Sure, just gives me a better idea of where to place things in order to produce a sensible looking area. I'm repainting the terrain regularly to keep up with the deformation anyways.[R-DEV]Rhino wrote:Nice work, a few points thou
First of all if your going to be repainting the terrain later then its not worth painting paths down right now and you may also want to do them with a road spline too, will have far more detail
Ah yes the random tool, thanks for reminding me![R-DEV]Rhino wrote: Next you can use the Random Tool with a very low strength to mess up the terrain, then use the smooth tool on top with a low strength to clean it up to give your rocky cliff faces some more life to them
Damnit, I should have known that any destroyable static should be avoided...[R-DEV]Rhino wrote:Next you shouldn't mix different types of sandbags, think I can see those "destroyable sandbags" around the helipad at the top which are buggy and are on the not to use static list too. Best to use the vBF2 sandbag series since they are the best we have unfortunately.
Haha, no it's actually some trench statics shoved into the ground - glad it produces the desired effect though![R-DEV]Rhino wrote:Is that a section of destroyable wooden bridge I see between the two trenches on the right? if so its not a good idea to use them since if they are kept destroyable they can be destroyed and even with the dest code removed, they will still require a wreck lightmaps which is a waste on resources.
I'll take a look into that now, thanks!'[R-DEV wrote:Rhino;2088110']Also for improving your editor view, follow this tut if you can, missing most of its pics now due to stupid imagehsack but hopefully you can still follow it: https://www.realitymod.com/forum/f189-m ... ution.html
EDIT: This is pretty hard to follow without the images, the basic idea is to avoid letterboxing in the render window, right?