[Map] Talesh Mountain [scrapped]
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Um, your mountain is a bit too steep in some parts. I mean, you probably don't have much experience with mountains, living in Hawaii and all (actually, volcanoes are mountains, but they're different). Anyway, they look a lot bigger than they do in pictures, and natural erosion usually doesn't creat steep slopes like that, so you might want to broaden the mountain a bit, just to make it look more believeable. Another thing you can do is roughen the surrounding area to match the terrain to the mountain.
Although it does look very good in the fog and all. It's just that it looks like you've made it for the purpose of fighting, with a way to drive up in a vehicle.
Other than that, the sky looks good, statics are good, and lighting is also very good. I was never very good at lighting.
Although it does look very good in the fog and all. It's just that it looks like you've made it for the purpose of fighting, with a way to drive up in a vehicle.
Other than that, the sky looks good, statics are good, and lighting is also very good. I was never very good at lighting.
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I love constructive crit, thanks Griffon. Edit: Hawaii is very mountainous, and our mountains are very very steep. That is what I went by, although that was my mistake I suppose.
But one thing worries me, and that is not the terrain, objects, or w/e, but it is the fact that my map is very linear. Its not like what you see in .5, where you can go to 3 different bases at once. Mine is more of a classic, advance and secure. (think EJOD Desert in .4, but even more linear, and with a narrow combat zone)
I feel very threatened by the fact that I wont be able to use AASv2 properly, or more appropriately, I wont be able to have multiple capture points at once. Because of this, I feel my map will not be a candidate for any future release because I cannot showcase all of what AASv2 has to offer. Ive read that AASv2 supports AASv1 style of play, so my problem isn't with the actual mode.
I don't want to remake the map and stray from the original idea, but I don't have a fair chance against the wide open maps.
But one thing worries me, and that is not the terrain, objects, or w/e, but it is the fact that my map is very linear. Its not like what you see in .5, where you can go to 3 different bases at once. Mine is more of a classic, advance and secure. (think EJOD Desert in .4, but even more linear, and with a narrow combat zone)
I feel very threatened by the fact that I wont be able to use AASv2 properly, or more appropriately, I wont be able to have multiple capture points at once. Because of this, I feel my map will not be a candidate for any future release because I cannot showcase all of what AASv2 has to offer. Ive read that AASv2 supports AASv1 style of play, so my problem isn't with the actual mode.
I don't want to remake the map and stray from the original idea, but I don't have a fair chance against the wide open maps.
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you could widen the ramp like area going up the mountain..have a secondary path up the mountain ...like the main ramp and a small mountain trail originating at a small village at the base of the mountain...gives you 2 paths..another consideration is to make it a heavy air asset (heli) map...have a few air only accessible point along ridges or something...
could also use rock statics and then gie the attackers the grappling hook..
there are some options..
could also use rock statics and then gie the attackers the grappling hook..
there are some options..
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this is for UK vs MEC, but I think you can fiigure out how to do it US'[R-MOD wrote:Dylan']
Grappling hooks... How do I equip the USMC with them? I can test a little with that and see how I like it.
the MNTN makes it with grapple hooksrem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "MEC"
gameLogic.setTeamName 2 "GB"
gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "GBEnglish"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_mec"
gameLogic.setTeamFlag 2 "flag_gb"
gameLogic.setKit 1 0 "mec_SpecopsMNTN" "mec_light_soldier"
gameLogic.setKit 2 0 "gb_SpecopsMNTN" "gb_light_soldier"
gameLogic.setKit 1 1 "mec_Rifleman" "mec_heavy_soldier"
gameLogic.setKit 2 1 "gb_Rifleman" "gb_heavy_soldier"
gameLogic.setKit 1 2 "mec_Assault" "mec_heavy_soldier"
gameLogic.setKit 2 2 "gb_Assault" "gb_heavy_soldier"
gameLogic.setKit 1 3 "mec_RiflemanAP" "mec_heavy_soldier"
gameLogic.setKit 2 3 "gb_RiflemanAP" "gb_heavy_soldier"
gameLogic.setKit 1 4 "mec_EngineerMNTN" "mec_light_soldier"
gameLogic.setKit 2 4 "gb_EngineerMNTN" "gb_light_soldier"
gameLogic.setKit 1 5 "mec_Medic" "mec_light_soldier"
gameLogic.setKit 2 5 "gb_Medic" "gb_light_soldier"
gameLogic.setKit 1 6 "mec_RiflemanAT" "mec_heavy_soldier"
gameLogic.setKit 2 6 "gb_RiflemanAT" "gb_heavy_soldier"
rem -----------------------------------------------------------------------------
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Really? Because the Afghan mountains, as far as I know, were formed by seismic activity, not volcanic. Volcanic activity creates steep hills because the igneous rock builds up rather quickly. Afghanistan was once fertile, erosion has done away with that though.
And Dylan, I have the same problem in my map, but I'm gonna make more entry points for the PLA, that fixes my problem, and maybe add some CPs parallel to where I want the action to move.
And Dylan, I have the same problem in my map, but I'm gonna make more entry points for the PLA, that fixes my problem, and maybe add some CPs parallel to where I want the action to move.
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Right, these ones aren't steep, but I think they're probably next to the himalayas? lol, didn't know there would be snow there.
http://www.therealmartha.com/Navymisc/A ... ains65.JPG
http://www.25idl.army.mil/Deployment/OE ... kistan.jpg
I'd say these are steep:
http://www.gems-afghan.com/slidshow/slidsho6/10.jpg
http://www.gems-afghan.com/slidshow/slidsho6/11.jpg
http://www.satirewire.com/news/0111/ima ... render.jpg
http://bobbybran.blogs.com/photos/afgha ... _mtn_5.jpg
http://www.pamirs.org/images/what_to_se ... _vanj1.jpg
Of course they're not as round as the ones on the screenshot but I think dylan won't have much work in refining them.
BTW, I really think you should use this reference pics.
http://www.gems-afghan.com/cgi-bin/aslides.pl?6&13
http://www.therealmartha.com/Navymisc/A ... ains65.JPG
http://www.25idl.army.mil/Deployment/OE ... kistan.jpg
I'd say these are steep:
http://www.gems-afghan.com/slidshow/slidsho6/10.jpg
http://www.gems-afghan.com/slidshow/slidsho6/11.jpg
http://www.satirewire.com/news/0111/ima ... render.jpg
http://bobbybran.blogs.com/photos/afgha ... _mtn_5.jpg
http://www.pamirs.org/images/what_to_se ... _vanj1.jpg
Of course they're not as round as the ones on the screenshot but I think dylan won't have much work in refining them.
BTW, I really think you should use this reference pics.
http://www.gems-afghan.com/cgi-bin/aslides.pl?6&13
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http://bfeditor.org/forums/index.php?sh ... entry62517
Read that all you mappers, and see if you have any idea of what to do. Ive tried a lot of things, and nothing works.
Read that all you mappers, and see if you have any idea of what to do. Ive tried a lot of things, and nothing works.