PR:BF2 v1.8.0.0 Changelog

The changelogs for recently released Project Reality versions
LFI
Posts: 7
Joined: 2024-07-24 00:27

Re: PR:BF2 v1.8.0.0 Changelog

Post by LFI »

Mats391 wrote:PR:BF2 v1.8.0.3 Changelog (2024/07/2 8)
[*]Neutralizing a capped flag requires minimum of 5 players
[/List]
Agree with Bastiann. I see multiple issues with this change.
1. Was there really a need? Personally I don't feel like there really was.
2. It further complicates AAS rules that are already complicated enough for most players to not fully understand them. Now you have to keep yet 1 more number and quirk in mind.
This matters all the more since we are very limited in terms of accessible visual hints in the UI.
3. It reinforces careless gameplay, aggressive playstyle without any backup fobs at defence flags.
KianaKaslana
Posts: 67
Joined: 2022-02-15 07:38

Re: PR:BF2 v1.8.0.0 Changelog

Post by KianaKaslana »

Mats391 wrote:PR:BF2 v1.8.0.3 Changelog (2024/07/2 8)


GENERAL:
  • Updated in game sounds to be deafened without affecting positional audio while dead.
  • Updated requirements to neutralize a capped flag
    • Neutralizing a capped flag requires minimum of 5 players
    • Capping a neutral flag requires minimum of 2 players
  • Reverted UAV camera controls to old system as new one caused issues with thermals.
  • Updated UAV to have 100 second longer max loiter.

COOP:
  • Bots now spawn with standard and alternative spawn menu kits by default.

SHADERS:
  • Updated vegetation to use alpha-preserved mipmaps.
  • Updated suppression to use AMD FidelityFX's vignetting.

MENU:
  • Added high-res blueberry, SL, and Commander icons (including SL vehicle numbers).
  • Added new WW2 halftrack icon.
  • Added new WW2 bomber plane icon.
  • Fixed wrong menu icons shown for passengers of vehicles.
  • Fixed Polish Honker and Skorpion jeeps not having contrast shadow.
  • Fixed Join by IP.
  • Fixed Vietnam binoculars showing laser HUD.
  • Updated WW2 fighter plane icon.
  • Updated IFV icons for more contrast to APCs.
  • Updated light, medium, and scout attack- and trans heli icons for more contrast between them.
  • Updated Chinook icon to not look like 2 helis 1 blueberry.
  • Updated stationary AAA and AT icons.
  • Updated all technical icons for more contrast against other vehicles.
  • Updated SPG technical to be more easily distinguished to other technicals.
  • Updated rifleman and marksman icons to be more distinguishable to each other.
  • Updated BRDM-2 and VN-3 icons to be more distinguishable to jeeps.

KITS:
  • Removed Rifleman AT Alt kit from German early WW2 faction.
  • Fixed Soviet Ushanka hats floating on Stalingrad.
  • Fixed Chechen and Militia 90 having no TNT on engineer.

SOUNDS:
  • Updated sounds of PTRS-41.

VEHICLES:
  • Added new BRDM command post for Chechen and Militia 90.
  • Fixed Trucks slightly moving without a driver.
  • Fixed feet of Russian 1990 soldiers clipping into transport truck floor.
  • Fixed issue of not being able to request kits from WW2 vehicle depot.
  • Fixed various land vehicles critical and water damage rate not being consistent.
  • Reduced the speed of Sampan boat.

WEAPONS:
  • Fixed grenades and smokes disappearing briefly when thrown.
  • Fixed unable to set sights using the Menusar UGL.
  • Fixed time travelling DP27 on Stalingrad.
  • Updated RPG43 model.

LEVELS:
  • Adak:
    • General: Fixed vehicles taking damage while driving.
  • Battle of Kerch:
    • General: Added new loading soundtrack.
    • General: Updated flag names to be more historically accurate.
    • AAS64: Added 2 minute delay to Soviet logistics trucks.
    • AAS64: Increased spawn delay on Soviet BA6 to 10 minutes.
    • AAS64: Increased spawn delay on Soviet BT-7 to 15 minutes.
    • AAS32: Removed invisible teleport to trenches.
    • AAS32: Fixed Soviet artillery only spawning when Trenches flag is captured. Soviets should now have 10min artillery from the start of round.
  • Grostok:
    • General: Improved fps.
    • General: Fixed deployables having desert texture.
    • INS64: Removed misplaced caches in field.
    • INS64: Removed one BMP-2 for Russia.
  • Krivaja Valley:
    • General: Fixed deployables having desert texture.
  • Pavlovsk Bay:
    • General: Fixed wrong texture on naval base sign.
  • Road to Damascus:
    • General: Fixed minimap having wrong grid scale.
  • Stalingrad:
    • AAS32: Added linear bleed instead of exponential.
    • AAS32: Increased German tickets by 60.
  • Stalingrad Summer:
    • AAS32: Added linear bleed instead of exponential.
    • AAS32: Increased Soviet tickets by 60.
When do we add more WWII weapons?
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GabryelFOX
Posts: 13
Joined: 2023-03-18 18:55
Location: 9 Tin Lung Rd, Tin Shui Wai, Hong Kong

Re: PR:BF2 v1.8.0.0 Changelog

Post by GabryelFOX »

For now it's beautiful.
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Mats391
PR:BF2 Lead Developer
Posts: 7605
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.8.0.0 Changelog

Post by Mats391 »

PR:BF2 v1.8.0.4 Changelog (2024/08/01)


GENERAL:
  • Fixed crashes related to Spanish localization.
  • Fixed UAV flying too low.
  • Fixed crash related to WW2 Soviet AT kits.
MENU:
  • Updated infantry map icons to be smaller.
  • Updated font on squad leader map icons.
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Mineral: TIL that Wire-guided missiles actually use wire
Bonvi
Posts: 61
Joined: 2017-02-20 14:22

Re: PR:BF2 v1.8.0.0 Changelog

Post by Bonvi »

Mats391 wrote:PR:BF2 v1.8.0.3 Changelog (2024/07/2 8)
Neutralizing a capped flag requires minimum of 5 players
This will increase the number of stalemate games which is already too high.
TyrantSlayer
Posts: 38
Joined: 2018-06-25 12:45

Re: PR:BF2 v1.8.0.0 Changelog

Post by TyrantSlayer »

I'm curious about why and how the Spanish bug, lol what was it about exactly? if I can know.
sleb
Posts: 2
Joined: 2023-12-07 06:42

Re: PR:BF2 v1.8.0.0 Changelog

Post by sleb »

I was hoping this hotfix would fix the Ins bug on Linux servers. Oh well.
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bad_nade
Support Technician
Posts: 1335
Joined: 2008-04-06 18:26
Location: Finland

Re: PR:BF2 v1.8.0.0 Changelog

Post by bad_nade »

TyrantSlayer wrote:I'm curious about why and how the Spanish bug, lol what was it about exactly? if I can know.
Just wrong encoding. Game engine requires UTF-16 Little Endian encoding for localization files but the "broken" files were encoded in UTF-8.
lulifz
Posts: 3
Joined: 2022-04-09 17:18

Re: PR:BF2 v1.8.0.0 Changelog

Post by lulifz »

Amazing update! fixed the 2 main concerning things of the previus update 1.8.0.3 (big blueberries and spanish launcher crash).
anyways theres a bug with wounded deafness, I can still hear the ambient sounds.
KianaKaslana
Posts: 67
Joined: 2022-02-15 07:38

Re: PR:BF2 v1.8.0.0 Changelog

Post by KianaKaslana »

I'm curious about why and how the Chinese bug, lol what was it about exactly? if I can know.
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