What you need:
- BF2 Meshviewer
- Photoshop or similar to edit and create dds files
The process is rather simple:
- Select a vehicle you want to update
- Open the bundledmesh in Meshviewer
- Identify the parts you want to change
- Open the _c.dds texture for that part
- Start painting the thermal signature
This is no way finished and more a quick POC I did for the M1A1
Open the vehicle in meshviewer and find part to edit. Click the "SpeculatLUT_pow36.dds" texture for that. It will turn the part the material applies to red
- Paint thermal signature
Ingame result:
The texture created:
Some more tips:
- Normal heat brightness is around 0.55 in the green channel, so should make your painted parts darker than that.
- If a part should be completely cold, dont make new texture, just apply "objects/common/textures/dummyblack_tis.dds" to it.
- Keep the heat texture as small as possible. 512x512 MAX, the smaller the better. These do not need high resolution. I saved the one above at 256x256.
- You can find references for heat signatures on a lot of vehicles on the steelbeasts wiki. E.g. the M1A1 http://www.steelbeasts.com/sbwiki/index ... _Signature