Brits take AlBasrah!!!!!!
-
- Posts: 3399
- Joined: 2006-05-13 16:21
Brits take AlBasrah!!!!!!
Between 2100hrs and 0055hrs GMT on the iGi server, in the EU region, the Brit forces had an extensive battle culminating in robbing the Insurgents of all their reinforcements.
It was touch and go towards the end. Once the Village was finally taken when we only had about 450 troops left on the books, we could press on.
Judicious use of commander assets (now they are fixed by the Devs and work properly!) gave good bunkers and firebases south of Checkpoint and on the SOuth side of Village.
The Insurgent forces were full of grumblings about the Brit AA guns raping the hell out of every vehicle they tried to drive into the Brit bases. Many insurgent vehicles were vaporised in mere seconds.
Bunkers placed repeatedly in the Plaza and Mosque, surrounded by sandbags to protect the Brit troops gainst incoming fire proved their worth and once the Industry was taken a couple of times and the Brit forces steamrollered Suburbs the end was near.
But reinforcement numbers were leaning towards the Insurgents side and task squads set out to capture as many civilians as possible, increasing the Brit reinforcement numbers and the balance never swung totally over to allowing the Brits to lose.
From 400 down to 200 and the Insurgents started to fall to pieces. Many hours of fighting was leading to frustration leading to mistkes and letting too many civilians be caught.
When the Brits finally won with about 45 troops left, the cheering started and back slapping all round for the Brits.
Respect to the troops and heres the rollcall :
respect to the Poles for fielding a great team of shovel men!
It was touch and go towards the end. Once the Village was finally taken when we only had about 450 troops left on the books, we could press on.
Judicious use of commander assets (now they are fixed by the Devs and work properly!) gave good bunkers and firebases south of Checkpoint and on the SOuth side of Village.
The Insurgent forces were full of grumblings about the Brit AA guns raping the hell out of every vehicle they tried to drive into the Brit bases. Many insurgent vehicles were vaporised in mere seconds.
Bunkers placed repeatedly in the Plaza and Mosque, surrounded by sandbags to protect the Brit troops gainst incoming fire proved their worth and once the Industry was taken a couple of times and the Brit forces steamrollered Suburbs the end was near.
But reinforcement numbers were leaning towards the Insurgents side and task squads set out to capture as many civilians as possible, increasing the Brit reinforcement numbers and the balance never swung totally over to allowing the Brits to lose.
From 400 down to 200 and the Insurgents started to fall to pieces. Many hours of fighting was leading to frustration leading to mistkes and letting too many civilians be caught.
When the Brits finally won with about 45 troops left, the cheering started and back slapping all round for the Brits.
Respect to the troops and heres the rollcall :
respect to the Poles for fielding a great team of shovel men!
[R-MOD]Mongolian Dude: AH man, sarcasm is so hard to get across the web, even if we are both british
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
-
- Posts: 4877
- Joined: 2006-11-27 01:50
-
- Posts: 170
- Joined: 2006-11-11 17:22
Glad you had fun. For me the new version of Al Basrah has to be one of the most unbalanced maps in PR.
1) Insurgents face APCs with long range zoom. The RPG is very prone to deviating (especially when aimed through the site so taking out a decent APC and it's crew is very difficult.
2) Insurgents face Apaches. The SA-7 takes a good couple of seconds to lock on by which time the helicopter has deployed it's flares and made an escape.
3) When a civilian is stabbed the British regain tickets. This can cause the game to last for hours and get very boring. If you have a couple of idiots playing civilian they can quite easily lose the round for you.
iGi as insurgents managed to hold the checkpoint because of proper team play and the enemies mistake of spawning at the air field. On a public server this would probably be impossible as there are just so many vanilla players out there.
1) Insurgents face APCs with long range zoom. The RPG is very prone to deviating (especially when aimed through the site so taking out a decent APC and it's crew is very difficult.
2) Insurgents face Apaches. The SA-7 takes a good couple of seconds to lock on by which time the helicopter has deployed it's flares and made an escape.
3) When a civilian is stabbed the British regain tickets. This can cause the game to last for hours and get very boring. If you have a couple of idiots playing civilian they can quite easily lose the round for you.
iGi as insurgents managed to hold the checkpoint because of proper team play and the enemies mistake of spawning at the air field. On a public server this would probably be impossible as there are just so many vanilla players out there.
-
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Can we even the odds of IFV vs. RPG by giving more accuracy to the RPG?
After all, IFVs first task should be taking out hostiles at range, not having a field day, cos Insurgents with RPGs blasted themselves in the face with a rocket.....
And RPG accuracy is just weird looking, since bullets&missiles get fired from the center of the screen, then you fire one RPG and it flies out of the left side of the screen into your feet...
After all, IFVs first task should be taking out hostiles at range, not having a field day, cos Insurgents with RPGs blasted themselves in the face with a rocket.....
And RPG accuracy is just weird looking, since bullets&missiles get fired from the center of the screen, then you fire one RPG and it flies out of the left side of the screen into your feet...
-
- Posts: 2220
- Joined: 2006-05-23 11:34
Man thats is quite a moan. Did u loose?OldSchoolSoldier wrote:Glad you had fun. For me the new version of Al Basrah has to be one of the most unbalanced maps in PR.
1) Insurgents face APCs with long range zoom. The RPG is very prone to deviating (especially when aimed through the site so taking out a decent APC and it's crew is very difficult.
2) Insurgents face Apaches. The SA-7 takes a good couple of seconds to lock on by which time the helicopter has deployed it's flares and made an escape.
3) When a civilian is stabbed the British regain tickets. This can cause the game to last for hours and get very boring. If you have a couple of idiots playing civilian they can quite easily lose the round for you.
iGi as insurgents managed to hold the checkpoint because of proper team play and the enemies mistake of spawning at the air field. On a public server this would probably be impossible as there are just so many vanilla players out there.
I've won as insurgents and brits numerous times. Its not unbalanced if played right.
The only thing i'd agree with; is that two idiots playing insurgent civilian can a wreck the game a bit.
Your last sentence is a joke. LOL done it many times with pick team players. You dont need to be in clan to use teamwork.
Last edited by MadTommy on 2007-06-09 09:59, edited 1 time in total.
-
- Posts: 1030
- Joined: 2007-04-30 17:45
Me and Evilhomer made our own squad, and we were a 2 man Jihad Squad, we took any car possible but spawncars... i placed c4s on the hood.. we drove off.. and im not sure but i belive all in all we got about 10-15 APC's if not more, plus Infantry,Light Support Vehicles ( Rovers n Saxxons ) ... I had a lovely time !
Outlawz, the RPG's are PERFECT !! its easy to hit an IFV, or another decently big vehicle from a distance !.. just aim higher
Outlawz, the RPG's are PERFECT !! its easy to hit an IFV, or another decently big vehicle from a distance !.. just aim higher
-
- Posts: 1030
- Joined: 2007-04-30 17:45
lol, we actually rammed the apc and it blew up ^_^ with the big red jihad truck, afterwards we suicided by dropping the bombs ! halarious.. homer laughed like a stucken pig
you should of seen our negative score, when i left i had -100+ and -240 on teamwork.... lol homers score was better but his teamwork were lousy as heck it was like -400
you should of seen our negative score, when i left i had -100+ and -240 on teamwork.... lol homers score was better but his teamwork were lousy as heck it was like -400
-
- Posts: 1632
- Joined: 2007-02-02 15:04
It's called Project Reality not balance. I'm glad there's still some things that take away balance because it is getting worse.
It's also very easy to aim an RPG at anything and hit it.
It's also very easy to aim an RPG at anything and hit it.
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media
-
- Posts: 4877
- Joined: 2006-11-27 01:50
-
- Posts: 3399
- Joined: 2006-05-13 16:21
It has seemed to be sided against the USMC in the last incarnation and that in this version the only thing holding back the Brits is the introduction of civvies and the numpties that love shooting all those green topped chavs.
My initial misgivings about swarms of civvies handled by an insurgent might actually not come true when those playing the Brit side be careful who they shoot and start thinking dedicated squads of civvie snatch teams and builders of commanders assets.
My initial misgivings about swarms of civvies handled by an insurgent might actually not come true when those playing the Brit side be careful who they shoot and start thinking dedicated squads of civvie snatch teams and builders of commanders assets.
[R-MOD]Mongolian Dude: AH man, sarcasm is so hard to get across the web, even if we are both british
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
-
- Posts: 74
- Joined: 2006-11-11 19:18
-
- Posts: 1030
- Joined: 2007-04-30 17:45
A Nice Addon for the Insurgents, I have seen a several Big trucks, just normal Lorry's/heavy trucks full of C4's... I played A Mod before, i dont really remember what it was but anyways.. it had a IceCream Truck, and played a little song.. once i right clicked... it Blew up and the radious of the boom were huge... like IRL ... So maybe the Devs could look into something like this Instead of those Big red trucks with a huge bomb in the back... a little unrealistic dont u think -_-
-
- Posts: 1025
- Joined: 2006-09-13 16:49
-
- Posts: 3399
- Joined: 2006-05-13 16:21
You can get fags and 2 litre bottles of coke from mine, it isn't as if ice cream is exactly healthy in the first place!!!!
[R-MOD]Mongolian Dude: AH man, sarcasm is so hard to get across the web, even if we are both british
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
-
- Posts: 1540
- Joined: 2006-12-24 18:41
-
- Posts: 435
- Joined: 2006-05-29 09:50