Bazooka and Panzerschreck reload animation
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Bazooka and Panzerschreck reload animation
I just have question about reload animations. IRL there was dedicated person that loads the rocket because gunner could alwas aiming at the target and because it was simply faster. In game however it's simple as shove the rocket into the tube. It feels like there is something missing here, like connecting wire, taking off the safety from the rocket or something. It feels off, especially that in PR there is huge attention to detail in animations (despite of engine limitations).
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Re: Bazooka and Panzerschreck reload animation
IMHO such things would detract from gameplay and add needless realism, much in the way that some features of the Arma 3 ACE mod complicate actions just for sake of simulation.robert357 wrote:I just have question about reload animations. IRL there was dedicated person that loads the rocket because gunner could alwas aiming at the target and because it was simply faster. In game however it's simple as shove the rocket into the tube. It feels like there is something missing here, like connecting wire, taking off the safety from the rocket or something. It feels off, especially that in PR there is huge attention to detail in animations (despite of engine limitations).
- Mdx00
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Re: Bazooka and Panzerschreck reload animation
he means that is missing in reload animation, all the other AT weapons have all the details in load animationsSemlerPDX wrote:IMHO such things would detract from gameplay and add needless realism, much in the way that some features of the Arma 3 ACE mod complicate actions just for sake of simulation.
Example of a good Bazooka and Panzerschreck reload animation:
https://youtu.be/mlhDKufRA2g?t=418
https://youtu.be/mlhDKufRA2g?t=516
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Re: Bazooka and Panzerschreck reload animation
Exactly that! Panzerschreck have that wooden piece modelled but it's fixed in the model. Bazooka is even worse, because rocket fins are not sticking out, which IRL will cause rocket to simply slide all the way of the tube.
Another example from PR is M20 Super Bazooka. Model doesn't have that "cocking" handle at the back, but still there is animation that imitates moving that lever. Basically every weapon have this kind of details except these two weapons.
Another example from PR is M20 Super Bazooka. Model doesn't have that "cocking" handle at the back, but still there is animation that imitates moving that lever. Basically every weapon have this kind of details except these two weapons.
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Re: Bazooka and Panzerschreck reload animation
I agree with you. They will only distract from the game.SemlerPDX wrote:IMHO such things would detract from gameplay and add needless realism, much in the way that some features of the Arma 3 ACE mod complicate actions just for sake of simulation.