Alliance

Player feedback for all Project Reality: Battlefield 2 servers.
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Hulsey1
Posts: 1
Joined: 2024-12-02 17:53

Alliance

Post by Hulsey1 »




Vision

Enhance Quality

Encourage clan squads to include public players in their activities to mentor them and help them develop their skills. This approach supports a sustainable community by building a new generation of capable PR players.

Unit-Centered Community

Make this platform a hub where units and clans can organize, share resources, and connect with new members. Simplifying the process of joining or applying helps create an inclusive and collaborative community.

Transparency and Fairness

Ensure fair treatment for everyone by making reports and bans more transparent and accessible. Public accountability fosters trust and mutual respect within the community.

Flexible Responsibility

Let units and individuals decide their level of involvement. Members can take on leadership roles and help manage the community, or simply join teamwork nights to contribute without added responsibilities.



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Grump/Gump.45
Posts: 490
Joined: 2018-12-15 21:35

Re: Alliance

Post by Grump/Gump.45 »

Great server so far, but you know how things deteriorate. Trolls will kill the server because they do toxic things they shouldn't get banned and then do illicit stuff to the server.

They need an alternative, the thoughts in their brain lead them to troll. They need the "1 man per cover, 1 man hit per RPG, 1 bullet per square inch suppression into bushes" stuff, the scary stuff in my mind I do.

But also to know they can play dead, climb trees, troll the enemy tactically.

Rather than these people doing things that damage their team, instruction in multiple languages will give them instant change.

So many people don't know this games potential and they have to play it on your server, keep them informed, keep their minds growing with an option for alternative and they will be less likely to troll

Give them better thoughts, program them to learn the intensity so they change as people through instruction, rather than just punishment. Hearing it without a frustrated tone.

Make your server stand out tactically, the way I do, people get annoyed at how much I say my things, it needs to be written in the game as reminder.

Feel free to adopt, "1 man per piece of cover, 1 man hit per RPG (tank shell/mortar/etc) spread formation. Pre-fire, preventative fire as you clear angles in close combat, overkill."

"Sweep and double sweep suppression 1 bullet per square inch suppression aimed at the height of a man into bushes, concealment or snapping bullet sounds past cover.

"1 crate = 125 grenades for self defense in bushes."

"Scan aggressively, eye level with your cover and target zone, show only your head. Play peek a boo with the enemy. Mind is the greatest weapon".

Also the climbing trees and playing dead thing, anything else psychologically tactically risky but tormenting for the enemies heart rate, shock and awe, paralysis, left shaken. Anything like that I also do.

Fun stuff, great stuff, satisfying, horrifying, paranoia and PTSD inducing "Zuh zuh zuh zuh ZOMBIE !!". I try not to die, only play dead.

My whole little tactical poem briefing many skills into short instructional phrases. So your server stays looking and playing like a MICHAEL BAY movie directed server for infantry and assets laying down the pain. Lots of tracers, lots of noise, unlimited ammo in main.

Shabz was very into my tactics, my first day in "The Pit", I was under the kind of bullet and RPG storm I usually make on Fallujah. It didn't last, multiple reasons, admins become hated by the kind of toxic brains they have to police up and correct behaviors.

Your "Alliance" server promotion pop up as we play, no complaints about, maybe just keep it to one line as it is, the small orange letter. Also include in sequence parts of the poem.

So people see it, improve players, get some new neuronal growth from learning. A foundation for tactical creative minds, creative flexible starting standards.

In multiple languages. At least the "1 man hit per RPG formation, 1 man per bush, 1 man per cover". Its like making a whole new game, not your average varying skill and knowledge of player arcade FPS, put some standard method to the madness everyone can know and focus on, so they grow instead of being a troll.

Its not about me, its about the message, its about the effect it has on the game. I am here for your growth, as you can see in documents of my research of everything in existence showing you proper documents.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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