My crappy render

General discussion of the Project Reality: BF2 modification.
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Troen
Posts: 30
Joined: 2004-07-25 22:16

My crappy render

Post by Troen »

Plz do not use the Reality Banner so freely, Thank you, Req.
Sorry
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JS.Fortnight.A
Retired PR Developer
Posts: 3469
Joined: 2004-07-23 12:00

Post by JS.Fortnight.A »

ugh, sorry son. Red 'X'.

Yup that fixed it.... nice.
Project Reality Operations Lead v0.2-0.3
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Troen
Posts: 30
Joined: 2004-07-25 22:16

Post by Troen »

i know, refresh it
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Kipper
Posts: 58
Joined: 2004-07-23 05:26

Post by Kipper »

thats a good start :wink:
Troen
Posts: 30
Joined: 2004-07-25 22:16

Post by Troen »

Kipper wrote:thats a good start :wink:
thanks
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Greenie Beanie
Posts: 312
Joined: 2004-07-23 06:23

Post by Greenie Beanie »

Very nice start.
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DrZero
Retired PR Developer
Posts: 936
Joined: 2004-07-24 12:00

Post by DrZero »

tis a nice start troen
Cpt. Sniper
Retired PR Developer
Posts: 139
Joined: 2004-07-23 17:17

Post by Cpt. Sniper »

tis!!
Serious Business.
claygast
Posts: 62
Joined: 2004-07-23 02:06

Post by claygast »

I think these guys mean, its a great start, but other than that it sucks.

LOL j/k man nice work.
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RObErT_RaTh
Posts: 94
Joined: 2004-07-30 04:19

Post by RObErT_RaTh »

Gotta fix the smooth groups
KingJoe
Posts: 71
Joined: 2004-08-14 16:30

Post by KingJoe »

thats real nice, for a start
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Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Post by Ugly Duck »

Woohoo its the joe!
KingJoe
Posts: 71
Joined: 2004-08-14 16:30

Post by KingJoe »

ya i was interested in helping in anyway, but i got turned down. then i went on vaction for a week came back and forgot all about it, then i saw it somewhere this morning.

hey i got two questions.

1. what happened to snipah? wasn't he the founder?

2.Um this is sorta a new engine so how will we know all this stuff will work?
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Dr.Spangle
Posts: 870
Joined: 2004-07-23 12:00

Post by Dr.Spangle »

1. No. Snipah is working on some kind of WW2 mod.

2. Yes, the BF2 is a new engine, but it's based off of the other two engines, the BF1942 and BFV games. We don't know how it works in great detail yet, but we can base what we want to do on features which are in the game already, since they're present and have values associated with them.
KingJoe
Posts: 71
Joined: 2004-08-14 16:30

Post by KingJoe »

ok awsume, ya i figured the moddels and such wouldn't work, but hey i could be wrong, but ya it's great that you guys are assembling a team and getting ready before the game is released your ready to go full ahead once it's released
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DrZero
Retired PR Developer
Posts: 936
Joined: 2004-07-24 12:00

Post by DrZero »

the models will work fine, we just have to code them in a totally different way and import them into BF2, models are models, they arent generally game specific
Dirtball
Posts: 101
Joined: 2004-07-28 03:06

Post by Dirtball »

A model, as in what I make, is produced in one of like 5 programs. the file that program produces along with it's associated texture files and generally a information file. These components are run through a compiler which turns them into something useful for the game. In truth with a little work I could easily get any model from any game into anyother game.
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