Extended Commander Icons by Bahiakof

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Arab
PR:BF2 Developer
Posts: 2880
Joined: 2012-05-18 03:37

Extended Commander Icons by Bahiakof

Post by Arab »

Hello and welcome to a Project Reality devblog.

Today, part of a new feature for PR v1.7.5 will be about Extended Commander Icons.

Creator and Coder: Bahiakof
Implemented with edits by: [R-DEV]Arab



The Commander GUI needed much love as it hasn't been updated for a long time.

One of the modders from the community, Bahiakof created a concept to allow more icons in the Commander Menu.

Original Thread:
https://www.realitymod.com/forum/showth ... p?t=144203

This update will remove the build, observe and demolish squad orders and replaces it with static, map placed markers.

The new icons that will show are:
  • Build FOB (Forward Outpost Base)
  • Build Mortar
  • Build Minefield
  • Squad 1 - 9 icons, to assign objectives.
  • Request Demolitions
  • Request Recon
  • Request Sniper
  • Spotted Saboteur
  • Spotted Friendly and Enemy Supply
  • Spotted Friendly Mortar
This, along with implemented fixes like using right-click to zoom for UAV, using comma rose to switch between thermals instead of using number 2 and upcoming visual updates will improve the ability to commandeer on the battlefield.

That'll be all for today. I hope you all have a good day.
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Stachelhoff
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Joined: 2020-04-18 07:10

Post by Stachelhoff »

Fantastic stuff as always!
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Post by sweedensniiperr »

why not officially posted yet?
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Arab
PR:BF2 Developer
Posts: 2880
Joined: 2012-05-18 03:37

Post by Arab »

sweedensniiperr;bt12222 wrote:why not officially posted yet?
Ah, forgot to post it in the PR Dev Blogs thread. It's been fixed :P
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captainfuture
PR:BF2 QA Tester
Posts: 84
Joined: 2010-10-21 00:36

Post by captainfuture »

Sounds very useful. It will motivate players visually to do stuff, even if there squadleader is silent/idle/etc...
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Mdx00
Posts: 62
Joined: 2019-10-02 23:19

Post by Mdx00 »

I will try more to be a commander with this new stuff, well done!
Bonvi
Posts: 62
Joined: 2017-02-20 14:22

Post by Bonvi »

Thank you guys. This is gonna be godsent. Especially the blue mortar and the blue crate. The number markers and a fob request are amazing additions also.
The "saboteur spotted" is another good idea, as a way of communicating "mines here somewhere". I hope it won't have a disappear timer.

But we're also gonna need a blue ATGM tripod. If you reach your tow limit because you can't find the one someone built and abandoned, that can really mess up your game plan.
Arab
PR:BF2 Developer
Posts: 2880
Joined: 2012-05-18 03:37

Post by Arab »

Bonvi;bt12238 wrote:Thank you guys. This is gonna be godsent. Especially the blue mortar and the blue crate. The number markers and a fob request are amazing additions also.
The "saboteur spotted" is another good idea, as a way of communicating "mines here somewhere". I hope it won't have a disappear timer.

But we're also gonna need a blue ATGM tripod. If you reach your tow limit because you can't find the one someone built and abandoned, that can really mess up your game plan.
True. Will add that in.

Edit: Done
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VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Post by VTRaptor »

I somehow missed this.

Can you give commander the ability to put markers from UAV based on where he's pointing at? Not only would it be much less confusing to mark things when spotting, but is also how it works with IRL drones.
bahiakof
Posts: 169
Joined: 2008-04-22 22:10

Post by bahiakof »

Hello friends!!

I thank [R-DEV]Arab for his interest in working on this project.

This commander tool will be very useful for creating missions/objectives for leaders to complete, especially in events.

The work was great!! Congratulations!!!
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