100% this.Multi wrote:I don't quite get this argument or why this is wrong, IMO If someone was distant enough for his squadmates to not know what killed him, why should they verbally know at all? You have smoke grenades, supressive fire, binoculars and dragging to succesfully take someone out of a dangerous area and revive them, use those tools, questions like "Is it safe to revive? Where did it come from?" should be assesed by the squadmates, not someone who's killed
Arguments against any deafness at all because it makes reviving harder/hinders teamwork are pretty flimsy.
On the contrary it encourages teamwork. You actually need to approach dangerous situations where people are going down in a thought out, coordinated manner, instead of relying on the previous "human listening posts" that wounded players used to be.
This goes both ways as well. You can now ambush enemies and hold good firing positions without it being given up to the enemy by fallen enemies telling their team mates the moment you're moving, reloading, healing etc.
The concept is definitely an improvement to both gameplay and realism. The only issue is simply one of not hurting immersion and fun in the process too severely ie. the abrupt/disorientating deafness currently experienced.