[Map] Chuncheng Outskirts [scrapped]

Maps created by PR community members.
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Effect1 was my fav....
But the halftone was nice as well.
For now let it be effect 1 :D
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Raniak
Posts: 968
Joined: 2007-01-25 01:31

Post by Raniak »

Added the names, http://www.putfile.com/dalario/images/85248
Just noticed Putfile was shrinking them, PM me your email and I'll send you the full size versions !
lunchbox311
Posts: 87
Joined: 2007-02-10 20:38

Post by lunchbox311 »

'[R-MOD wrote:Griffon2-6']Grrrrrrrrrrrreat!



That's Cheyenne Mountain, which is in the US!

In Colorado Springs, Colorado to be more specific. I live in Denver. :razz:
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Everything should have the measurements of: Awesome X Kickass
in game name is lunchbox311
xfire is lunchbox311
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

I think i'm pretty finished with statics use. Now gotta set up undergrowth better, overgrowth is done I guess. Painting some areas with a different texture and adding sounds/FX.

Lightmaps generated 90%
will be uploading a beta soon.
It'll not have the correct flag positioning (but a provisory one) or AAS yet. Neither will it have all ambient FX or sounds...
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Agent_Smith
Posts: 7
Joined: 2007-03-06 05:59

Post by Agent_Smith »

Do it to it! Looks awesome, cant wait to try it out.
I like the combo of urban and woodland and CQ combat.
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dementt
Posts: 134
Joined: 2006-07-20 15:17

Post by dementt »

Dont you dare to leave this unfinished, me wants to try!
Very nice job :)
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

I've been running through a lot at school but I've also improved somethings on it.
There are some small details that will most often stop the map from being finalized, wich are the ones I'm taking care now.
I used some wrong statics and such, had to replace them what took some time considering the time I have available hehe...
But just a brief update, without lightmaps or good video quality, but just for information:
View of the checkpoint trenches
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dirtied up minimap a lot...
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Still didn't get the hang to make those roads look like hand-drawn
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IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

yeah much more interesting!
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

maybe replace those american/chinise characters with real chinise characters?
NYgurkha
Posts: 1545
Joined: 2006-12-01 00:12

Post by NYgurkha »

i luv the sky texture... its soo beautiful.
(gently daydreams about cotton candy and clouds in the middle of a firefight)
Farmlands:
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Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

can we get badly translated block lettering, as if a local made it for the brits or poor equipment for PLA?
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causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

i dont like the map... it kinda looks alot like the locals made it in MS paint

mind sending me a normal minimap? if you like ill see what i can do with it
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Teek wrote:can we get badly translated block lettering, as if a local made it for the brits or poor equipment for PLA?
Actually, Chinese people are familiar with Roman characters. Why would the PLA get poor equipment? It's bad enough as it is, the Brits still own.
Fenix16
Posts: 402
Joined: 2007-02-12 05:55

Post by Fenix16 »

causticbeat wrote:i dont like the map... it kinda looks alot like the locals made it in MS paint.
I have to agree. The roads literally look like solid brush line out of paint. If your using photoshop, try doing that and then scratching it up a bit. At least it would look a bit more hand drawn.
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Agree with that, roads do need more work.. maybe I'll try adding the pencil drawn filter and see how it goes.
Anyways, here's the normal minimap (sorry for overgrowth not showing up, forgot to toggle it)
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IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

I like this map venon..make sure you get another build together...no promises but...

I do think its still a little willy nilly but i like that you have tried out all the different enviornments... urban...forest..road system etc...let see if we can get another build tested adn see what we can do!


i wonder if you and a few r-cons would be open to an official PR map project...maybe we could all discuss one on teamspeak sometime...that might be an interesting project...
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