If they shoot civilian dragging, just put another one out there. Usually I just play dead while waiting my civilian timer.

We could use a play dead un-armed weapon slot, so our arms look flailed like a dead body with many variations.

Every single insurgent faction needs rock throwers just by dropping kit, if not all conventional factions too.

Now if we could change the effect of shotgun on civilian from removing health to removing stamina... We can add more immersive visual depth and capability to the game from rock throwing protests, which any fighter can drop kit and join the mix not being identified unless by a professional sniper decision.

Its just that breacher can instant arrest 8 guys in 8 seconds or less suddenly from a corner, so we can't human shield roadblocks from tanks. No way to save civilians from that shotgun, it should just be assist. Remove stamina, then arrest team rushes out requiring hands on. Roof tops you can force civilian off with rope or be ignored for later. No reason for that shotgun long range arrest, removes more tactical and realistic comedic possibilities.

Apparently it can kill, open doors and arrest without changing ammo. I read somewhere shotgun could change ammo for PR in past, unless I am mistaken.

Civilians dragging dead fighters is an example of the visual immersive depth. Then rock throwing protests. Keep adding to this list for player retention, more visual chaos than just fighters shooting. Think of things that make it look awesome, have cool realistic things happen. I have seen civilians chase off infantry with rocks, its just that dang breacher.
x090
Posts: 34
Joined: 2021-10-30 17:48

Re: PR:BF2 v1.7.2.0 Changelog

Post by x090 »

I completely agree with Risiko94
Nate.
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Re: PR:BF2 v1.7.2.0 Changelog

Post by Nate. »

Risiko94 wrote: Why?
Why?
Fixed crawling past water container IED.
You can. You couldn't before.
Removed inappropriate messages from graffiti and posters.
e.g. on some statics which had theater-specific messages but where on other maps too
Updated mosque collision to allow building emplacements inside.
You can place a FOB in the Mosque properly now.
Updated civilian mechanic to only trigger one martyr kill if multiple civilians are killed at the same time.
Because it is one incident.
Updated sniper rifles to earn less scorepoints for long distance kills.
Because with a few long distance shots (which are not so hard anymore) you would land on top of the scoreboard.
Removed Jabal Al Burj (2x2km) and Qwai River (2x2km).
https://www.youtube.com/watch?v=moSFlvxnbgk
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peaveyyyy
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Re: PR:BF2 v1.7.2.0 Changelog

Post by peaveyyyy »

I have constructive feedback about new map Kunar Province.

I have only played the AAS Alt layer. I was really excited to play a new map, as I always am.

I was very disappointed to see it is dawn/dusk lighting mode. I quit rather than ruin my eyes once more.

May I ask why you try to make the game as least fun as you can? The game is MORE FUN when you can see properly. It is hard enough convincing new players to play.

That is all.
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