What happened to all the fun people who use to play this game?

General discussion of the Project Reality: BF2 modification.
dcm2
Posts: 11
Joined: 2024-12-03 04:58

What happened to all the fun people who use to play this game?

Post by dcm2 »

Where is everybody? Where have all the fun people gone? When I check prspy, nobody I know is on. I cant find anyone on steam either.
RA::LUNG
Posts: 72
Joined: 2008-03-09 15:39

Re: What happened to all the fun people who use to play this game?

Post by RA::LUNG »

I'm back 8-) :twisted:
dcm2
Posts: 11
Joined: 2024-12-03 04:58

Re: What happened to all the fun people who use to play this game?

Post by dcm2 »

RA::LUNG wrote: 2025-01-02 04:01 I'm back 8-) :twisted:
I have no idea who you are
Grump/Gump.45
Posts: 518
Joined: 2018-12-15 21:35

Re: What happened to all the fun people who use to play this game?

Post by Grump/Gump.45 »

You have to make people be fun by teaching. Fun in this game is defined by tactical creativeness and skill level. Otherwise its just 2 teams throwing themselves pretty aimlessly at each other with slight lone wolfing or full on lone wolfing. Falling back into old habits I tried to break over the years.

Intensity, it comes from survival and prolonged fire fights.. A bullet storm.

If you want players to play in a way that is more fun, its the 1 man per piece of cover with bullet storm encouragement instructions. You must put in the work and drill the instructions, even just 5 aspects of it. Be the booby trap as a unit, scan aggressively.

Turn the bullet storm on and off, max out super FOB assets. What does PR have that makes it fun? What can you do in the game?

You are given objectives in the game, too much "Squad leader, what are we going to do?" questions going on and not "Squad leader, how will we get the objective?"... We will survive to minimize friendly casualties and maximize control of enemy by...


"1 man per piece of cover/concealmeant, move cover to cover, in view of each other to save each other, 1 man hit per tank shell (RPG, mortar, etc) spread formation. Scan aggressively, be eye level with your cover, your weapon sights and target zone, show no more than your head."

For suppression "Sweep and double sweep deep aimed at the height of a man, sending bullets trajectory as deep as you can, 1 bullet per square inch. Preventative fire, suppression, fire superiority, pre-fire." (1 bullet per square inch with double tap on the sweep back)

"Divide the enemy fire and attention between each other, distract by being seen, firing, using friendly as bait and being bait yourself. Take cover, dodge incoming fire, waste the enemy time, attention and ammo, bring enemy attention away from other friendly"

---------------------------------------------------------------------------------------------------------------------
"1 hombre por pieza de cobertura/ocultamiento, muévase de cobertura en cobertura, a la vista unos de otros para salvarse mutuamente, 1 hombre golpeado por cada proyectil de tanque (RPG, mortero, etc.) en formación extendida. Escanee agresivamente, esté al nivel de los ojos con su cobertura. , las miras de tus armas y la zona objetivo no muestran más que tu cabeza."

Para supresión "Barrido y doble barrido profundo dirigido a la altura de un hombre, enviando la trayectoria de las balas lo más profundo posible, 1 bala por pulgada cuadrada. Fuego preventivo, supresión, superioridad del fuego, pre-fuego". (1 bala por pulgada cuadrada con doble toque en el barrido hacia atrás)

"Dividir el fuego y la atención del enemigo entre sí, distraerse siendo visto, disparando, usando amigos como cebo y siendo cebo usted mismo. Cúbrase, esquive el fuego entrante, haga perder el tiempo, la atención y la munición del enemigo, desvíe la atención del enemigo de otros amigos. "

-------------------------------------------------------------------------------------------------------------------

«один человек на укрытие/маскировку означает, перемещайтесь от укрытия к укрытию, на виду друг у друга, чтобы спасти друг друга, 1 попадание на каждый танковый снаряд (РПГ, миномет и т. д.) разбрасывает строй. Сканируйте агрессивно, будьте на уровне глаз с укрытием». , прицелы вашего оружия и зона прицеливания не показывают ничего, кроме вашей головы».

Для подавления «Размах и двойной проход по глубине, направленный на рост человека, посылая пули по траектории как можно глубже, 1 пуля на квадратный дюйм. Превентивный огонь, подавление, огневое превосходство, предварительный огонь». (1 пуля на квадратный дюйм при двойном постукивании по стреловидности назад)

«Разделяйте огонь и внимание противника между собой, отвлекайте внимание, будучи замеченными, стреляйте, используйте дружественных в качестве приманки и сами будьте приманкой. Укрывайтесь, уклоняйтесь от входящего огня, тратьте время, внимание и боеприпасы врага, отвлекайте внимание врага от других дружественных "
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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Catmouse
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Re: What happened to all the fun people who use to play this game?

Post by Catmouse »

dcm2 wrote: 2025-01-02 02:39 Where is everybody? Where have all the fun people gone? When I check prspy, nobody I know is on. I cant find anyone on steam either.
Doom and gloom, like the character of many of your other posts.

Not worth much commenting on other than say this:

Quite the contrary, Project Reality is at a local high of quality games and players, with old names coming back and solid server moderation back on track for the EU zone with the new Alliance server. Great games to be had!
dcm2
Posts: 11
Joined: 2024-12-03 04:58

Re: What happened to all the fun people who use to play this game?

Post by dcm2 »

Catmouse wrote: 2025-01-03 22:53
Doom and gloom, like the character of many of your other posts.
Not my fault you make me depressed.

Catmouse wrote: 2025-01-03 22:53
Not worth much commenting on other than say this:

Quite the contrary, Project Reality is at a local high of quality games and players, with old names coming back and solid server moderation back on track for the EU zone with the new Alliance server. Great games to be had!
Even on my alt accounts I dont get good games.
Arab
PR:BF2 Developer
Posts: 2890
Joined: 2012-05-18 03:37

Re: What happened to all the fun people who use to play this game?

Post by Arab »

No personal attacks. Don't make me give out infractions. Behave.
dcm2 wrote: 2025-01-04 01:56
Catmouse wrote: 2025-01-03 22:53
Doom and gloom, like the character of many of your other posts.
Not my fault you make me depressed.
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trannie
Posts: 1
Joined: 2025-01-08 01:39

Re: What happened to all the fun people who use to play this game?

Post by trannie »

dcm2 wrote: 2025-01-02 02:39 Where is everybody? Where have all the fun people gone? When I check prspy, nobody I know is on. I cant find anyone on steam either. bitlife
Now, if you turn on PR, you will only see servers with poor quality or full of unserious players. Unlike before, people now seem to just come here to relieve stress, not with the same passion as before. PR has lost its essence due to a lack of organization and team spirit. Maybe people have moved on to newer and more interesting games, and PR has quietly faded into oblivion.
Grump/Gump.45
Posts: 518
Joined: 2018-12-15 21:35

Re: What happened to all the fun people who use to play this game?

Post by Grump/Gump.45 »

trannie wrote: 2025-01-08 01:43
dcm2 wrote: 2025-01-02 02:39 Where is everybody? Where have all the fun people gone? When I check prspy, nobody I know is on. I cant find anyone on steam either. bitlife
Now, if you turn on PR, you will only see servers with poor quality or full of unserious players. Unlike before, people now seem to just come here to relieve stress, not with the same passion as before. PR has lost its essence due to a lack of organization and team spirit. Maybe people have moved on to newer and more interesting games, and PR has quietly faded into oblivion.
Its because YOU have to teach them, players develop themselves or each other at the pace they are learning. Speed up their minds. Many things like this you can say. It takes 30 seconds to explain grazing fire, why to shoot randomly into bushes at the height of a man. You might hit enemy.

Fun players = Smart players. Fun = Michael Bay movie simulation with explosions and action... Not Call of Duty randomness unskilled chaos, only firing when you actually see the enemy available to be shot. Very boring, I like them to feel horror and stuck from suppression.

"1 man per piece of cover/concealmeant, move cover to cover, in view of each other to save each other, 1 man hit per tank shell (RPG, mortar, etc) spread formation. Scan aggressively, be eye level with your cover, your weapon sights and target zone, show no more than your head."

For suppression "Sweep and double sweep deep aimed at the height of a man, sending bullets trajectory as deep as you can, 1 bullet per square inch. Preventative fire, suppression, fire superiority, pre-fire." (1 bullet per square inch with double tap on the sweep back)

"Divide the enemy fire and attention between each other, distract by being seen, firing, using friendly as bait and being bait yourself. Take cover, dodge incoming fire, waste the enemy time, attention and ammo, bring enemy attention away from other friendly"

---------------------------------------------------------------------------------------------------------------------
"1 hombre por pieza de cobertura/ocultamiento, muévase de cobertura en cobertura, a la vista unos de otros para salvarse mutuamente, 1 hombre golpeado por cada proyectil de tanque (RPG, mortero, etc.) en formación extendida. Escanee agresivamente, esté al nivel de los ojos con su cobertura. , las miras de tus armas y la zona objetivo no muestran más que tu cabeza."

Para supresión "Barrido y doble barrido profundo dirigido a la altura de un hombre, enviando la trayectoria de las balas lo más profundo posible, 1 bala por pulgada cuadrada. Fuego preventivo, supresión, superioridad del fuego, pre-fuego". (1 bala por pulgada cuadrada con doble toque en el barrido hacia atrás)

"Dividir el fuego y la atención del enemigo entre sí, distraerse siendo visto, disparando, usando amigos como cebo y siendo cebo usted mismo. Cúbrase, esquive el fuego entrante, haga perder el tiempo, la atención y la munición del enemigo, desvíe la atención del enemigo de otros amigos. "

-------------------------------------------------------------------------------------------------------------------

«один человек на укрытие/маскировку означает, перемещайтесь от укрытия к укрытию, на виду друг у друга, чтобы спасти друг друга, 1 попадание на каждый танковый снаряд (РПГ, миномет и т. д.) разбрасывает строй. Сканируйте агрессивно, будьте на уровне глаз с укрытием». , прицелы вашего оружия и зона прицеливания не показывают ничего, кроме вашей головы».

Для подавления «Размах и двойной проход по глубине, направленный на рост человека, посылая пули по траектории как можно глубже, 1 пуля на квадратный дюйм. Превентивный огонь, подавление, огневое превосходство, предварительный огонь». (1 пуля на квадратный дюйм при двойном постукивании по стреловидности назад)

«Разделяйте огонь и внимание противника между собой, отвлекайте внимание, будучи замеченными, стреляйте, используйте дружественных в качестве приманки и сами будьте приманкой. Укрывайтесь, уклоняйтесь от входящего огня, тратьте время, внимание и боеприпасы врага, отвлекайте внимание врага от других дружественных "
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
TalonOneOne
Posts: 1
Joined: 2024-12-09 16:25

Re: What happened to all the fun people who use to play this game?

Post by TalonOneOne »

IVe seen many on... no one seems to want to populate the US servers anymore... they just get on the ESP ones
dcm2
Posts: 11
Joined: 2024-12-03 04:58

Re: What happened to all the fun people who use to play this game?

Post by dcm2 »

Arab wrote: 2025-01-07 04:07 No personal attacks. Don't make me give out infractions. Behave.
Lol ok mr reddit mod.
trannie wrote: 2025-01-08 01:43 Now, if you turn on PR, you will only see servers with poor quality or full of unserious players. Unlike before, people now seem to just come here to relieve stress, not with the same passion as before. PR has lost its essence due to a lack of organization and team spirit. Maybe people have moved on to newer and more interesting games, and PR has quietly faded into oblivion.
I come to relieve stress too. Dont mean I wont work with my team to have a good game. I think that PR is just getting too old now. Mostly because of the graphical fidelity and lack of quality of life features. And the player fatigue which results.

I hate it when good games, lose their best players. For online games, the players are just as much of a draw to the game as the game itself. Back when I still had bf2 and cod4 servers and you could check who was on what server. When certain players came on, the servers filled up. Even on off peak hours. Because some people were just so fun to play with/against.
TalonOneOne wrote: 2025-01-08 14:50 IVe seen many on... no one seems to want to populate the US servers anymore... they just get on the ESP ones
My ping is too high on south american servers. And there's the language barrier.
helen21
Posts: 5
Joined: 2025-01-09 04:25

Re: What happened to all the fun people who use to play this game?

Post by helen21 »

Ugh, I don't know why no one is online. I thought it was going to be a fun night of gaming but now there's no one. Prspy is like Steam, just strangers or people who don't seem interesting.Block Blast
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bad_nade
Support Technician
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Re: What happened to all the fun people who use to play this game?

Post by bad_nade »

Well, I'm still here. I'm not fun, though, and I don't know any of you either 🤷‍♂️ But at least I'm here and I even play every now and then.
waldov
Posts: 750
Joined: 2012-06-26 04:01

Re: What happened to all the fun people who use to play this game?

Post by waldov »

Game is well over a decade old coming up on two, people change, communities change, life goes on.

Still plenty of fun to be had, still a core of serious English speaking players and a growing community of serious non-english players starting too emerge.

PR is simply not a fun game if you don't decide to use some level of team work and tactics. The "casual" "un-serious" players weed themselves out eventually, I've seen if for myself with the Spanish speaking community, which is miles ahead of its infamous reputation it had in the past. Some of the better Asset and even infantry players from ESP communities can very well go head to head with some of the established "old timer" English speaking players. Once unthinkable.

The demographic and player base of PR is shifting, but the core of the game remains the same. White English speaking dudes see a server where everyone isn't fluent in English and their buddies from 15 years ago aren't still online and start saying silly things like "PR is dead" for the 10th year in a row, and so on. And so it will continue to be. Meanwhile people from all corners of the world will continue to play and have fun.
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Grump/Gump.45
Posts: 518
Joined: 2018-12-15 21:35

Re: What happened to all the fun people who use to play this game?

Post by Grump/Gump.45 »

To reiterate... Translate with Google, Google traducion.

"1 man per piece of cover/concealmeant, move cover to cover, in view of each other to save each other, 1 man hit per tank shell (RPG, mortar, etc) spread formation. Scan aggressively, be eye level with your cover, your weapon sights and target zone, show no more than your head."

For suppression "Sweep and double sweep deep aimed at the height of a man, sending bullets trajectory as deep as you can, 1 bullet per square inch. Preventative fire, suppression, fire superiority, pre-fire." (1 bullet per square inch with double tap on the sweep back)

"Divide the enemy fire and attention between each other, distract by being seen, firing, using friendly as bait and being bait yourself. Take cover, dodge incoming fire, waste the enemy time, attention and ammo, bring enemy attention away from other friendly"

These types of tactics defensively.
https://www.youtube.com/watch?v=X6Dq5-ntQwI&t=108s


Basically you throw down 6 of these for defense of the last 2 desert flags. Instead of jungle 50-100 meters away, its desert. Plus tanks.
https://www.youtube.com/watch?v=-aOQ36u7t2c



You need 6 of these to defend the flags in the desert, each mutually supporting each other and some connected. Supported by mobile armor that extends these types of positions or uses the positions as bait.

https://www.youtube.com/watch?v=wUgSnYrNGAg
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
dcm22
Posts: 10
Joined: 2025-03-17 09:02

Re: What happened to all the fun people who use to play this game?

Post by dcm22 »

15k views and not a single good answer
szdavid88
Posts: 1
Joined: 2025-03-29 20:52

Re: What happened to all the fun people who use to play this game?

Post by szdavid88 »

Here is the good answer that u r looking for, but it has multiple issues why most or almost all the good players have left the game behind in the past few years.

I have left the game in the last year after being here for more than 10 years as Just_Dave, probably I have the most experience here so far ever and I was watching this game dying for many years, and no1 can do a thing about it, because whoever was in charge in past or present, they just dont care at all and here is why.

I have asked many good players why did they leave the game, and when i say good, i mean communicative, teamwork orientad, they knew what they were doing and they had a name in the community, and suprisingly they gave me always the same answer, but with different reasons, and all the conversations ended with the same thing, THE PLAYER BASE QUALITY IS TOO LOW.

Nowadays, if u download the game, and u decide to hop in, you only see no microfon players, no real squead leaders, zero communication, on english servers I was lucky when I have heard just 1 single english word via squad leader channel, because every1 has disappeared, and you just simply cant see anymore teamwork in this game, no planning, no helping, you only see about 30 players free kitting on the map randomly.
The actual remaining playerbase you can see they talk about it, and they always end at the same spot, new players have to learn the game, but its just not going to happen if theres nobody to teach them. So you need back the good players in the community first of all, but they wont come back for multiple reasons, and for that, we need to understand what happened here in the past few years.

History:
1. The golden age
In my opinion, the BlueDrake era was the golden one, when many americans, europeans were online, you saw multiple servers had been filled up even on midweeks, and it was just fun to play the game, many clans, huge community, events, so many people everywhere and the teamwork were awesome, in every fc.king game.

2. The rise of HOG server
After Bluedrake has disappeared, and he has started to work on his own game, a decent amount of players slowly have left the game as well, about half of it, new servers have started to rise up and was getting popular, like PRTA, or HOG. For many years HOG was the most popular server and they just absolutly killed the playerbase banning almost every1 from their server. They had to clear their ban file multiple times, because at some point, nobody was able to join to the server, it was a joke for many years and it took so long to shut down their server. HOG was a huge impact on the community, and we all hope they never came back and now here we are in the presents, So as u can see, we have already lost most of the playersbase in a few years and now it was time to build up a new community, well at least thats what we thought.

3. After HOG

Player base is so low now, servers are barely beeing fully seeded, on SAT I can say its fine, but in like night time in eruope timezone, they already dying, so there is no more whole night gameplayes anymore.

Here comes some other problems thats just keep killing the game even nowadays, because the current server owners well, they act like they do care, but im more interested in what they do and what they say, so here is what you can hear from them:

We r going to rebuild the community, make the game popular again, there are no more cheaters, griefers on servers, we hardly working with dev team to improve the game experience, and make the game great again.

Here is what they actually do:
Yeah we make some events which is nice, thats good point in my opinion
we ban cheaters, but we help and support griefers (i explain it later)
The game getting unbalanced, like developers has killed infantry gameplay over years, they r focusing on WW2 content which is not really popular, and have multiple issues that makes it unplayable right now
We dont want to bring back the good and experienced players because they r annoying

So there are many contradictions as you can see, and now its finally time to explain what is wrong with the current game, and which is the most important, with the community.

THE PROBLEMS

I dont know how do you feel, but I feel like theres like no control over the dev team, I think the game is great and a masterpiece, and I understand its called Project Reality, so you want to make such a game as realish as its possible, but at the very end, its a game. So if people dont enjoy it, they are going to look for something else.
And well, nobody enjoys to lose every single games because of legal griefing on servers.
The developers made the game in the past few years HEAVILY vehicle severity. If you want to play infantry in Project Reality, go ahead you might have fun, but your role almost doesnt matter, since the game is only about those players, whos doing assets, especially squad leaders, so basicly, 2-3 players / team, and lets be honest here, you dont want to play in that team where trolls are doing assets.
Many people has told me that, the game is just not fun, and not to meant to play infantry anymore, because vehicles are just too overpowered, and they are right.
In the good old days, you were able to 1 hit a tank (with front hit) with an ATGM TOW missile, today well good luck killing it with 2nd shot, because a challenger survives 3 front hits. Can you tell me how is this fun? Thats why good players just dont play infantry at all, because they know they cant anything against them.
Here are some players who you can see almost everyday being online, and they just ruin every single games using heavy assets: Black_Master, FUUR, Hardmann, Nasimben etc...
When you see these people, you know the game has been lost already, adn thank you for Casualty for making the pr stats page, because we can track people and see how do they perform and everybody can see whos just new to the game and simply just doesnt have experience, and whos trolling and griefing actively on servers, and these players definitely griefers, but server owners and head admins instead of getting rid of them, they help and support them against the good players base for some reason.

Why does it matter you might ask?
Well, if u catch a cheater, you just report and recieves a ban, simple solution.
If you see somebody like them, ruins every single game, when there is a single rule against it on all servers, which is: Do not use heavy assets if you dont know how to.
well, you understand whats the problem here, they can kill and ruin every single games, and not getting banned from it like a cheater, so if u want to troll on a server, just make asset squad, kick all the good players from it, and you are done. The team balance is gone, your whole team is just going to be farmed by enemy vehicles, and the only thing you are going to experience as infantry is nonstop dying, what a fun game!

So the developers turned the game Asset heavy, and now there is a "legal" way to grief on servers, simply making tank sq, losing them nonstop, letting the enemy armor to win the game themsleves, and the other 48 people on your team nonstop yelling against asset wasters.
And when you ask server owners well, they dont care about it as i said since its been for years now, and i u check some trackers, you see always the same asset wasters in every game switching for assets, claiming those, and losing them nonstop killing nothing, while enemy team performing way better, because they do not have these trolls.

And it was like for a few years now, so most good players just have left the game because the gaming balance is bad, and you just see less and less skillful players online every year. Then in the next year a few leaves again, and new people cant learn the game because they dont see teamwork, there is no communication, nobody is going to teach new players how to work together and what to do, because simple there are no good players anymore here so, only the trash has left.

THE SOLUTION

its gettingharder in every year to bring back the old gaming experience, but for that at this point, just because people want it, it wont happen.

First of all, servers have to focus on stop letting idiots, and griefers to destroy the game experience, simple.
Thats what everybody is complaining about in PR, the game is just sucks, not the game itself, but what makes PR great, has disappeared and has been lost.

They need to stand up, and just simply, squad leading has to be about making teamwork, communicating and so on, asset squads cannot be claimbed by idiots and griefers and this is the most important thing, until the developers does not realize the issue, and they solve the poblem, and make infantry gameplay again a playable role in the game.

The developers should focus on balancing the actual game, like as I said, nerf vehicles, so griefers can do less impact on games if they use vehicles, so at least you have a chance against enemy armor when you team has full of griefers with those.

There are also some unbalanced parts/weapons in the game, like SPIKE.
I dont know whos idea was the spike, but its a great weapon and fun to use it, thank you. And also shame on you making it the best weapon in the game, because every map that has spike, is unbalanced now.
They made a HAT kit, it has
-unlimited range (the only existing hat)
-no minimum range (the only existing guided missile)
-thermal optics (only with this hat kit)
-top strike (only with this hat kit)
-it still hits you after the spike operator is dead ( only with this hat kit)

so you have all the advantages, while the enemy hat kit well, doesnt have any of these.
Example: Operation Thunder
1 team has spike, and 2 tanks, other team has russian hat, and 2 tanks.
So 1 team is already offensive, beacuse their teanks cannot be killed until the russian hat is not enough close to the tank, and after that you still need 2 hits to kill them, while spike can kill russian tanks anywhere, from anywhere and with only 1 shot.
So the game is already vehicles heavy, and 1 team has a huge advantage which cunters their advantages lets say, those tanks. Yeah you can feel it how unfair this game is.
And it is just 1 single weapon.
Other most unbalanced weapons in game:
Stormer (biritish aav)
WW2 tanks (the new russian AT is absolutly useless against armor, go ahead and try it, you r going to run out of ammo, before you can even do damage against tanks with it, so killing tanks in ww2 as a russian only possible with tanks or cas, against just a nerf against infantry gameplay)
ww2 airplanes (there is no aa nothing against them, if you have trolls again in cas squad, your team has lost the game already)
(theres is still more, these are just the most annoying ones if we talk about game balance)


So all together if u had time to read this sh*t, the conclusion is:
The devs killed infantry gameplay in game, and they have started to focus on ww2 content which makes the game less popular.
The server owners doesnt care about asset wasters at all, and they just let them to ruin every single games if they want to, and they can do it so easily since now the game is all about vehicles, nothing else
Good players, who wants to play infantry and lead squads and make teamwork, and where from you can learn the basics as a new player, they dont see where is the fun about it, so after they were yelling about it for years, seeing nothing has happened , they just left the game and I can totally understand it.
The more good players have left, the less squadlears you have to learn from, to play with, to make teamwork and so on, so you start feeling like you r the only one on server who know what you are doing, and you can hear less and less english in game, so you just also leave, and trying to look for something else, because there is no teamwork anymore in PR, its just all about freekitting, playing with no microfon players, playing with trolls and griefers, and you spend hours to seed a server just to see this, so here is your final answer.
Grump/Gump.45
Posts: 518
Joined: 2018-12-15 21:35

Re: What happened to all the fun people who use to play this game?

Post by Grump/Gump.45 »

You need to learn all the fun things to do that this game provides otherwise its just another FPS where people build a spawn then blindly throw themselves at the objective just because there is one.

Imagine on Kashan or Burning Sands, everyone just builds 6 super FOBs around the last 1 or 2 objectives and the enemy is just wondering where you are then it comes time to attack your flags then they come under fire from 6 Super FOBs 6+ HMGs, 3 AA, 3 ATGM/TOW, plus 2-4 tanks, 2-4 APCs, 2-4 jeeps, plus CAS.

They will never win, 1 area attack can only damage one 300 meter wide super FOB. 3 anti-air emplacements plus CAS defend, the CAS with this set up on the ground may never hear an anti-air alarm.

Add a Shilka to this bullet storm then the choppers hovering on DOD edge for a .50 cal gunner to rain some extra down at distance enemy. Then mortars to drop on where they hide behind. It would be fun to do this to enemy and be fun to go up against such simulated PTSD causing firepower.

Too much chaos going on that the targets are shooting back at them, the enemy can't do anything. It is psychologically satisfying, winning by brutal suppression.

They play the same way every time, ignoring there is a more fun way to play with 6 super FOBs and assets supporting.

The way they go about everything is inefficient and low IQ, still having like 6 guys building a TOW/ATGM, even long time players be like "Just get it done". Maybe they could show some tactical efficiency growth in learning new things to say like "1 man digs each thing" as they run a line of assets to visually distract the enemy.

You can win MULTIPLE ways, which the obvious low intelligence one people do is rush to fight inside a flag CQC, corners, windows, buildings and all when they could contribute to something greater than a boring old meat grinder.

Playing defensively changes the game, which the map layouts of defense only for one team could help with that, we need more 1 side defends and another side attacks. 6 super FOBs over an objective series.

The psychological domination of assets that protect each other. Tank + APC + Anti-air vehicle + jeeps + logi repairs in view of each other, all in view of the super FOBs using the ATGM/TOW to support armor by armor consciously positioning itself to allow for support.

Where did the fun in Project Reality go? It left with the high IQ players who see what I do and with players who agree to this verbal idea in the game.

The same old BS happens as when the "fun players" were on like choppers landing right on objective stupidly, its just lower IQ players on right now.

Its all nonsense non-tactical, non-safety verbal stuff spamming into the mumble by some guy who thinks he is smarter than me for some reason not recognizing their repeated failures.

Then with them not supporting and not mirroring what I do, I get wiped then get blamed for what I do not working when I didn't get the support I requested because logically 1 Super FOB with a TOW cannot withstand an attack from 2-4 enemy tanks.

Cannot reload fast enough, but its my fault because our tank decided to "flank" around the map edge while enemy tanks come straight to my defensive super FOB.

I hate when I tell pilot I need a crate and I should get it 1st because my location is closer to main and safer for him to drop, re-arm then give the person deeper in the city. Somehow the pilot prioritizes the guy in the city, then dies and I get nothing having to wait to build defenses.

All because some moron who wants to cost us tickets in the city.

Some guy who never knew how to play Project Reality the right way, making it Project Reality and not just another FPS game.

The guy saying to do something stupid that costs more tickets is being listened to rather than the guy who can teach you how to complete a super FOB in 5 minutes of total dig and run ammo time.

The fun stuff came out of safety for the team to survive and experience domination. To experience the fun in this game you need to survive.

Even for the team being dominated, as long as its realistic with the tactics, getting hammered by 6+ super FOB HMG, 3 TOW, 3 AA. Plus all assets
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
dcm22
Posts: 10
Joined: 2025-03-17 09:02

Re: What happened to all the fun people who use to play this game?

Post by dcm22 »

szdavid88 wrote: 2025-03-29 22:15 snip
I've been here since 2006(god help me). I came and went over and over again. Bad updates shooed me away. Boredom brought me back.

To your first point. I agree. I tried my god damned hardest to be a good team player. But nobody reciprocated. I always shoveled the fobs, mg nests, tows, mortar pits, etc. I always gave ammo and patches to those in need. I even gave my kit away to players who wanted it. I always drove the vehicles, so others could gun(There are/were so few dedicated asset drivers in PR). I did all of this for my own selfish reasons; Fostering a community that would be interested in keeping PR alive. But to no avail. All it did was lead people to be more selfish and demanding. It got to a point where I just could not handle it anymore. I said fuck it. I'm done.

But some of problem also lie with the developers. PR is past it's prime for the tactical shooter crowd. The game is old and rickety. Everybody competent who would possibly interested in PR has moved on to shinier and newer games like squad and reforger. The only players PR draws in are poor third worlders with ancient hardware who either cant run or cant afford anything more. I have no problem with them. I do have a problem when they fuck things up for the rest of us. You can tell them to read the manual a million times, but all you'll get in response is; "Que?" These people dont play the game like we do/did. They play it like call of duty(which I do too and is remarkably effective in the right cirucmstances), and herein lies the opportunity. Why not cater to them? I begged the devs many, many times, to make a more accessible and fast paced PR mode. Because that's what would make PR popular. But they never did. They had no interest. And it went against the core tenets of the game. Back in the glory days of .5 when you had no server licensing and could still run custom rules on non-passworded servers. PR was in it's true golden age. PR was booming. The south american and asian servers ran custom fast spawn and unlimited kit rules and were numerous and always packed. Then when .6 came around PR died it's first death.

On Drake: I did not value him at the time. Because he was loud and annoying and bossy, like all streamers are in public games. But his videos did keep this game alive. Sadly he had a falling out with the devs. And went on to make his own game(which really isn't that good). I wish PR had another streamer/youtuber of drake's caliber. But most streamers just use PR as a launchpad for their careers. They know the PR community(current and former) is desperate for content and consume anything and everything related to PR on youtube(last PR video I watched had 60k views in a couple days). Look at slorgs and nano. Nano went from a nobody to million plus subscriber channel. Slorgs channel is on the up and up, since he focused away from PR. I hold nothing against them.

On HOG: I agree. Hog's power tripping admins detracted large swaths of the PR community. So many friends of mine stopped playing because of hog. I got banned many times for minor and innocent things. I remember getting banned for taking a trans humvee to pickup my squad. Fucking admin didn't even ask. Just straight ban. Another time I got banned for 1 manning a brdm when my driver got shot out. I was rtb too. I got banned for picking up the admin's hat kit to kill a tank. Fucking retards.

WW2 is a mess. It's a distraction. It's just bad. Sure it can be fun at times. But it's so damn imbalanced that I'd rather not play any ww2 at all. It's those damn garands yo. And the lack of an mg42 for every wehrmacht squad. Fuck realism, give me fun! Soviets vs Nazis is better, but still biased towards the russians.

On Asset Bias: Yes. Too many maps are 4km with very little cover, and a ***** for infantry. They have so few transport options too. Inf is fun up to 2km maps.

Cheaters & Griefers: I've seen too many too count. I'm not a snitch. Like I dont care if you break the rules in front of me. I dont really give a shit. Except if you grief or cheat or ruin the experience of the game for me and others. Because that's unforgivable to me.

The Solution is Simple: Project Reality 2: A commercial product.
Grump/Gump.45
Posts: 518
Joined: 2018-12-15 21:35

Re: What happened to all the fun people who use to play this game?

Post by Grump/Gump.45 »

On your mention of asset maps... Only 4 km desert maps I like are mostly flat like Kashan or Burning sands. Black Gold is beyond stupid, all those hills, the stupid city meat grinder, each facility...

Can't build a Super FOB and keep it when moving forward. Just play defense every once in a while till that gets boring and psychologically unsatisfying. Waiting for enemy is fun, especially when you have 6 Super FOBS and armor ready to extend the SUPER FOB as mobile position extenders..

The less hills the better. Silent eagle is the only hill map I will accept because the hills are farther apart allowing for good FOB asset postioning. You could build 10 different foxhole per super FOB, but players bunch up around the crate, TOW or a single foxhole.

1 man per foxhole, 1 man per hole because that divides enemy fire and attention wider. Shovel makes foxhole near invincible against APC or mortars, just keep digging, wasting that enemy time and ammo, distract for the LAT.

Players don't see these natural opportunities or how to use them when its simple things, nothing special.

Distracting means make some noise and be seen by enemy untill looked at or shot at, but do that slightly away from friendly, bring fire away from friendly. Dance around and troll the enemy perfectly making them miss every shot.

Open desert maps for infantry require super FOBs, otherwise it is very open with little micro terrain for cover along the way.

Its boring because you play the same way everytime, there is a city or bunker complex and you go in, I do things with super FOBs nobody else does, simple things related to its full potential build radius. Last flag defense only, 6 super FOB win is more fun than moving forward, just chill, wait for them and know they are scared when not attacking...

6 Super FOBs, 30+ foxholes, 6+ HMGs, 3 TOW, 3 AA emplacements total, 2-4 tanks, 2-4 APC, anti-air vehicle, logi repairs and jeeps. If there is a Panther or CROW Humvee with Remote Weapon System, its full FLIR security.

Invincible force. Any light vehicle in view of a tank is low priority for enemy.

Other Squad leaders place all the assets close together for super FOB and that comes out of laziness for not running a FOB asset line, lack of intelligence or lacking insight into super FOB full potential and the benefits of having a FOB 300 meters wide.

Lack of insight into efficiency of orders to get things done as quickly as possible "1 man digs each thing, 1 man per asset digging, all then get done at same time, finished within seconds of each other"

I would rather defend the PLA last base on Black Gold with 6 super FOBs, the HESCO base right outside east of the main next to the north/south running highway.

But players want to play the same linear way everytime, you don't have to take the flags to win, just eat the enemy with 6 super FOBs. Problem is these players see an HMG that is 1000+ meters away from ernemy and think its useless iron sights for accurate targets, its primarily for area target sweeps, making a psychological bullet storm.

Even when everyone decides to defend, there is that one squad that won't listen that keeps trying to fight in the city and trying to capture the flag with one squad and the squad leader not listening to team majority, the squad leader will say "Why are you guys not helping to capture the flag?" in a city on a desert map we spend time building 2+ super FOBs over for defense.

The Super FOBs are why we are winning, but that squad is costing us tickets after we said "stop attacking the city wasting our tickets".

We are not helping cap the city because the amount of tickets it costs, we were losing that way, also its very boring and frustrating watching corners waiting for somebody when you could get shot from roof, windows, across the street or right above you.

That squad was already told to leave the city but their squad leader still asks "why are you not helping?" as he actively wastes our tickets with their squad. As we are doing something really fun with 2 super FOBs and that SL could build a 3rd Super FOB under the cover of our armor and other 2 super FOBs,

30 tickets per flag take for a cost of bodies sacrificed in Urban combat where its stupid corners and roof tops, the objective loss costs now is the same as 15 of their deaths.

Nobody sees the psychological satisfaction value or invincibility value of 6 super FOBs plus all APC/Tanks defending. They play same linear way each time.

Only reason 6 Super FOBs and all assets could fail is if you don't shoot the enemy first, they get your important stuff then.

I can see that happening because they lack discipline, I hate when players play the game below 100% SFX because it affects how loud armor or a truck is at a distance, I hear everything and have to tell somebody to "get on the TOW".

All they can hear is foreign language mumble spam non-game conversations, all un-intelligent words coming out of players mouths.

Like the random noises english speakers may make, only its twice as annoying when you can't understand these players who are the ones always getting into trouble at school, disrespecting the teacher, learning disabilities.

You tell them "stop spamming random noises" and they be like "c'mon mane, we are just trying to have fun" when nobody, probably not even them are entertained by the random noises.

I cannot imagine what it is like to live in their head, my mind is empty at times but that is from meditating and taking a natural break, I done thought about all I could.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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