Let everyone drag bodies

Suggestions from our community members for PR:BF2. Read the stickies before posting.
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: Let everyone drag bodies

Post by UncleSmek »

yeah let everybody drag bodies its actually not a bad idea
WingWalker
Posts: 349
Joined: 2020-04-09 21:03

Re: Let everyone drag bodies

Post by WingWalker »

Mineral wrote: mostly feedback from you guys if we should.
I still think it would take away from the role of the Medic, which should be made more important in PR.

I also think other roles should be made more important to the average player. For instance role specific officer kits.

However, I like the idea of it being a part of the "unarmed" kit, so if you do it, you have to drop your kit, there is some sort of stress added and would be less arcade.
W.W.
v0.4
NorthernPryde
Posts: 4
Joined: 2022-11-03 00:30

Re: Let everyone drag bodies

Post by NorthernPryde »

I think everyone should be able to Drag bodies. Atleats more kits to do so
Brotherscompany
Posts: 167
Joined: 2016-05-29 15:23

Re: Let everyone drag bodies

Post by Brotherscompany »

PR is special because the Medic feels like its own mini game, don't take out the fun and uniqueness of it
Corvin
Posts: 49
Joined: 2013-04-04 15:18

Re: Let everyone drag bodies

Post by Corvin »

I would add dragging at least just for Rifleman
labonte95
Posts: 174
Joined: 2011-02-12 20:31

Re: Let everyone drag bodies

Post by labonte95 »

I really liked the idea of dropping your kit to have the drag ability. You're able to drag a teammate into cover while you wait for a medic to move up and revive. I think it would be even better for teamwork, and you can keep your medics safer. I can't see it taking away from the medic role at all, and just seems more realistic to let anyone drag a body.

Thanks to WarEagle751 for the Signature pic!
labonte95
Posts: 174
Joined: 2011-02-12 20:31

Re: Let everyone drag bodies

Post by labonte95 »

Fastjack wrote:Agree but than the question comes up why a pilot is in the middle of a map and dragging wounded soldiers?
Shouldn't he supposed to be in a chopper seat?
A crashed chopper crew scenario is the only reason why a pilot is not in his cockpit seat but who gonna be revive the guy that got dragged?

Crewman, sure, should have it due to weight of equipment but would you leave your driver or gunner position to drag a body? Also, many apc's give you the ability to request kits from it. If you can request the medic kit, would it make sense to give dragging to the crewman kit?

Isn't that a step backward? Why the Devs implemented the pilot and crewman kit system?
Why we have the restrictions that a medic cannot fly a chopper or drive a tank?

Wasn't it made to give each kit a important unique role?
I think you are completely missing the point on why everyone should be able to drag. At the end of the day, PR is a realism sandbox game so it just makes sense to have it. All your arguments are just a crewman should be in a vehicle, a pilot should be piloting, etc. But that APC or chopper isn't gonna live forever. That crew is eventually gonna find themselves in a situation where they get pinned while they wait for a medic to arrive. It just makes sense they should be able to drag someone to safety, and provide cover while they wait.

Could you imagine in real life if you got shot and your sniper buddy was like nah, I cant drag you to safety it isn't part of my role XD. And yea, I know PR is a game but its a game that strives to be realistic. And dragging teammates body should be a feature in any milsim that tries to be realistic.

This would be a change that if implemented correctly, would only benefit gameplay.

I have no idea what you mean about kit restrictions system as this feature wouldn't affect that at all. Medic is still unique as its the only kit that can revive, only pilots can fly, and only crewman can crew vehicles so how would it be a step backwards and not a giant leap forwards?

Thanks to WarEagle751 for the Signature pic!
Grump/Gump.45
Posts: 501
Joined: 2018-12-15 21:35

Re: Let everyone drag bodies

Post by Grump/Gump.45 »

Coalz101 wrote: I rather just do the bandage and stab trick and let them crawl away than dragging them to safety, dragging is just too slow and risky in most cases
This is the only game of its kind where we can examine, experiment and perfect the methods. Dragger is bait, cover him. It gets interesting

So we have many suggestions to get it done.

1.) Commo Rose

2.) Alt fire on knife (save ALT fire on shovel for future melee, they'll figure it out)

3.) Drop kit

4.) Most kits don't use the 9 key. Which even if it did you just take out the patch while dragging for that kit, medics don't need to hold the 2 key.

5.) Use E or create an "Interact" key that isn't used to drag bodies when crouched.

6.) Get creative, expand your mind

So many side suggestions too for other related things. We can reduce the need for medic with a playing dead "ragdoll" slot in un-armed dropped kit.
Stolt_Yugoslav
Posts: 99
Joined: 2011-01-01 14:07

Re: Let everyone drag bodies

Post by Stolt_Yugoslav »

Nate. wrote:afaik this can only be done with a weapon slot, so each kit would need a slot for dragging.
Could it be a hidden weapon slot that doesn't show up on the interface but is still bindable?


Its a really cool and realistic idea and would make for some interesting situations.

labonte95 wrote:I really liked the idea of dropping your kit to have the drag ability. You're able to drag a teammate into cover while you wait for a medic to move up and revive. I think it would be even better for teamwork, and you can keep your medics safer. I can't see it taking away from the medic role at all, and just seems more realistic to let anyone drag a body.


Yeah that's cool too, its a good compromise.
cabalistik
Posts: 17
Joined: 2023-07-28 05:18

Re: Let everyone drag bodies

Post by cabalistik »

I mean OK, let's say the dragging for everyone gets added to the game in one way or the other. How often do you think players would use it in the game?

Also, to have a reason to drag someone to safety you would have to be able to revive them fairly quickly. If there are no medics close by, then there is no reason to drag a wounded player to safety. And if there is a medic nearby, then wouldn't it be best for the medic to drag the casualty and for the rest of the squad mates to cover him?

I really don't really see any reason to add dragging for everyone into PR, it's an unnecessary feature that would only be useful in very rare situations. The downside of having it is that it would clutter the selection menu making things more even complicated for new players.
Killer2354
Posts: 407
Joined: 2008-11-19 02:48

Re: Let everyone drag bodies

Post by Killer2354 »

cabalistik wrote:I mean OK, let's say the dragging for everyone gets added to the game in one way or the other. How often do you think players would use it in the game?

Also, to have a reason to drag someone to safety you would have to be able to revive them fairly quickly. If there are no medics close by, then there is no reason to drag a wounded player to safety. And if there is a medic nearby, then wouldn't it be best for the medic to drag the casualty and for the rest of the squad mates to cover him?

I really don't really see any reason to add dragging for everyone into PR, it's an unnecessary feature that would only be useful in very rare situations. The downside of having it is that it would clutter the selection menu making things more even complicated for new players.
There are definitely situations that dragging someone to cover vs just reviving them is a lot safer for both parties. If a friendly goes down right next to a corner, which happens quite a lot, you can grab a limb and drag them into cover without exposing the medic or reviving them and exposing them to a very real dead-dead scenario. There's also times that moving the body into concealment before reviving is a valid strategy that depends on the situations. They definitely aren't that uncommon.
Vicious3o2
Posts: 52
Joined: 2020-08-14 00:15

Re: Let everyone drag bodies

Post by Vicious3o2 »

yes get rid of the knife for this. Would be used 10x more than knifing.
Vicious3o2
Posts: 52
Joined: 2020-08-14 00:15

Re: Let everyone drag bodies

Post by Vicious3o2 »

be crazy if you could even drag enemy bodies, stray too far from your unit and get killed? Well your body is going to go MIA too now!
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Mdx00
Posts: 62
Joined: 2019-10-02 23:19

Re: Let everyone drag bodies

Post by Mdx00 »

Vicious3o2 wrote:be crazy if you could even drag enemy bodies, stray too far from your unit and get killed? Well your body is going to go MIA too now!
I think that this is a warcrime
Arab
PR:BF2 Developer
Posts: 2887
Joined: 2012-05-18 03:37

Re: Let everyone drag bodies

Post by Arab »

Vicious3o2 wrote:be crazy if you could even drag enemy bodies, stray too far from your unit and get killed? Well your body is going to go MIA too now!
Imagine killing an enemy, dragging their body in a hidden area and then using the enemy kit to be in disguise to blend in, then assassinate enemies from behind - Hitman style :P

But enemy kits are locked out for that reason. One version of PR had no kit restriction on using enemy kit which made it hard to identify enemies at first (If they have no nametag, and the name appears red when looking - then enemy)

I'd say allow the support class to have dragging as there is plenty of slots avaliable to allow it.
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Vicious3o2
Posts: 52
Joined: 2020-08-14 00:15

Re: Let everyone drag bodies

Post by Vicious3o2 »

oh, I remember, and I preferred that. If it were up to me, I would change it to 132 players and unlock all kits tonight. increase spawn time by double and bring back the requirement to stay in bleed out for at least 2 minutes. And change all knifes for hands that "drag". I'd at least make this a "tournament" or hardcore mode for those of who want to play with a more milsim style on separate servers.
Grump/Gump.45
Posts: 501
Joined: 2018-12-15 21:35

Re: Let everyone drag bodies

Post by Grump/Gump.45 »

Arab wrote:Imagine killing an enemy, dragging their body in a hidden area and then using the enemy kit to be in disguise to blend in, then assassinate enemies from behind - Hitman style :P

But enemy kits are locked out for that reason.

I'd say allow the support class to have dragging as there is plenty of slots avaliable to allow it.
What about the dropped/no kit? The invisible one that spawns when dropping kit. There is slots for many things, dropping your kit to retrieve somebody who is wounded. We could have it there. With less stamina loss too due to no gear.

Dragging somebody wounded to safety who shouldn't have pushed up, will give them a chance at a learning experience at seeing what a safer position is in a dangerous area. Also medic can give them basic reminders of spread out, scan before moving, bail away from enemy gunfire.

Depending on the physics of dragging, I could possibly develop some way to use a friendlies body by a window as a decoy or dummy. I could use it as concealment for firing from a window if there is a table to put the body on in front of the window. Drag their body to where I want it so I can use it to play dead to kill many enemy with a grenade before reviving.

When I first started playing, I used to get a feeling of ASMR from being treated by a medic. Lots of potential for more visual depth to the battlefield.

Seeing wounded enemy get dragged around a corner from the edge of cover is humorous.

Seeing friendly get dragged, a man risking his simulated life to save another, it gets my emotions stirring.
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Mdx00
Posts: 62
Joined: 2019-10-02 23:19

Re: Let everyone drag bodies

Post by Mdx00 »

Grump/Gump.45 wrote:What about the dropped/no kit? The invisible one that spawns when dropping kit. There is slots for many things, dropping your kit to retrieve somebody who is wounded. We could have it there. With less stamina loss too due to no gear.

Dragging somebody wounded to safety who shouldn't have pushed up, will give them a chance at a learning experience at seeing what a safer position is in a dangerous area. Also medic can give them basic reminders of spread out, scan before moving, bail away from enemy gunfire.

Depending on the physics of dragging, I could possibly develop some way to use a friendlies body by a window as a decoy or dummy. I could use it as concealment for firing from a window if there is a table to put the body on in front of the window. Drag their body to where I want it so I can use it to play dead to kill many enemy with a grenade before reviving.

When I first started playing, I used to get a feeling of ASMR from being treated by a medic. Lots of potential for more visual depth to the battlefield.

Seeing wounded enemy get dragged around a corner from the edge of cover is humorous.

Seeing friendly get dragged, a man risking his simulated life to save another, it gets my emotions stirring.
IMO Unarmed Kit has a lot of unused potential but should not be used as an active kit on the battlefeld. instead, i think that if you're alone far away from friendly units you could drop your kit and surrender. If you get killed by the enemies, they will get a malus on tickets + respawn time for time and score penality for the killer
Grump/Gump.45
Posts: 501
Joined: 2018-12-15 21:35

Re: Let everyone drag bodies

Post by Grump/Gump.45 »

Yet another idea to add to this.

Another idea within this, how to let us shoot while bayonet fixed. Bind a switch to shoot weapon button to the knife button for bayonets, by pressing 1 again like change fire rate while bayonet active. Like how bipod deployed MG34 has its select fire set on the 4 for bipod.

Still have to bind reload weapon to work on bayonet for when bayonet selected. Could have it show indicator bottom right A(Automatic), 1(semi-auto), 3(burst) and D(Drag).

Everybody can drag everybody, crates and bodies. Dragging bodies is already integral to using the knife. Right mouse button knife drag for everything please. Not allowed to shoot while dragging, cause its under knife selector switch for RMB shoot/drag.

But not just drag bodies. Crates, light crates (1 man), big supply crate (2 men). Friendly or enemy.

But also vehicles with enough men, make it take certain amounts based on vehicle size and weight. Obviously not tanks. Civilians could riot against light transport jeeps or we could make roadblocks

Research people flipping cars, the make, model, weight, how many it takes. I seen like 20 people flip a bus.

Project Reality 2.0 is going to be a great game.
ALFABETAS
Posts: 66
Joined: 2009-06-26 08:02

Re: Let everyone drag bodies

Post by ALFABETAS »

Arab wrote: But enemy kits are locked out for that reason. One version of PR had no kit restriction on using enemy kit which made it hard to identify enemies at first (If they have no nametag, and the name appears red when looking - then enemy)

But now this is not a problem any more. We have local communication and you can start asking him on local.

For dragging ammo. Let the medic use same drag on ammo box. It is a bit nonsense but on purpose on team work it works as helper roll. Where medic cant help dig but can relocate the ammo boxes.
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