Your squadleading style reminds me of the first mission of the russian campaign in the first Call of Duty, where you land in a boat in Stalingrad with a bunch of other conscripts, half of you are given a gun, and all of you are supposed to run uphill and attack.
This is a friggin team game. Good players might know how to fight, but very good players know how to cooperate with others, advance together, fulfill specific roles within a squad, and support each other in a firefight. This game isn't about tossing a bunch of specop whores at a flag and letting them do what they want.
Squad members
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- Retired PR Developer
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QFTdaranz wrote:I didn't have one, and I obviously didn't need one to have 4 retards spawning on it. And no, I'm not your personal RP deployment specialist, there to provide an RP for you so you have a place to grab a sniper rifle from, and respawn if you die while lonewolfing out somewhere. If you think that, then get the hell out of my squad and don't come back - that's why locking the squad might be necessary. Most of the time the person will then find another squad with an SL that doesn't care, and you can unlock the squad and hopefully get somebody useful in the spot.
Recently, everyone thinks, that to win, your squad has to deploy RPs and Commander's ******* have to build bunkers and firebases
Recently cmdrs build firebases and bunkers at main for no reason and waste tickets...argh :d uh:
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Don't they generate tickets after they've been in existance for a while, thus putting them at the main in a safe place can in some cases make sense? At least that was what one of the Devs said was being considered a while back.Outlawz wrote:Recently cmdrs build firebases and bunkers at main for no reason and waste tickets...argh :d uh:
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I believe in experience and intellegence of players, most of them play maybe everyday.Cerberus wrote:Your argument regarding the tactics is quite flawed... those German soldiers you referred to had more than likely trained with each other before and probably used the same tactics...
With RP and u as spawnpoint u can create the possibilities are needed.Cerberus wrote: PR players, on the other hand, have not been molded into a cohesive unit; if you just let everyone do as they please, you're not going to get anything done...
You sound like very good squadleader, plz manage to have a ralley point the hole round in right position, i mean not you personal all the squadleaders.Cerberus wrote: Also, you sound like a pretty weak squadleader.
We dont have armies in BF2 a PR player is not a conscript private in a bootcamp. Ur squadmembers can be much more skilled as u.IAJTHOMAS wrote:This doctrine applies to orders between an Officer and his superior, not between an NCO and his squadies. I'm damn sure a feldwebel they didnt go "take that hill," break out the saurkraut and watch his men run of as they pleased up the hill and hope for the best.
Maybe some people play longer BF2 as some others were in the army and do it each day or less.IAJTHOMAS wrote: And the above poster is right, years of training meant they thought in the same way, they didn't need to be told where to go, because years of training meant they knew where to go.
Im tired of that discussion, lead ur squad how u want.
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Listen, it was you who decided to turn all Von Clauswitz on me, without actually having read the article yourself, or alternatively not fully comprehending it.Metis-M wrote:We dont have armies in BF2 a PR player is not a conscript private in a bootcamp. Ur squadmembers can be much more skilled as u.
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After 20 minutes, you get back what you invested in a bunker of FB in the first place. I'm not even sure if you can get MORE than that.IAJTHOMAS wrote:Don't they generate tickets after they've been in existance for a while, thus putting them at the main in a safe place can in some cases make sense? At least that was what one of the Devs said was being considered a while back.
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after seeing all of ur suggestions and "complains"
was kind of satisfied that atleast 70% of players in PR are cooperating squad members or squad leaders
well..
i do have some problem with squad occured many times..
squads where squad member kept asking me for sniper kits when he don't even want to follow me to get a rally point up.. as you know to set up a rally point u need atleast 3 SM near the SL.. but whenever i did that i only had like 1 or 2 sometimes i m alone trying to get the squad together..
but some times its lucky when SM cooperates.. now thats where the real fun of play PR begins..
was kind of satisfied that atleast 70% of players in PR are cooperating squad members or squad leaders
well..
i do have some problem with squad occured many times..
squads where squad member kept asking me for sniper kits when he don't even want to follow me to get a rally point up.. as you know to set up a rally point u need atleast 3 SM near the SL.. but whenever i did that i only had like 1 or 2 sometimes i m alone trying to get the squad together..
but some times its lucky when SM cooperates.. now thats where the real fun of play PR begins..
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- Retired PR Developer
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Yes, but losing some tickets can turn the tide of the battle and even if you regian the cost of Bunker/Firebase back after a while, doesnt matter, becuase you're losing...IAJTHOMAS wrote:Don't they generate tickets after they've been in existance for a while, thus putting them at the main in a safe place can in some cases make sense? At least that was what one of the Devs said was being considered a while back.
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Exactly, unless you get to the point where the enemy is bleeding and *hopefully* your team isnt that far behind.Outlawz wrote:Yes, but losing some tickets can turn the tide of the battle and even if you regian the cost of Bunker/Firebase back after a while, doesnt matter, becuase you're losing...
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