Brits take AlBasrah!!!!!!

Share your in-game experiences playing PR:BF2.
OldSchoolSoldier
Posts: 170
Joined: 2006-11-11 17:22

Post by OldSchoolSoldier »

I know certain maps need to be unbalanced but the Insurgents should always have a decent method of destroying enemy armour etc. If you can't rely on two RPG rounds you need many more RPGs available to the team. The RPG needs to be very accurate to take out the APCs using 2x zoom.
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

You wait, you wait the APC's will get unpatient if they dont have anything to shoot.. they will move up closer as you setup an ambush ! takes 2-3 RPG's to destroy a fully healthy APC.. Mostly Just two, And the funny part is.. it takes 2 Shots of a ERYX to kill a APC... ERYX is a heavy AT and should kill it instantly... just my opinion ^_^
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Post by Spaz »

I think its balanced, me and some guys from 42 commando played it and we just made a defence in a house and waited for the enemy to come, we killed 2 apc's and lots of infatry
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Yeah, usually, when the IFV sees a guy in a window half a mile away, whole neighbourhood is taken down...
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Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Post by Spaz »

Me Twainocc and Ravenous was playing as ins today, and our team won with 710 - 0, we killed more them 15 apc with no problem, i don't think its any problem killing a warrior, me and twain did stay together and shot 1 rocket etch at him and BOOM! hehe, thats how you take them you don't run out in the open where they can see you, you hide and wait for them to come close then you shot. And for long range I have no problem shoting the RPG up to 200m. But use your brain don't run infront of the apc just wait for him, and blow the bridges to make them drive where its easy to make an ambush, AlBasrah is not unbalanced!
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MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

Let that be a wake up call for strategy in squads and of course team strategy.

When you connect to a server, you aren't a loner, you are part of a group and have to fight within the groups needs!
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Red Halibut
Posts: 543
Joined: 2006-08-10 16:45

Post by Red Halibut »

It is not unbalanced, but only if both sides play intelligently. If both sides spawn 'n' run then the map is very definitely in favour of the Brit side.
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"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
Ecko
Posts: 925
Joined: 2006-11-28 22:49

Post by Ecko »

PIMP{UK}1 wrote:If the enemy has the APCs getting people from long range then stay in the town and it will soon come in to get more kills, you then attack it from rooftops, 2 hits and its dead, very easy. Thats how insurgents should be played, lots of traps and ambushes.
Give this guy a medal. Seriously this is how insurgents are ment to be played. Taking the VCP should be an amazing feat for the insurgents, there playing ground is right behind where your looking at.
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