Sangin - its getting there

Insights into the development of Project Reality.
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Sangin - its getting there

Post by Dr Rank »

Hey everyone, apologies for the lack of updates on Sangin. As ever I have been working hard to get this map out to you guys as soon as possible (work/life permitting). Thankfully I'm now getting close to the final stages, although I still have a lot of work to do on it before we hit release. A massive thanks has to be said to Rhino for his on going support for me on this project; for the last few months he has been working solely to produce statics/vegetation that I need to finish the map. Without him the map just would not be happening, so make sure you give him some lurv next time you see him about ;)

Right, where am I now with it? Well, I finished roughing out the Green Zone at the beginning of January this year. Since then my main focus has been on optimising the map to ensure it performs as well as it possibly can for minimal to no cost to visuals. To that extent I have replaced, by hand, thousands of trees and hedgerows. Basically the way the bf2 engine works means that the more objects you have in the map the worse it will perform. Logical, yeah, BUT if you take say six trees, so six individual objects, weld them together and export them as one object and then put that one object in, despite having the same number of polys as six individual objects the engine will handle it a lot better. Now if I'd known this earlier in the development of the map, I probably wouldn't have put 2 hedgerows down for every strip of hedgerow to make it thicker but would have asked someone to make me a new one (which Rhino has now done). So in order to maximise performance I have had to, by hand, replace thousands of pieces of hedgerow :-?

Anyway, I've now replaced most of the hedgerow I will hopefully have to replace and replaced all the shrublines bar one. I am currently in the process of tweaking all of the fields, after which I will go through the map and replace a load more trees I've used as bits of shrub to break up hedge lines etc. Once that's done I'll do Bastion, sort out the surrounding terrain, and tweak bits and pieces then do the compounds and detailing.

Here's the minimap taken at the beginning of the year before tweaking, some stuff have changed but most of it wouldn't be noticeable in the minimap anyway since the majority of the work has involved replacing objects (certainly a contender for the most boring job in the world XD):

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Here are a few more in game shots:

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Farks
Posts: 2069
Joined: 2007-01-20 00:08

Post by Farks »

Epic, epic, epic!
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Post by motherdear »

I can tell you that the map will bring you some of the best gameplay in PR to date :) Since we actually had a go at it, at the lulworth lan last year :D
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Post by Elektro »

Dr Rank

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X1 Spriggan
Retired PR Developer
Posts: 427
Joined: 2007-08-31 04:24

Post by X1 Spriggan »

Not enough plants..

[17:21] Falkun: im making spaghetti
[17:21] Falkun: lal
[17:22] Falkun: i'll put some in an envelope for you
Reddeath
Posts: 308
Joined: 2010-03-02 01:39

Post by Reddeath »

That looks so damn real and natural I cant wait for this.
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Ingame: # SuperBagel
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Post by AfterDune »

PURE SEX! 8)

Me luv you, Ranky :p
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Post by Redamare »

:D when i saw this i started laughing because SANGIN!?!? i though that idea died Years ago ahah i guess its still up and going well :P yeah i would agree that the Right people know how to Tweak this game to its fullest potential lol . . looks the same to say the least but HEY true beauty is nothing to be rushed lolol .. i wouldnt mind if it took another year or so to complete since its been one of those things..... i still find it fishy that this update came out 5 days after April fools :P HMM we all remember the LAST TIME Sangin was "Test released"

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Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Post by Mj Pain »

OMG! its just like home.
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mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Post by mockingbird0901 »

Looking good.
Will the entire map be used, or is it like Kokan, where some of it is out of bounds?
And its 2x2 km right? :)
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein
Volens et potens

Tema567 just might be my new hero
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Nitneuc
Posts: 490
Joined: 2007-09-16 08:39

Post by Nitneuc »

Is it a new camo pattern on the last screenshot ? I can't remember it in current release.
Many thanks to everyone involved in the making of the best videogaming experience ever !
Claymore
Posts: 340
Joined: 2008-07-15 17:48

Post by Claymore »

Awesome looking map. Too bad the BF2 engine is so picky but I am sure the result will be worth it :-)
8)
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Post by TheComedian »

Nitneuc;bt6185 wrote:Is it a new camo pattern on the last screenshot ? I can't remember it in current release.
It's the same from Al Basrah.

Finally, a map no sniper will like.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic52084_1.gif[/img]
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

Thanks everyone =) mockingbird0901 Its a 4km map i.e. Kashan sized, and its all pretty much 'in bounds' :)
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Ghost Wolfe
Posts: 341
Joined: 2010-01-29 03:45

Post by Ghost Wolfe »

Looks epic and can't wait to play it...lol at the second in-game screenshot. Chinook flying off in the distance!
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Post by Rezza »

Dr Rank thanks for the update a long awaited map. Its really fine to see it in the making. Can't Wait to Fire that RPG 7 from the Bushes.
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Post by Scot »

Looks boss mate!
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Post by =Romagnolo= »

I am going to have a heart attack playing in this map with 128 players.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
saXoni
Posts: 4177
Joined: 2010-10-17 21:20

Post by saXoni »

Will there be CAS? :- D
Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Post by Zulnex »

Looks fantastic. Can't wait till release.
Keep up the outstanding work mate.
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