PR:BF2 v1.7.3.0 Changelog

The changelogs for recently released Project Reality versions
Outlawz7
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Re: PR:BF2 v1.7.3.0 Changelog

Post by Outlawz7 »

lao wrote: To anyone curious - this small old bridge took 5 mine IEDs. Previously 2 mortar shell IEDs were enough to destroy it.
Mine IEDs never did damage to bridges and two mortar IED still work as they did.
lao wrote: And this bridge on Grozny took 5 mortar shell ieds and 5 mine ieds (combined)
That is the 'concrete' bridge we made not destroyable. All other bridges are still destroyable.
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MetaFighter08
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Re: PR:BF2 v1.7.3.0 Changelog

Post by MetaFighter08 »

i don't know how's it happen with this new update made my game laggy when i throw smoke it goes 10 fps aiming someone with scope 20 looking at far distance 30 fps it was 100 fps all around
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Mats391
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Re: PR:BF2 v1.7.3.0 Changelog

Post by Mats391 »

PR:BF2 v1.7.3.1 Changelog (2022/12/29)
-----------------------

SHADERS:
  • Optimized particle shaders.
  • Fixed black sky.

STATICS:
  • Fixed missing mipmaps on some leaf textures.

WEAPONS:
  • Fixed 40mm UGL having no arming distance.

VEHICLES:
  • Updated SdKfz 251C and M3A1 Halftrack to not require crewman as driver.

Levels:
  • Quan:
    • Disabled UAV.
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lao
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Re: PR:BF2 v1.7.3.0 Changelog

Post by lao »

Mats391 wrote:PR:BF2 v1.7.3.1 Changelog (2022/12/29)
-----------------------

SHADERS:
  • Optimized particle shaders.
  • Fixed black sky.
Thanks for such a quick fix. Sadly, it didn't help with the fps issues. Typical opinion exchange in the game now looks like this: (see attachment)
Me personally, I had consistent 15-30fps (where 30fps felt like 20 tops, btw) on Kunar, and 20-40 on Quan, it was also miserable on Grozny.
The "800x600 fps" solution is not for me, since I'm too used to play in FHD, or 1680x1050 at worst.
update: maps like Basra and Karbala run okay-ish.

Now, a big chunk of experienced PR players are low end PC users. The reasons vary, some don't want to invest any money into gaming, some are just content with what they have, etc.
Some of experienced players are actually playing PR because their hardware can't run Arma/Squad/Hell Let Loose.
Some will just stop gaming, some will upgrade their hardware, but these might have a hard time coming back to PR because it still has less advanced graphics than the aforementioned games, and also because of the considerably lower server population. So by forcing the players to upgrade their hardware we might eventually lose them as PR players.
I would even go out on a limb and say that we can't afford losing MetaFigher, bu3nt and SwitchBlade, since they do squadlead, and there were already too many hours a day when there are simply no infantry SLs, so even if we lose 1-2 SLs (which is sadly not the case considering the number of players affected) this can produce a snowball effect for obvious reasons.
We also have a stable influx of low end PC players coming to the game, this is fresh blood that PR desperately needs (ofc after filtering players that don't fit the meta), and this change is very detrimental to this process.

Having said that, I didn't even touch on the fact that a great number of PR players come from poorer countries like Brazil, Russia, etc.

I want to sincerely thank you for all the effort you put in, and express hopes that the performance issues will be alleviated.
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Last edited by lao on 2022-12-29 19:51, edited 1 time in total.
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TheMerchantOfMenace
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Re: PR:BF2 v1.7.3.0 Changelog

Post by TheMerchantOfMenace »

lao wrote:Thanks for such a quick fix. Sadly, it didn't help with the fps issues. Typical opinion exchange in the game now looks like this: (see attachment)
Me personally, I had consistent 15-30fps (where 30fps felt like 20 tops, btw) on Kunar, and 20-40 on Quan, it was also miserable on Grozny.
The "800x600 fps" solution is not for me, since I'm too used to play in FHD, or 1680x1050 at worst.
update: maps like Basra and Karbala run okay-ish.

Now, a big chunk of experienced PR players are low end PC users. The reasons vary, some don't want to invest any money into gaming, some are just content with what they have, etc.
Some of experienced players are actually playing PR because their hardware can't run Arma/Squad/Hell Let Loose.
Some will just stop gaming, some will upgrade their hardware, but these might have a hard time coming back to PR because it still has less advanced graphics than the aforementioned games, and also because of the considerably lower server population. So by forcing the players to upgrade their hardware we might eventually lose them as PR players.
I would even go out on a limb and say that we can't afford losing MetaFigher, bu3nt and SwitchBlade, since they do squadlead, and there were already too many hours a day when there are simply no infantry SLs, so even if we lose 1-2 SLs (which is sadly not the case considering the number of players affected) this can produce a snowball effect for obvious reasons.
We also have a stable influx of low end PC players coming to the game, this is fresh blood that PR desperately needs (ofc after filtering players that don't fit the meta), and this change is very detrimental to this process.

Having said that, I didn't even touch on the fact that a great number of PR players come from poorer countries like Brazil, Russia, etc.

I want to sincerely thank you for all the effort you put in, and express hopes that the performance issues will be alleviated.

That's it lao, my computer runs very fast, it's and old Sabertooth Z77 MB with 2600K 3.4GHz non-overclocked CPU, vid card is only a GTX 970, but my system is fast as a desktop, and with PR I usually get over 100fps on PR, so this system does everything I need.

Why would I need to upgrade it? I already have a solid motherboard that performs flawlessly, my 1200 Watt power supply never falters, the only thing is that I might gain a few seconds loading PR maps if I upgraded to m.2 SSDs instead of my Samsung Pros. Not much of a gain for the extra thousand+ dollars.

I was at Canada Computers recently and someone was showing me some new game, I forget the title, but was showing me how you could see the sweat on the game characters, and fine details of their outfits, etc. Who the f*ck cares about that? Gameplay is what matters, the community of players is what really matters, these newfangled games get boring very fast, and you don't have interactions with excellent community members like PR has.

There is currently no game out there, none at all (that I'm aware of) that can compete with the PR gameplay and community.

If or when that changes, if some other game offers everything we have here, and I need to upgrade to join, then I will look into it, and upgrade if justified, but for now, I've not seen anywhere any reason to play any other game, and so no upgrade is needed.
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Mats391
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Re: PR:BF2 v1.7.3.0 Changelog

Post by Mats391 »

We are aware of the performance issues for some users and are working on it. The hotfix was mainly aimed at fixing the missing sky rendering bug and particles optimization was first low hanging fruit to include. Currently we are looking at further optimizations of other shaders as well as the possibility to bring back the default Z-Depth for ultra-low settings.
In the meantime reducing resolution and/or viewdistance scale should yield the biggest performance gain. We know this is unsatisfying and not a real solution, but it should only be needed temporarily. The next hotfix will focus on performance improvements.
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Grump/Gump.45
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Re: PR:BF2 v1.7.3.0 Changelog

Post by Grump/Gump.45 »

Mats391 wrote: General:
  • Updated default FPS lock to 200.
Now my laptop runs way too hot and IEDs make game stutter way too much. How do I change the FPS setting?
Grump/Gump.45
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Re: PR:BF2 v1.7.3.0 Changelog

Post by Grump/Gump.45 »

lao wrote:It feels like I'm getting substantially less FPS after the update.
Like 30% less FPS, but I'm not entirely certain, maybe it's just the feeling.
GPU is gt430
TengoPiernas wrote:The game started running horribly after the update, could it be because of the updated shaders?
papadanku wrote:Hi,

The lag in those situations is due to log-depth being calculated per-pixel on particles. To fix this issue, we calculate log-depth differently for particles. Keep an eye out for the hotfix.

Best regards,

papa
As soon as I get on the server, my lap top gets really hot in 60 seconds, the IEDs make it stutter, so does gun fire. Its the 200 FPS causing this, not everyone computer can handle this FPS, I set mine to 30 or 60 FPS on other games.

edit: Its not too bad, but laptop still very hot.
Last edited by Grump/Gump.45 on 2022-12-31 23:45, edited 2 times in total.
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Hokunin
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Re: PR:BF2 v1.7.3.0 Changelog

Post by Hokunin »

Grump/Gump.45 wrote:Its the 200 FPS causing this.
You can limit your max FPS globally on the graphics card 3d settings. You can do that for sure on Nvidia GPUs anyway.
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Frontliner
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Re: PR:BF2 v1.7.3.0 Changelog

Post by Frontliner »

Grump/Gump.45 wrote:Now my laptop runs way too hot and IEDs make game stutter way too much. How do I change the FPS setting?
open the console by pressing ^[grave]
press delete once to erase "^"
write "game.lockfps 60"
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
TengoPiernas
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Re: PR:BF2 v1.7.3.0 Changelog

Post by TengoPiernas »

Frontliner wrote:open the console by pressing ^[grave]
press delete once to erase "^"
write "game.lockfps 60"
I did the procedure but I still have the same amount of fps that would be about 30/40 in-game, I can't say what it could be, but it's quite rare since I used to run at a decent amount of fps (50/60) depending on the map.

I will leave the specifications of my Laptop in case it helps you.

System Information
------------------
Operating System: Microsoft Windows 11 Pro (10.0.22621)
Architecture: 64 bits
Current Culture: Spanish (Spain, International Sort)
Motherboard: LENOVO INVALID
Processor: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz (Physical: 4, Logical: 8)
Memory: 8,00 GB
DIMM Modules: ChannelA-DIMM0: 8,00 GB @ 2400 MHz
Page File: 2,38 GB
.NET Framework: 4.6+ Release Build: 533320, Runtime: 4.0.30319.42000

Display Information
-------------------
Display Device(s): Wide viewing angle & High density FlexView Display 1920x1080 on Intel(R) UHD Graphics 620
Display Mode(s): 1920 x 1080 (32 bit) @ 60 Hz
Driver Version: 0.38.0.0
Display Memory: 0,00 B
Multisampling: 2, 4, 8
DPI: 144 (150%)
Frontliner
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Re: PR:BF2 v1.7.3.0 Changelog

Post by Frontliner »

The command is used to set a maximum amount of FPS to be displayed.
It does nothing if your hardware is not powerful enough to run at whatever variable you're putting the setting at, nor will it magically increase your FPS if your hardware is outdated.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
TengoPiernas
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Re: PR:BF2 v1.7.3.0 Changelog

Post by TengoPiernas »

Frontliner wrote:The command is used to set a maximum amount of FPS to be displayed.
It does nothing if your hardware is not powerful enough to run at whatever variable you're putting the setting at, nor will it magically increase your FPS if your hardware is outdated.
Well, that´s pretty sad to know.
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Mats391
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Re: PR:BF2 v1.7.3.0 Changelog

Post by Mats391 »

PR:BF2 v1.7.3.2 Changelog (2023/01/03)
-----------------------

SHADERS:
  • Added option to disable advanced shaders. This will help players who struggle with FPS issues. You will find this option in: Launcher -> Options -> Graphics -> Advanced -> Use advanced shaders. (Default enabled)
  • Optimized sky shaders.
  • Optimized vegetation shaders.

MENU:
  • Updated in game map to show location of possible CSB crossings.

STATICS:
  • Updated concrete bridges to be destroyable again, but 5 times harder to destroy.
  • Updated concrete bridges to show which parts are destroyable.
  • Updated road truss bridge to be not destroyable.

Levels:
  • Kokan:
    • Updated Blufor to use zipties.
  • Korengal:
    • Updated Blufor to use zipties.
  • Outpost:
    • Updated Blufor to use zipties.
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bu3nt
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Re: PR:BF2 v1.7.3.0 Changelog

Post by bu3nt »

After getting this update, server listing is empty!
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Mats391
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Re: PR:BF2 v1.7.3.0 Changelog

Post by Mats391 »

bu3nt wrote:After getting this update, server listing is empty!
Because servers are slow to update ;)
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bu3nt
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Re: PR:BF2 v1.7.3.0 Changelog

Post by bu3nt »

Mats391 wrote:Because servers are slow to update ;)
Glad to hear that its not an issue, can't wait to play with 60 FPS again :D
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Re: PR:BF2 v1.7.3.0 Changelog

Post by bu3nt »

bu3nt wrote:Glad to hear that it's not an issue, can't wait to play with 60 FPS again :D
Advanced Shaders switched off in OPTIONS, but still getting the low FPS issue as previously! Doesn't seem to have it fixed.
TengoPiernas
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Re: PR:BF2 v1.7.3.0 Changelog

Post by TengoPiernas »

Thanks for the update, love u PR devs.
Psyko
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Re: PR:BF2 v1.7.3.0 Changelog

Post by Psyko »

i got a massive FPS Boost from disabling advanced shaders. thanks guys!
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