Aircraft weaponry cosmetic and localisation changes

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SShadowFox
Posts: 1085
Joined: 2012-01-25 21:35

Aircraft weaponry cosmetic and localisation changes

Post by SShadowFox »

I want to suggest some minor detail changes to PR's aircraft armament.

Firstly, the names for Russian missiles. Right now PR uses the NATO reporting names for some Russian missiles, which makes no sense and is kinda inconsistent. Some planes such as the Su-25 variants use the R-60M which is correctly labeled in the HUD as a R-60M, but the Mig-29 and Su-27 variants for both Russia and MEC use NATO reporting names for their missiles, the R-73 (labeled as the AA-11) and the R-27 (labeled as the AA-10), not to mention that all air-to-ground armament in those aircraft also use their original designations, rather than the NATO one. So those missiles should also get their names changed to their original Russian designation to be more accurate (why would a Russian plane flown by a Russian pilot have NATO terminology for their own missiles?).

My second point is regarding the weapons displayed in the aircraft models. I think they should be made to be a more accurate representation of the aircraft's capabilities. Right now some aircraft still have the models of laser-guided bombs on them despite there not being any laser-guided bombs (besides those on 2-seated jets) ever since CCIP was added. Right now on the NATO side, only the A-10 and one Canadian F-18 variant correctly display dumb bombs rather than guided bombs. Basically, those things were changed on the code but no one ever bothered to change the models to reflect those changes.

Another inconsistency is that some aircraft display models of bombs much bigger than what they actually carry, like the British Eurofighter and Tornado having the models of 2000lb bombs attached to them, which as far as I'm aware only the German Tornado actually carries in-game. Most planes also seem to carry 1000lb bombs according to their model, but the damage radius seems to be the same as the 500lb bombs carried by the A-10.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Arab
PR:BF2 Developer
Posts: 2839
Joined: 2012-05-18 03:37

Re: Aircraft weaponry cosmetic and localisation changes

Post by Arab »

Thanks for the suggestion.

1st issue got fixed now.

2nd issue - yes, the laser-guided bomb hud leftovers which is represented by a square. Will try to work on it.

3rd issue - aircraft bomb models are placeholder, but no one created a redmine issue so we kind of forgot.
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SShadowFox
Posts: 1085
Joined: 2012-01-25 21:35

Re: Aircraft weaponry cosmetic and localisation changes

Post by SShadowFox »

My second point actually ties in on the third one, it's a bomb model thing.

I don't think the laser square should be removed as most aircraft can see laser target markers on their HUD even if they're not carrying laser-guided weaponry in real life. I think it should be maintained as is in order to facilitate target acquisition, especially for blind people such as myself who can't spot shit without the help of a massive marker :P
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Arab
PR:BF2 Developer
Posts: 2839
Joined: 2012-05-18 03:37

Re: Aircraft weaponry cosmetic and localisation changes

Post by Arab »

Ah yep. Got confused with the helicopter hud.
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CAS_ual_TY
PR:BF2 Contributor
Posts: 910
Joined: 2016-01-04 12:30

Re: Aircraft weaponry cosmetic and localisation changes

Post by CAS_ual_TY »

I think this topic goes further, however.

Why is the Su-27 called "Su-27 Flanker". This is also from NATO perspective. It should be called "Sukhoi Su-27". This goes on for pretty much all opfor planes.
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