[Map] new map [scrapped]

Maps created by PR community members.
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

Bingo was his nameO!
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Reality Gaming - Making Games Reality
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Snake_doctor wrote:save save save
I did, nothing important got lost :)
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Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

TY2D2 wrote:So we CAN use statics in the mod that haven't been "officially" released? Because it was your guys' fault for leaving them? Right?
you can, but we would prefer you not too :p

and its more eggmans fault :p
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

'[R-DEV wrote:Rhino']
and its more eggmans fault :p
Like Proving Grounds and installer entitled 'Project Realtity'? :p :p :p
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IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

Outlawz wrote:Like Proving Grounds and installer entitled 'Project Realtity'? :p :p :p
would guess the real titty was not a mistake knowing eggman
TY2D2
Posts: 433
Joined: 2007-06-07 05:21

Post by TY2D2 »

ok, thank god, cause I used that big missile dealio and yea... It's a BIG part of this map I am making.
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First Strike Developer
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Snake_doctor
Posts: 289
Joined: 2007-01-13 13:22

updated screens

Post by Snake_doctor »

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Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Post by Spush »

Nice, I like it so far :)
Deer
Posts: 1603
Joined: 2005-03-17 09:31

Post by Deer »

Looking good :) and nicely done bushes there, i guess those are just some cleverly used undergrowt?

As a detail suggestion (which i would like to get always for my maps) Maybe a cement wall to the border of grass/bush and the concrete ground on other side of the park would be good idea, (the concrete ground where the tower is on other side of park in last screenshot) with some plants. Small detailed stuff is always big work to do but makes it much more realistic and better looking :) (Just minor idea without big point :P )

Also there is better techniques to make a streets for city map, take a look on other city maps, textures can make it look better instead of using roads. And if you want those white lines middle of street, i think there was road which only put those on the ground, no asphalt at all. Using textures instead of roads for streets makes possible to make different types of streets when it comes to model of street but still all streets looks like same, and also easier to paint texture than putting roads everywhere.
Last edited by Deer on 2007-07-17 01:48, edited 1 time in total.
Tumppu4321
Posts: 100
Joined: 2007-06-17 11:12

Post by Tumppu4321 »

It looks kinda flat, but otherwise, a nice looking map.
MichSt-Spartan
Posts: 180
Joined: 2007-05-13 16:02

Post by MichSt-Spartan »

'[R-DEV wrote:IronTaxi']hehe...but you didnt actually make a point...cheers...
(funny thing is i haven used them in a similar position in a recent map..hehe)

TBH honest to all you mappers out there we are considering not releasing alot fo our statics until after they are used in an official PR map...nothing secret but people tend to use stuff before we even get to use them....we spend upwards of 6months developing some of these maps.. so despite the fact the new statics are available...we havent "officially" released them yet..

nothing against community mappers...we just have to be a little more careful with our resources...you guys should go nuts with whatever you find in the release..
I completely understand. I just gotta say though, those EOD statics are nasty... much too cartoony to even be used in this mod.
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

What happened with the Iranian sun map? Is it already out? I missed that if it is :|
[DVB] TRIggS
Posts: 397
Joined: 2006-10-15 01:51

Post by [DVB] TRIggS »

This is Under the Iranian Sun.
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him_j
Posts: 187
Joined: 2007-02-09 18:27

Post by him_j »

its bagdad
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

'[DVB wrote: TRIggS']This is Under the Iranian Sun.
Oh...
Snake_doctor
Posts: 289
Joined: 2007-01-13 13:22

Post by Snake_doctor »

DOWNLOAD NOW READY http://files-upload.com/files/432955/baghdad.rar
14 August 2007 update
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

him_j wrote:its bagdad
its Baghdad
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Snake_doctor
Posts: 289
Joined: 2007-01-13 13:22

Post by Snake_doctor »

El_Vikingo wrote:its Baghdad
no just havent changed name yet but some off map was baghdad i ant picked a name for it yet thats all
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

Will anyone actually play this map? If so what servers will they be on because i dont feel like downloading it if no one plays.

BTW nice map!!! I loved it when you first released an early beta and i love it now!

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

does it contains the new statics from rhino's map ? :mrgreen:
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