[Screenshots] PR v0.5

Share your in-game experiences playing PR:BF2.
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causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

garabaldi, when you try to do the depth of field effect, focus more on distances... alot of those are kinda off looking because things at the same distance arent in the same focus
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

'[R-PUB wrote:Garabaldi'] :p .

I got one of them, that's got to count for something.

I didn't even notice it was you for the first 10 minutes, so I really wasn't paying attention.

You wouldn't have been able to hear me if you were in our squad anyway. I was talking to my squad for about 20 minutes, and was wondering why the heck they weren't responding.

My mic was turned off :( .

I thought Maistros just didn't like me :p .
Lol remindes me, i mus thave saved your butt about 5 times over when we left that position when me by myself took out about 8insurgents and 2 spawn cars and i didnt even get seen. SINGLE SHOT FTW!
Thats how spec ops operate, dwag....lol nah, M4 is still a bit too effective for my liking.


...mongol...
Military lawyers engaged in fierce legal action.

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Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

'[R-PUB wrote:Garabaldi']
LOL yeah, you definitely did save me numerous times.

I have the Battlerecorder file to prove it too :p .

When we were near the Mosque and I took up position on top of a building overlooking the South enterance, I actually died from walking off the edge, lol.
I feel to play some more infantry USMC operations inside the city of Albasrah. its REAL fun when its just about 4 of you, in two man sniper teams in the city with interlocking fire.

To the DevFile!!1

...mongol...
Military lawyers engaged in fierce legal action.

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causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

'[R-PUB wrote:Garabaldi']Yeah, I'm not even close to being anywhere near proficient with Photoshop. They were each 3 minute jobs.

Just selected the 'blur' tool, and went to town. Added some contrast and lowered the brightness, and voila!

i suggest using a quick mask and select the areas that should be kinda blurred, then blur those a litte, quick mask the areas that should be high blurred, blur those a little.

if your going to have alot of things in focus, make a medium level of blur inbetween the two distances.
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

god its taking me ages to load up they screens
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Those effects are what I play with (except depth of field). You can change the britghness+contrast to make our game look like that. Only problem is when you play a jungle map, like mao or inshali, You can't tell the difference between friend or foe.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

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JuniperM40
Posts: 257
Joined: 2006-05-20 00:58

Post by JuniperM40 »

Coordinated Armor - DevFile 24/7 AlBasrah

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"I love it when a plan comes together...." - George Peppard, "Hannibal", A-Team
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Gnarkill89
Posts: 28
Joined: 2007-02-13 07:51

Post by Gnarkill89 »

AHHH I am famous looky my name!!! :X
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

This is an old one, from DEvfile.

Basically, someone was fiddling with the radio.

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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Marksman team operating behind enemy lines :)

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Cherni
Posts: 1308
Joined: 2006-08-19 23:23

Post by Cherni »

I am way too lazy to host my screenshots on imageshack, and they get small, so I guess I will try imagebucket
[DVB] TRIggS
Posts: 397
Joined: 2006-10-15 01:51

Post by [DVB] TRIggS »

OGT Tunnel Defence
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hoc_xfirestormx
Posts: 464
Joined: 2007-02-15 23:11

Post by hoc_xfirestormx »

no offense, but a marksman team operating behind enemy lines... worst idea. your team could use the sniper round when theyre drunk and have a spec ops about to open up on their face. look at the rest of your team's scores as well as who won the match. i wouldnt be bragging about that SS at all man. whenever im in an area thats hot, 2 guys round a corner and hit me to 20% right as i dive to cover and i could use a sniper taking one of em down while i heal... hes always behind enemy lines shooting them as they walk out the base. seems pretty lame to me. dont mean to flame, but its the honest truth.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

I was going to say the same thing.

Problem is that as soon as a round starts you see at the top of hte screen.

Marksman kit is not available [2/2]

Then you see:

Sniper kit is not a available. [2/2].

The problem?

You can never get it when you really really need it.

Why? "En" "Oh" "Oh" "Bee" "Es"

I'm not calling you a noob Bo$co, but having a squad with only marksmen is just ignorant to the rest of the team.

Moral = If your squad already has a marksman/sniper, for the sake of your team, dont go sniper/marksman.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
R@ge
Posts: 413
Joined: 2006-06-12 17:32

Post by R@ge »

that one was quite nice i thought...:

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