.6OB Insurgency mode

Share your in-game experiences playing PR:BF2.
daranz
Posts: 1622
Joined: 2007-04-16 10:53

.6OB Insurgency mode

Post by daranz »

tl;dr version: INSURGENCY MODE = AWSUM

Today, I got to play on a server running Al Basrah in insurgency mode for a while now. After getting to play the mode extensively, I have to say that it is most definately awesome.

For those of you who don't know, Insurgency mode is a new game mode that will come with .6. During Insurgency games, the primary objective for the British is to find and eliminate all of the insurgent ammo caches on the map. There are several spots where the ammo caches can spawn, and at the beginning of the round the server randomly chooses ten of these spots, and spawns the objective ammo caches there. The Brits don't know where the ammo caches are, but insurgents, who are supposed to defend them, have them marked on their maps.

This makes for games that are quite different from what AAS/Conquest feels like. Instead of frontally assaulting insurgent positions, where they're well dug-in and ready for an extensive regular battle, you move through the city, searching sector after sector, moving from neighborhood to neighborhood and going house to house, checking for ammo dumps. Although there are two flags on the map that are cappable, capping them is not the priority. Insurgents can always spawn at the Mosque, and considering how vulnerable ammo dumps are to small arms fire, they're inclined to actually defend the individual caches, instead of getting into street battles with British infantry, supported my their IFVs. One guy can rush in and blow up an unguarded ammo dump, making defense that much more important.

I actually managed to get a good squad going on the Insurgency mode server today. If any of the guys who were in my squad are reading this, I'd like to thank you for the teamwork and cooperation. Either way, being the organized squad that we were, we systematically searched different parts of the city, looking for ammo dumps. At one point, we grabbed two Landrovers, and rode out into the Village, parked the cars, disembarked, and searched every house, making sure that there were no ammo dumps anywhere. Unfortunately, we didn't find any, so we got back in our cars, and moved on to a different part of the city. We didn't encounter any armed resistance at the Village, however, as we were searching it, we didn't know what we would find. There was no way to tell if we would find an ammo dump guarded by 20 angry insurgents with guns, or just a bunch of dust and cinderblocks. That is what makes the Insurgency mode as fun as it is. It resembles what Coallition troops face in Iraq: instead of full-on battles, they search for insurgents, trying to eliminate them and their bases of operation. You get skirmishes when they find something, and not regular all-out war all the time.

Throughout the round, xWOLFx (the dev) helped us as a civilian. As cheap as it might seem, it was actually somewhat cool - a civilian cooperated with the Brits instead of the insurgents. Of course, there were some troubles with other squads eliminating our informant, but other than that, he led my squad to a bunch of ammo caches. He would show us an ammo dump, and we would let him go the other way... well, except that one time when he led us into an ambush... you can't trust the damn civvies. The round basically went by with no heavy fighting. Yes, an insurgent or two would open up on us in certain parts of the city (namely, in the facility-mosque area), but other areas we searched were utterly devoid of life (which, of course, we didn't know until we searched them thoroughly). At one point, we encountered some heavier fighting - we soon figured out that we stumbled upon an ammo cache location, and insurgents were fiercly defending it. Once we had that area pinpointed, we brought the entire team on that area, and supported by a Warrior we managed to take out the ammo cache. That was another one of those cool/realistic things; a single patrol encountered insurgent positions, so reinforcements were called in to deal with them.

All of this makes me wonder what would be the best insurgent tactics for Insurgency mode. There are ten ammo dumps, and there certainly aren't enough people to post a squad at every one of the ammo dumps. It would seem like insurgents have to rely on their mobility, and form quick reaction forces that can engage british who are close to ammo dump locations. Fighting can erupt at any point in the map, and when it starts, it is guaranteed to escalate as both sides bring in more assets to deal with the enemy. Perhaps there is room in it for civilians - they can serve as scouts. Civilians can climb to all sorts of funny places using their grappling hooks, and once there, they can observe enemy movement, without the enemy being able to do much about it (if they can't climb up after the civilian to knife him, they can only kill him, which is undesirable). Indeed, that would make the civilian collaborators reflect actual civilian collaborators in real life, who can use cellphones/radios/pigeons to inconspiciously report on Coallition troop movements, while still looking like perfectly innocent civilians.

Anyway, this post is kinda huge, so here's a civilian standing on a highway sign:

Image
Image
NYgurkha
Posts: 1545
Joined: 2006-12-01 00:12

Post by NYgurkha »

love that game mode to. Slwoly going through the streets searching for the ammo dumps, while Civi's scurry around is quite unnerving.

Would be cool if we could make it so one side ahs more people than the other, ie. more Insegents than BG

/i got too into blowing up buildings, while searching the north west side of town :P
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

some tweaks coming to Insurgency. Gonna dumb it down (very slightly) and polish it up (quite a bit). Fundamentals won't really change .. it's quite excellent .. I love it too!
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

I love how it is now

Keeps Brits on its toes, and it makes insurgency feel like an insurgency.

Civilians aren't too bad a nuisance either, it keeps people spread oout.
DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

I think it would be awesome if there was a way for the Brits and Insurgents to communicate, the civilian could either lead the brits to a cache or right into an ambush, that would be about as relistic as you can get.
Image
3===SPECTER===3
Posts: 831
Joined: 2007-05-05 01:13

Post by 3===SPECTER===3 »

Insurgency mode is awsome... and alot more people play it than the new extraction game mode. I hope to see alot more variations on insurgency in the future. :)
Raniak
Posts: 968
Joined: 2007-01-25 01:31

Post by Raniak »

"Oh, it's a very long post so here a civilian on a sign" :lol:

Anyway, I love the insurgency mode too, defending the VCP is awesome... and searching the building one by one is even more awesome ! I have not played it as insurgent yet but I'm sure it will be awesome too !
ImageImage
Lothrian
Posts: 795
Joined: 2006-10-02 12:46

Post by Lothrian »

I love the fact ammo dumps change position ... makes for such a variety of play that no rounds will ever play the same.
[T]waylay00
Posts: 402
Joined: 2007-04-12 23:08

Post by [T]waylay00 »

That's nifty about the civ helping the Brits! Sounds awesome!
Red Halibut
Posts: 543
Joined: 2006-08-10 16:45

Post by Red Halibut »

THoughts on that "brit-friendly" civilian.

1) All tags off.
2) Allow "Collaborator" as a limited kit for the Brits (1, maybe 2 tops), same skin as the real civilians.
3) Collaborators can be "unmasked" by spotting them, no change to the skin but it will flag them as red on the minimap. This would also help to breed an atmosphere of paranoia among the insurgents... who can you really trust?
Image
"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Only trust the civi in your squad... ;)
Image
Ecko
Posts: 925
Joined: 2006-11-28 22:49

Post by Ecko »

Yeah, Insurgency is a very good game mode. Had a squad earlier operating out of the merlin. Merlin would drop us off in an area, it would take an over head pattern checking roof tops whilst the rest of us checked buildings. It can get a bit frustrating though :P
Image
AKA Ecko1987
Beep-Beep-Beep.
Royalwolf
Posts: 55
Joined: 2007-02-16 15:11

Post by Royalwolf »

This gamestyle is awesome, would be nice IMO if the insurgents outnumbered the British though make it a super challange for the brits. When i played we just rode round in a 4 warrior convoy, which was unstoppable so insurgents should have more players to counter this, also considering we didnt have apaches during that round due to the lag bug. But when the brits get apaches aswell it would be quite easy for them.
Ecko
Posts: 925
Joined: 2006-11-28 22:49

Post by Ecko »

Royalwolf wrote:This gamestyle is awesome, would be nice IMO if the insurgents outnumbered the British though make it a super challange for the brits. When i played we just rode round in a 4 warrior convoy, which was unstoppable so insurgents should have more players to counter this, also considering we didnt have apaches during that round due to the lag bug. But when the brits get apaches aswell it would be quite easy for them.
I disagree. I had a round where we had 2 warriors, SL order me and the other warrior to move into the area behind mosque. And we had several molotovs thrown at us ( I counted 5) and 2 RPGs firing down on us. In highly urban areas warriors are easy to pick off. At the CP's and village though the warriors reign.
As long as the insurgents don't go out in the open (Which the shouldn't be really) they can obliterate the Brit forces.
Image
AKA Ecko1987
Beep-Beep-Beep.
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

Al Basrah running Insurgency wont get Apaches, at least that's the plan for now, to focus the battle in the ground.

The insurgents have to go to the weapon caches to pickup weapons like RPGs, PKMs and SVDs. Also, knowing that the enemy will have to come by a street, lay down IEDs and be patient. The patience will be rewarded when you destroy an APC and a lot of infantry. ;)
Lothrian
Posts: 795
Joined: 2006-10-02 12:46

Post by Lothrian »

'[R-DEV wrote:dbzao']Al Basrah running Insurgency wont get Apaches, at least that's the plan for now, to focus the battle in the ground.
Good! Make sure it stays out. Its a wonderful tool, but a good gunner and pilot could take out at least 8 of the ammo dumps in 10 mins with the apache weaponry.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Absolutely love the game mode. Had some good times defending the VCP and searching for ammo dumps with my Spec Ops mate. Two guys covering each other as we searched through the city, looking for ammo caches. It was realistic - very much so - and very, very cool.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Kruder
Posts: 803
Joined: 2007-04-05 10:26

Post by Kruder »

Yeah this insurgent mod is revolutionary,great job guys!
And grass that doesnt disappear with distance, destructable buildings etc.Map rocks...

And a suggestion:

If a civilian is tked by insurgents you go and revive him(no he doesnt actually revive)and you see where half of the ammo dumps on minimap for a while.Logic being: he was shot by his own people you take good care of him so he becomes quisling.

I think it is not worth the trouble but if this is easy to implement it might be a nice surprise for UK forces.
TayloR016
Posts: 383
Joined: 2007-03-11 13:55

Post by TayloR016 »

danthemanbuddy wrote:I love how it is now

Keeps Brits on its toes, and it makes insurgency feel like an insurgency.

Civilians aren't too bad a nuisance either, it keeps people spread oout.
Hence the game type 'insurgency' lol :P
Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

I love this gamemode. :)
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
Image
Post Reply

Return to “PR:BF2 Tales from the Front”