A year in the SP bidnezz

Insights into the development of Project Reality.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

A year in the SP bidnezz

Post by Outlawz7 »

As of 5 minutes ago I finally finished another map setup for PRSP and sent it into the oven where it will bake at 50% CPU usage over the next few days. :goodvibes

The setup was painstaking and I forgot when I last shut down my PC, a bunch of tests, making dummy statics to replace troubled objects and imports and crashing went on literally 24/7 the past week and I'm glad it's over, though I may be speaking too soon. I find anything that I work on likes to prove me wrong at least once during production.:tired:

This latest adventure and the fact I've been bumped to developer earlier this month (and also the fact that I don't have my own dev blog yet made me fell inadequate) got me slightly nostalgic, so I went back and found this from July last year.

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Yeah, that's my first SP supported map, Battle for Qinling.
That same layout is still in PR a year later which sounds cute, but I'd like to ruin the moment by telling you all that a full-sized SP support for the map was made and existed, but shipped itself with a load of issues that I had no experience with at the time and therefore it was never finished.

However not too long after that the 0.9 development cycle brought in new maps to deflower and I built up loads of experience with them and I laugh at myself now when I read the old Qinling development thread and see all the issues that frustrated me to no end, but can now solve them for laughs before moving onto more serious stuff. 8-)

I'll you leave with this screenshot of my work folder, I deleted maybe only one or two map directories ever since I started and a nice little family of 19 maps I created or finished off for someone else gathered there, though I must add in that almost all PR maps were done at least twice, as I said at start; anything that I work on likes to prove me wrong at least once during production.

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P.S. One of these is the one I'm working on right now, whoever guesses it gets a cookie. ;)
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Farks
Posts: 2069
Joined: 2007-01-20 00:08

Post by Farks »

Fake and gay.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Post by Smegburt_funkledink »

You might now have your special little Dev blog but you're still our little [R-Nub] :p

You're very devicated, GJ chap.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

Post by Spyker2041 »

My map "operation spark" is in there wooooo!! Gratz on a year of awesome work Outlawz!
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Take a look at my custom PRSP Maps --> Click Here
Take a look at my gameplay vids --> Click Here
Sgt.BountyOrig
Posts: 656
Joined: 2009-02-22 18:12

Post by Sgt.BountyOrig »

F...F...Full Sized Qinling S...S...SinglePlayer?

And your working on CP_Abadan ;)
[NO] Bounty
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Post by dtacs »

CP Abadan for the PSC?
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Post by Elektro »

Candybay
Dougalachi
Posts: 346
Joined: 2008-03-24 18:34

Post by Dougalachi »

op_ocean? I don't keep track of SP developments very closely.
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

Looking cool Outlawz

It's definitely not CP Abadan for the PSC, I think I'd know about it ;)
[R-CON]creepin - "because on the internet 0=1"
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Post by PatrickLA_CA »

Fallujah?Coop, my favourite coop map
In-game: Cobra-PR
usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Post by usmcguy »

fallujah? now that would be awesome..
3===SPECTER===3
Posts: 831
Joined: 2007-05-05 01:13

Post by 3===SPECTER===3 »

Are those all for PR? If so thats very good, because I was sad to see a decrease in maps when .9 came out
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Tim270
PR:BF2 Developer
Posts: 5165
Joined: 2009-02-28 20:05

Post by Tim270 »

Ohh I hope CP_Abadan comes back!
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Nobody guessed the right one yet, but a hint: it is one of the official PR maps.
3===SPECTER===3;bt5007 wrote:Are those all for PR?
Forgot to clarify, not all of those are for PR, as Spyker pointed out op_spark is actually one of his maps&navmeshes, I just fixed and finished it for him.

Four of those are are navmeshes for my custom vBF2 maps and a full sized mesh for one of the vBF2 maps:

Ghost Town For Bf2 - Official BF Editor Forums

Warlord Aftermath - Official BF Editor Forums

Great Wall 64P Sp - Official BF Editor Forums

Candy Bay - Official BF Editor Forums

[map]operation Ocean - Official BF Editor Forums
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usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Post by usmcguy »

karbala or silent eagle?
theflidgeface
Posts: 273
Joined: 2008-12-18 05:09

Post by theflidgeface »

lookin good, and i say cp_abadan

The M15A3, weapon of the future

Semper Fi
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Post by HughJass »

thumbs up for "bidnezz"
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Ekalb
Posts: 16
Joined: 2009-06-21 12:39

Post by Ekalb »

SP support for Beiruit?

Would be awesome, don't think I've ever had a proper game on it
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Post by BroCop »

its Gaza or Vacant
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usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Post by usmcguy »

will fallujah,karbala and helmand be navmeshed?
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