Code: Select all
Extracted from BF2.exe (1.41)
IT Flags: (27 total)
000000521108 000000922108 0 ITHasCarHorn
000000521118 000000922118 0 ITObstacle
000000521124 000000922124 0 ITHasWreck
000000521130 000000922130 0 ITHelicopter
000000521140 000000922140 0 ITNoTemperature
000000521150 000000922150 0 ITObstructedView
000000521164 000000922164 0 ITSoldier
000000521170 000000922170 0 [color=red]ITVegetation
[/color]000000521180 000000922180 0 ITBiological
000000521190 000000922190 0 [color=red]ITStructure
[/color]00000052119C 00000092219C 0 ITLowPriority
0000005211AC 0000009221AC 0 [color=Red]ITUnmanned
[/color]0000005211B8 0000009221B8 0 ITMobile
0000005211C4 0000009221C4 0 [color=red]ITCover
[/color]0000005211CC 0000009221CC 0 ITFixed
0000005211D4 0000009221D4 0 ITArtillery
0000005211E0 0000009221E0 0 ITTransportation
0000005211F4 0000009221F4 0 ITAirfield
000000521200 000000922200 0 ITRadar
000000521208 000000922208 0 [color=Red]ITControlpoint[/color]
000000521218 000000922218 0 ITNaval
000000521220 000000922220 0 ITGround
00000052122C 00000092222C 0 ITAir
000000521234 000000922234 0 ITUnit
00000052123C 00000092223C 0 [color=red]ITRepair
[/color]000000521248 000000922248 0 [color=red]ITAmmunition[/color]
000000521258 000000922258 0 [color=Red]ITProduction[/color]
The red marked ones having my attention.
1 or 2 of them will help me to get ammocache defense for Coop-Insurgency done via mapstrategies.
From TK
About Coop Insurgency, i cannot use ITFlags for the SA Layouts combined with mapstrategies to get the bots to the ammocache zones.The first step is to create the strategic areas and their relations. Once this is done, I consider the different plausible scenarios of the map. Almost all maps will work well with a standard strategy that runs most of the time, one strategy if the team is dominating the map, and one strategy if the team is being dominated. This setup will make the map play decently in most circumstances. If this turns out to be too stiff and repetitive, it may be a good idea to add one or two more strategies for the normal situation on the map. These strategies aims to create situations where one team may concentrate on one flank, one spear head attack, or spread wide to try and capture badly defended areas. Once I know what I want to achieve, I write the strategies and add flags to the strategic areas so that I know that the strategies only will activate when I want them. The same thing goes for the modifiers. If I want the bots to attack a certain strategic area, I make sure that the flags for that strategic area are unique so that I can add modifiers that guarantee that that strategic area is the one with the highest temperature.
But i can use TTN modifiers in a mapstrategy with an ammocache-ai to increase the temperature of the specifiec SA where the ammocache spawned.
![Smile :)](./images/smilies/icon_e_smile.gif)
About ITCover:
The BF2 Developers said the ITCover behaviour isn't used anymore in BF2 but they asking themself why vehicles still having the codelines.
I believe it's still inside but no vanilla staticobject has an ai.template with any objects.ai to tell the bots that it can be used as cover. Only one object, corrugated_fence_destroyable_part, has an ai template and when used and correctly navmeshed the bots will not jump anymore against that objects that isn't in destroyed condition.
And sorry Valmont for Hijacking your thread but you said you want learn to speak our language.