I created the AAS32 layer on Brenn4ans request, I guess it's an easy fix if the map turns out to be good.[R-MOD]Mongolian_dude wrote:Increasing the intensity of assets and decreasing the proposed player count doesn't make sense either. It'd make more sense and be a more valuable use of the content you've created thus far if you instead just revised an AAS32 asset layout that gave players an alternative approach to the map, and not one that simply compromises gameplay and immersion. This is the approach taken in the majority of official PR maps, otherwise they change the factions altogether.
but yeah, atm I need to get this minimap working.