[Map] Talesh Mountain [scrapped]

Maps created by PR community members.
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

I am scraping this project. If someone can help me fix the problem, I might resume work on it.

Until that time, I will begin work on a smaller scale map just for fun.
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

Did you by any chance move the heightfield from the map to say another copy of the map and then used that copy?
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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

What? In English please?
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

'[R-MOD wrote:Dylan']What? In English please?
Yeah I know its hard to make it not confusing.


Since some stuff doesnt work in the PR build I had to use the BF2 one and like extract objects into BF2 and stuff and its confusing but ya. So what I did was I made the terrain in PR then copyed the map level into BF2, loaded BF2 up in the editor added flags and loaded it up in vanilla to look at it. So the next time I edited the terrain, I either had to move the heightfieldprimary.raw over or re-add move it all over. I moved the heightfield over and I was able to get UNDER the terrain and some of it didnt show up.

In short, did you take the heightmap from your level and add it to another "backup" level its hard to explain lol
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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Sorry I am still confused. I read it twice, but you got me stumped.
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

'[R-MOD wrote:Dylan']Sorry I am still confused. I read it twice, but you got me stumped.
Did you move your heightfield to another map and then load that map.
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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

I dont have a heightfeild... Looked in all my folders.
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

'[R-MOD wrote:Dylan']I dont have a heightfeild... Looked in all my folders.
I think thats your problem LMAO! It should be called "HeightFieldPrimary" in your map folder.


EA GAMES > BF2 > Mods > PR/BF2 (Wherever your map is) > Levels > Your map name. So in the main folder
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V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

It's heightmapprimary.raw

Sorry for not answering before Dylan, hadn't seen that post after my last.

the files inside editor folder you might delete and then re-open editor are (back'em up first)
GroundProperties.con and folders Detailmaps, Lowdetailmaps and Colormaps.

After you do that, get in the editor and paint something. Anything. Then I think you'll have to re-tpaint it cause you deleted the editor files, but it's worth a shot to see if the map works.


But yeah, if you don't have the heightmap primary on your map folder, like desertfox said, it won't work. Maybe you misdeleted it (or the editor did)
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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Oh, okay, that makes like 100% more sense to me. :-P

I will test that when i get home from school.
SGT.Collado
Posts: 704
Joined: 2006-11-22 14:14

Post by SGT.Collado »

how about some horses in that map?
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77SiCaRiO77 wrote:ask him if he is an enemy , if he answer you in other language, then fire at him
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

ye, what venon said.
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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

FIXED!!! Will resume work after my current project (a bit of a test) is completed. !!!

All I had to do was move the map to the original PR folders levels... But I tried every single possible thing, and then some to get this to work. Folks, patience might have just payed off!
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