G3 rifle buff proposal

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botfragger
Posts: 23
Joined: 2023-07-30 06:35

G3 rifle buff proposal

Post by botfragger »

Hey, recently I've been doing some light edits on weapon assets for my single-player gameplay. So, maybe we could buff the G3 battle rifle to match other rifle factions? I'm proposing to buff the G3 scope to a 3.5 magnifier, making it better than other rifles but still not greater than a marksman or sniper. Maybe with this adjustment, the game would be more balanced, especially if we also address any recoil issues. I hope we can have a conversation about this rifle. :)
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Mats391
PR:BF2 Lead Developer
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Re: G3 rifle buff proposal

Post by Mats391 »

Your proposed buff is from 4x scope to ~5x scope. With that the G3 would get close to DMR level of magnification. It would also make the scope even worse in CQB. Lastly it would not match the real life capabilities of the scope.
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botfragger
Posts: 23
Joined: 2023-07-30 06:35

Re: G3 rifle buff proposal

Post by botfragger »

Mats391 wrote:Your proposed buff is from 4x scope to ~5x scope. With that the G3 would get close to DMR level of magnification. It would also make the scope even worse in CQB. Lastly it would not match the real life capabilities of the scope.
Well, it will not be the same as the DMR scope, as I have compared it. Still slightly worse than the DMR scope. But isn't that the point for the G3, as a battle rifle? For CQB, the non-scoped G3 should have less recoil than the scoped one, as it now has the same recoil as the scoped one and also more mags. With this, people can still have a choice for CQB battles by using the non-scoped G3. Or maybe, with a radical approach, giving the G3 scope the ability to have a second sight using iron sights, similar to the sa8, C7, and RPK rifles?. :idea: :idea:
dcm1
Posts: 117
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Re: G3 rifle buff proposal

Post by dcm1 »

How about nerfing the damage of all weapons across the board? Except for battle rifles.
botfragger
Posts: 23
Joined: 2023-07-30 06:35

Re: G3 rifle buff proposal

Post by botfragger »

dcm1 wrote:How about nerfing the damage of all weapons across the board? Except for battle rifles.



Hmm... I don't think it's a good idea to nerf all rifles besides the battle rifle. The AK-74 already has the lowest damage compared to other rifles, so nerfing it would make the AK-74 even more powerless. The best chance is to buff the G3 without adding more complex mechanics, such as reducing recoil, increasing damage, or enhancing the scope to a 5x magnifier. :D :D
mebel
Posts: 143
Joined: 2017-02-18 16:03

Re: G3 rifle buff proposal

Post by mebel »

Btw for scope zoom, maybe it would be good to use this equation:
fov = (<base_fov>) / (ln <scope_zoom> + <focus_zoom>)
Where:
<base_fov> - a default FOV that is used
<scope_zoom> - scope magnification
<focus_zoom> - extra zoom that you get when pressing shift
ln is the natural logarithm

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InfantryGamer42
Posts: 495
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Re: G3 rifle buff proposal

Post by InfantryGamer42 »

botfragger wrote:For CQB, the non-scoped G3 should have less recoil than the scoped one, as it now has the same recoil as the scoped one and also more mags
Advantage of non-scoped G3 in close combat comes down from lack off that scope. Without scope, you actually have chance to place your rounds where you want them when firing single shot, which makes G3 relatively solid in CQB, while in same time still being more then capable of fighting mid to long range fight, thanks to iron sight zoom.

There is really no point to changing recoil of non-scoped G3.
botfragger
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Re: G3 rifle buff proposal

Post by botfragger »

InfantryGamer42 wrote:Advantage of non-scoped G3 in close combat comes down from lack off that scope. Without scope, you actually have chance to place your rounds where you want them when firing single shot, which makes G3 relatively solid in CQB, while in same time still being more then capable of fighting mid to long range fight, thanks to iron sight zoom.

There is really no point to changing recoil of non-scoped G3.
Okay, but the non-scoped G3 still has worse recoil compared to other 50-damage rifles like the AK-47 and FAL. You know what? Maybe I'm wrong. Perhaps the G3 is simply the worst rifle in real life, so it's reasonable for developers to depict it as the weakest rifle to reflect reality. Consequently, we'll likely see the Non-asset MEC continuously getting destroyed in Kashan, Muttrah, and (my personal favorite) the alternate layer of Burning Sand.
:-D :-D
Frontliner
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Re: G3 rifle buff proposal

Post by Frontliner »

botfragger wrote:Okay, but the non-scoped G3 still has worse recoil compared to other 50-damage rifles like the AK-47 and FAL.
The difference between FAL and G3 is so small it's not actually something one could possibly perceive.
The AK47 rifle family deals 45 base damage due to firing a weaker cartridge. It is unable to two shot on torso if the target has body armour as opposed to both G3 and FAL being guaranteed two-shotters up until 400m + some extra distance due to a target bleeding out before a bandage can be applied.
You know what? Maybe I'm wrong. Perhaps the G3 is simply the worst rifle in real life, so it's reasonable for developers to depict it as the weakest rifle to reflect reality.
If I'm not mistaken it was K_Rivers who made these stats and I have doubts he ever held a firearm in hand much less shot one. Idiosyncracies like FN FAL and G3 having the minutest of differences sometimes slip through when toying around with the game, so I wouldn't advise you to read too much into this.
That being said, the G3 is indeed an outdated rifle and it has much greater value in the game for what I personally attribute to it and that's mostly coming from wanting to equalizing the playing field, even if the tools given are slightly different.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
botfragger
Posts: 23
Joined: 2023-07-30 06:35

Re: G3 rifle buff proposal

Post by botfragger »

Frontliner wrote:The difference between FAL and G3 is so small it's not actually something one could possibly perceive.
The AK47 rifle family deals 45 base damage due to firing a weaker cartridge. It is unable to two shot on torso if the target has body armour as opposed to both G3 and FAL being guaranteed two-shotters up until 400m + some extra distance due to a target bleeding out before a bandage can be applied.



If I'm not mistaken it was K_Rivers who made these stats and I have doubts he ever held a firearm in hand much less shot one. Idiosyncracies like FN FAL and G3 having the minutest of differences sometimes slip through when toying around with the game, so I wouldn't advise you to read too much into this.
That being said, the G3 is indeed an outdated rifle and it has much greater value in the game for what I personally attribute to it and that's mostly coming from wanting to equalizing the playing field, even if the tools given are slightly different.
Maybe the difference in recoil between the FAL and the G3 isn't much, since the FAL doesn't have a scoped version. However, even when playing without a scope, I can feel the difference. That's why I'm guessing it has less recoil. Or perhaps it's because I'm playing in 1280x1024 resolution, so I assumed that I could see the difference.



Despite G3 as a powerhouse rifle, is there any possibility of slightly buffing the weapon to match other rifles, especially the scoped G3? I'm not suggesting introducing new mechanics to the game like shift-scoping, but considering how the G3 is unmatched in certain contexts such as layers Canada or UK with their dual scoped rifle.
:p

So it's fair, I guess, to give the G3 a 5x magnifier scope, or perhaps a dual-scoped feature like the RPK. 8-)
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Mats391
PR:BF2 Lead Developer
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Re: G3 rifle buff proposal

Post by Mats391 »

mebel wrote:Btw for scope zoom, maybe it would be good to use this equation:
The equation is based on trigonometry.

Code: Select all

zoom=tan(<base_fov>/2)/tan(<scope_zoom>/2)
with <base_fov> = 1.1rad
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Frontliner
PR:BF2 Contributor
Posts: 1884
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Re: G3 rifle buff proposal

Post by Frontliner »

botfragger wrote:Maybe the difference in recoil between the FAL and the G3 isn't much, since the FAL doesn't have a scoped version. However, even when playing without a scope, I can feel the difference. That's why I'm guessing it has less recoil. Or perhaps it's because I'm playing in 1280x1024 resolution, so I assumed that I could see the difference.
Coincidentally you're correct but like I said, the difference is too low for you to possibly perceive it.
Despite G3 as a powerhouse rifle, is there any possibility of slightly buffing the weapon to match other rifles, especially the scoped G3? I'm not suggesting introducing new mechanics to the game like shift-scoping, but considering how the G3 is unmatched in certain contexts such as layers Canada or UK with their dual scoped rifle.
We are, for the most part, opposed to giving weapon and equipment stats they wouldn't ordinarily have. The Hensoldt clamp scope offers a 3x magnification. And that's why it's 3x in game. Similarly other weapons with optics feature magnifications ranging from a modest 2.8x to 4x on assault rifles to up to 12x/roughly thereabouts on our snipers depending on scope model.

Speaking about the G3 as the standard issue rifle for MEC: In the grand scheme of things there's nothing inherently wrong with either version of the G3 and this is more or less why you don't see us rushing at the behest of just everybody with a strong opinion on the matter. Skilled players already can make it work somewhat reliably in just about every situation, and that's when we know we're pretty much in a level playing field.
What you're concerned about is that its ability to two-shot everytime can be overmatched in CQB with weapons that have 2-shot potential with less recoil, a larger size magazine, better sighting options and sometimes a higher ROF. That entire package of differences/advantages however is very much intended behaviour and more or less mimics the rationale as to why just about every serious military is using a cartridge with roughly the same specifications as 5.56x45mm NATO - omitting the US' currently ongoing switch to 6.8x51mm for a moment - and how modern equipment change the outcome of firefights vs. "Ye Ol' Reliable(s)": G3, FN FAL, AK47/AKM.
We certainly don't want, say, Canada's C7 be an autowin in CQB, but it IS supposed to have an edge. The key to successfully playing is to avoid situations in which you feel nearly helpless if you can help it, and enforce situations upon the enemy in which your weapon has an advantage. Or rather, it is up to the SL to realize this and organize his squad prior to engagements to have the statistical odds stacked in his favour.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
botfragger
Posts: 23
Joined: 2023-07-30 06:35

Re: G3 rifle buff proposal

Post by botfragger »

Frontliner wrote:Coincidentally you're correct but like I said, the difference is too low for you to possibly perceive it.



We are, for the most part, opposed to giving weapon and equipment stats they wouldn't ordinarily have. The Hensoldt clamp scope offers a 3x magnification. And that's why it's 3x in game. Similarly other weapons with optics feature magnifications ranging from a modest 2.8x to 4x on assault rifles to up to 12x/roughly thereabouts on our snipers depending on scope model.

Speaking about the G3 as the standard issue rifle for MEC: In the grand scheme of things there's nothing inherently wrong with either version of the G3 and this is more or less why you don't see us rushing at the behest of just everybody with a strong opinion on the matter. Skilled players already can make it work somewhat reliably in just about every situation, and that's when we know we're pretty much in a level playing field.
What you're concerned about is that its ability to two-shot everytime can be overmatched in CQB with weapons that have 2-shot potential with less recoil, a larger size magazine, better sighting options and sometimes a higher ROF. That entire package of differences/advantages however is very much intended behaviour and more or less mimics the rationale as to why just about every serious military is using a cartridge with roughly the same specifications as 5.56x45mm NATO - omitting the US' currently ongoing switch to 6.8x51mm for a moment - and how modern equipment change the outcome of firefights vs. "Ye Ol' Reliable(s)": G3, FN FAL, AK47/AKM.
We certainly don't want, say, Canada's C7 be an autowin in CQB, but it IS supposed to have an edge. The key to successfully playing is to avoid situations in which you feel nearly helpless if you can help it, and enforce situations upon the enemy in which your weapon has an advantage. Or rather, it is up to the SL to realize this and organize his squad prior to engagements to have the statistical odds stacked in his favour.

I used to have this kind of mentality with the G3. I used to believe that it's probably a skill issue, and not practicing enough with the G3. Or maybe I'm just playing with a 300ms ping that made it harder to engage in long-range battles, where the G3 has an advantage. :sad: Until other players with low pings were also whining about the scoped G3, after the whole squad got annihilated by a solo C8 in Kashan bunker because the breacher guy died first, it's also sometimes the squad leader's fault for not demanding some of his players to use non-G3 scopes for CQB. Well, maybe at this point, we just need good asset players to carry MEC and not rely heavily on mobile infantry squads.
Frontliner
PR:BF2 Contributor
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Re: G3 rifle buff proposal

Post by Frontliner »

A ping of 300 is definately skews the perspective of how effective you actually are/can be. That's not a skill issue, don't worry ;)
Players complain about any- and everything all the damn time, the difference is that they usually don't get the results they want because of improper usage of the given tools. It's what I've been trying to tell multiple others in various different threads, you're not adhering to the game's rules and thus get punished for it. The same approach to the same situation will lead to more or less the same result. In other words: it's the approach that needs to be changed, not the tools.
I'm highly advising against this constant negative attitude, instead of being more reasonable about it. You're fixated on only having the G3 to use, whereas in actuality we're always factoring in that you have up to two GPMG-type machine guns(and argueably the best in the game) at your disposal + a DMR + a Grenade Launcher per squad. It's your job both as squad member and especially as squad leader to bring each individual weapon to contribute to the assault in a manner which has the odds stacked in your favour - like I said already - and the moment you do that, that's you're going to get the results you wanted.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
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