The day before yesterday, I was in a Yamalia match. I was with my team building a superfob in a capturable area where the only cover available was two sadly stacked logs and a small patch of pine trees. So, I took the opportunity to create a superfob. I placed a superfob, two mortars, one ATGM, and one anti-aircraft gun.While it was a good superfob, it still didn't have the necessary cover, so I started looking at what else the squad leader could do, and among those options were:
- Sandbags/trench
- Barbed wire
- (And the most underrated of all) Heavy machine gun
So, what I did was obvious: I built them in my superfob.
But there's something I noticed a few hours later.
Why does (almost) no one use them?
Gentlemen, let's not kid ourselves, they're useless. To make an HMG or a trench/sandbag, you need a built FOB and two heavy ammo boxes, which isn't very demanding.
And it's a shame that it takes so many resources and time to make some sandbags and a machine gun, as for the barbed wire, it's only useful in urban areas to block the passage of enemy vehicles, you just have to know how to place them well.
The HMG, while good against infantry, light vehicles, and heavily damaged APCs, is practically a call to enemy infantry to destroy the FOB, and it's not like the ATGM, which has a thermal view and can rotate 360 degrees, which greatly limits it.
Sandbags are like a trench, but smaller, like putting on top of a building or bunker where you're going to stay temporarily. I haven't seen anyone use them efficiently. I can say that the trench is more or less useful when they're going to attack the superfob or when there are mortar attacks. It's really worth the need for two heavy boxes and a built FOB, because it can hold up and cover almost 360 degrees.
It would be nice if the HMG were like barricades or if there were only 1 or 2 supply crates nearby, it would be very useful and used in multiplayer games.
Oh, and not to be pessimistic, I would like someone to tell me about a good use they have given to the HMG or the sandbags, the truth is, I would like to get the most out of those assets.
the almost forgotten assets
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Re: the almost forgotten assets
The problem with HMG's is there very existence all but indicates a super FOB (ie.priority target), which automatically makes them a red flag to place. On top of that, the nature of super FOBs is more strategic, often on the periphery of the main battle area for sniping flanking assets and placing mortars safely; as opposed to directly in the heat of the battle where HMG's would have exponentially more value.
I agree, if they were more readily available to regular FOBs they would see far more use, bolstering FOBs in more contested areas and acting as direct fire support for infantry. As it currently stands they're mostly regulated to awkward and insufficient sentry gun style defenses for super FOB's (a role TOWs far surpass them in).
Bring HMGs to the frontline, then we might see them shine.
I agree, if they were more readily available to regular FOBs they would see far more use, bolstering FOBs in more contested areas and acting as direct fire support for infantry. As it currently stands they're mostly regulated to awkward and insufficient sentry gun style defenses for super FOB's (a role TOWs far surpass them in).
Bring HMGs to the frontline, then we might see them shine.
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Re: the almost forgotten assets
I am your guy for this. So for HMGs you can cover an entire direction. Its too complicated, I will come back later when I feel like typing. Grazing fire, suppression fire, bullet storm, area denial. But I have plenty of posts on the subject. Every map is different depending on situation and assets.
What I do with Foxhole on Ia Drang map cannot be done on Yamalia, I would need armor to save or reinforce me, use me as bait or support.
A line in the woods though on Yamalia, just like I do on desert maps, just in the woods. 1 man per hole, for starters. Scan aggressively
For desert Super FOB of 300 meters to 400 meters wide, this spread counters area attack, gives cover spread wide for enemy to scan. You must think, your mind is the greatest weapon, otherwise its just and HMG on a tripod.
You run in a line, tell your guys foxholes up to 25%, dig 4 that stay weak for the price of 1 foxhole.. Mortar spread. The reason nobody takes the time to run a line of foxholes is because they don't simplify the orders to "1 man dig each thing". Efficiency, learn how to do it like that. Instruct
https://www.youtube.com/watch?v=wUgSnYrNGAg
https://www.youtube.com/watch?v=xRZm91X2B4Y&t=73s
You gotta learn to Drang like the Nam man.
https://www.youtube.com/watch?v=-aOQ36u7t2c&t=325s
https://www.youtube.com/watch?v=PZs6MLhBioE&t=311s
https://www.youtube.com/watch?v=NFhzhEamMrg
https://www.youtube.com/watch?v=EWiBiTUF7hs&t=1967s
What I do with Foxhole on Ia Drang map cannot be done on Yamalia, I would need armor to save or reinforce me, use me as bait or support.
A line in the woods though on Yamalia, just like I do on desert maps, just in the woods. 1 man per hole, for starters. Scan aggressively
For desert Super FOB of 300 meters to 400 meters wide, this spread counters area attack, gives cover spread wide for enemy to scan. You must think, your mind is the greatest weapon, otherwise its just and HMG on a tripod.
You run in a line, tell your guys foxholes up to 25%, dig 4 that stay weak for the price of 1 foxhole.. Mortar spread. The reason nobody takes the time to run a line of foxholes is because they don't simplify the orders to "1 man dig each thing". Efficiency, learn how to do it like that. Instruct
https://www.youtube.com/watch?v=wUgSnYrNGAg
https://www.youtube.com/watch?v=xRZm91X2B4Y&t=73s
You gotta learn to Drang like the Nam man.
https://www.youtube.com/watch?v=-aOQ36u7t2c&t=325s
https://www.youtube.com/watch?v=PZs6MLhBioE&t=311s
https://www.youtube.com/watch?v=NFhzhEamMrg
https://www.youtube.com/watch?v=EWiBiTUF7hs&t=1967s
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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- Location: In my house (in front of the neighbor)
Re: the almost forgotten assets
Noted!Grump/Gump.45 wrote: 2025-03-21 16:52 I am your guy for this. So for HMGs you can cover an entire direction. Its too complicated, I will come back later when I feel like typing. Grazing fire, suppression fire, bullet storm, area denial. But I have plenty of posts on the subject. Every map is different depending on situation and assets.
What I do with Foxhole on Ia Drang map cannot be done on Yamalia, I would need armor to save or reinforce me, use me as bait or support.
A line in the woods though on Yamalia, just like I do on desert maps, just in the woods. 1 man per hole, for starters. Scan aggressively
For desert Super FOB of 300 meters to 400 meters wide, this spread counters area attack, gives cover spread wide for enemy to scan. You must think, your mind is the greatest weapon, otherwise its just and HMG on a tripod.
You run in a line, tell your guys foxholes up to 25%, dig 4 that stay weak for the price of 1 foxhole.. Mortar spread. The reason nobody takes the time to run a line of foxholes is because they don't simplify the orders to "1 man dig each thing". Efficiency, learn how to do it like that. Instruct
https://www.youtube.com/watch?v=wUgSnYrNGAg
https://www.youtube.com/watch?v=xRZm91X2B4Y&t=73s
You gotta learn to Drang like the Nam man.
https://www.youtube.com/watch?v=-aOQ36u7t2c&t=325s
https://www.youtube.com/watch?v=PZs6MLhBioE&t=311s
https://www.youtube.com/watch?v=NFhzhEamMrg
https://www.youtube.com/watch?v=EWiBiTUF7hs&t=1967s
As far as I understand, there's a limit to the number of assets that can be within an area I'm not sure how many meters it is, although apparently many of those deployable heavy machine guns are from Vietnam maps (very rare).
Fun fact: the limit on heavy machine guns is 24 per team, but the limit per FOB is 2, and if the FOB limit is 6, we'd end up with 12 heavy machine guns available. And what happened to the other half, XD?
I already understood the trenches thing.
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Re: the almost forgotten assets
True, at least the other half that is left over can be of free construction, I imagine it would be very useful to stop the advance in a neutral positionwaldov wrote: 2025-03-21 09:47 The problem with HMG's is there very existence all but indicates a super FOB (ie.priority target), which automatically makes them a red flag to place. On top of that, the nature of super FOBs is more strategic, often on the periphery of the main battle area for sniping flanking assets and placing mortars safely; as opposed to directly in the heat of the battle where HMG's would have exponentially more value.
I agree, if they were more readily available to regular FOBs they would see far more use, bolstering FOBs in more contested areas and acting as direct fire support for infantry. As it currently stands they're mostly regulated to awkward and insufficient sentry gun style defenses for super FOB's (a role TOWs far surpass them in).
Bring HMGs to the frontline, then we might see them shine.
building a fob and HMG post is very time consuming