Al Basrah
-
- Posts: 4730
- Joined: 2007-03-09 01:54
Al Basrah
British team needs 4 squads and a commander.
Squad 1: Defends VCP all round
Squad 2: Crews APC's
Squad 3: Rides in APC's.
Squad 4: Pilots/Rides in Merlin.
Purpose of Squad 1: Assist commander in the construction of defenses for the VCP.
Purpose of Squad 2: Provide armour support. They are to stick relitively close to each other for mutual support.
Purpose of Squad 3: Rides in one of the APC's and provides infantry support to them. This squad closes in and destroys any caches that can be easily reached.
Purpose of Squad 4: To fly over the battle and SWIFTLY remove any known caches/caches seen from air that the APC crew would have a harder time reaching.
Excess Squads: Occupy the three (known to me) weapon locations: One in village under the house with well, one underground near the main road south of the VCP, and the other at Mosque.
Squad 1: Defends VCP all round
Squad 2: Crews APC's
Squad 3: Rides in APC's.
Squad 4: Pilots/Rides in Merlin.
Purpose of Squad 1: Assist commander in the construction of defenses for the VCP.
Purpose of Squad 2: Provide armour support. They are to stick relitively close to each other for mutual support.
Purpose of Squad 3: Rides in one of the APC's and provides infantry support to them. This squad closes in and destroys any caches that can be easily reached.
Purpose of Squad 4: To fly over the battle and SWIFTLY remove any known caches/caches seen from air that the APC crew would have a harder time reaching.
Excess Squads: Occupy the three (known to me) weapon locations: One in village under the house with well, one underground near the main road south of the VCP, and the other at Mosque.
![Image](http://i9.photobucket.com/albums/a54/comnder09/SwordSigDraftcopy.png)
Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
-
- Posts: 5495
- Joined: 2005-05-09 20:42
Nice idea there. Squad 4 needs to be air cavalry. 2x pilot kit (pilot/co-pilot), 1x rifleman, 1x medic, 2x spec ops.
It's been tried, tested and proven. Stal can vouch for me on that one. The Merlin should have no problem spotting ammo caches with door gunners. Fly past suspected locations at speed and get the door gunner to tell you if he sees anything.
If you do, assess whether it's safe for your troops to have a quick infil and exfil or to wait for armour and guide it through a safe passage.
It's been tried, tested and proven. Stal can vouch for me on that one. The Merlin should have no problem spotting ammo caches with door gunners. Fly past suspected locations at speed and get the door gunner to tell you if he sees anything.
If you do, assess whether it's safe for your troops to have a quick infil and exfil or to wait for armour and guide it through a safe passage.
![Image](http://i.imgur.com/bAdYdF0.png)
-
- Posts: 4611
- Joined: 2006-11-07 04:44
I prefer to have a Mech. Inf. squad of two crewman w/ APC, a rifleman, medic, engineer (or sometimes , an officer). Then when they enter the city, the infantry dismount and escort the APC, which moves slowly. Sometimes I'll have the engineer remain in the rear door as lookout/last-ditch-gunner. That way if the APC gets hit, he can repair quickly.
Ideally, these squads would operate in the same areas, moving quickly outside the city to avoid swarms of insurgents.
The reasoning is this: whenever I play insurgency, I get the most points by far as insurgent by taking an ambusher kit somewhere, laying two mines to funnel Brit APCs toward a car or some static on the road, where I've laid IEDs. Then I blow the APC to cries of "ALLAHU AKBAR!"
The only way to really counter this is to move slowly and check the road in front of you carefully. But why have your men cooped up in your APC, making them such a nice target for an RPG? Much better to dismount and allow your APC to provide heavy fire support. If the squad leader is dismounted with the troops, and places an attack command wherever they receive fire, then the APC will blow the insurgents to pieces.
Ideally, these squads would operate in the same areas, moving quickly outside the city to avoid swarms of insurgents.
The reasoning is this: whenever I play insurgency, I get the most points by far as insurgent by taking an ambusher kit somewhere, laying two mines to funnel Brit APCs toward a car or some static on the road, where I've laid IEDs. Then I blow the APC to cries of "ALLAHU AKBAR!"
The only way to really counter this is to move slowly and check the road in front of you carefully. But why have your men cooped up in your APC, making them such a nice target for an RPG? Much better to dismount and allow your APC to provide heavy fire support. If the squad leader is dismounted with the troops, and places an attack command wherever they receive fire, then the APC will blow the insurgents to pieces.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
-
- Posts: 291
- Joined: 2006-12-01 17:01
I have a differnt approach.
The entire startegy for success is so differnt from AAS. I think players are turned off by it. It is unconventional.
IMO, teamwork is needed more than in AAS, again, more work to be done by the average warrior, turned away by frustration, and "not getting it".
As a Brit, I believe the unit should move in Platoon sized (2 or more full squads) while patroling. They should be supported by Air transports and APCs.
two man Recon ( fast twitch skillz) teams should recon on the ground, AND ONLY provide intel to the CO, and not engage, i repeat, not engage. From here the Raid Platoon moves to the location and over powers with SUPERIOR FIRE POWER British SAS style. Granted, the recon teams can place Engi C-4 on the ammo dumps and detroy them from a far.
Sadly, currenlty players are making like lone wolfes and waisting tickets like no other.
I recommend all Brit COs to get the following:
1. Raid Platoon
2. two or three Recon Ground teams. 2 warriros per team.
3. APC support.
4. Air support for fast movment to locations.
5. Bad *** SL who can get the job done and defend Vehicle check point while only consuming on 6 players from your 32 player roster.
The general idea is for the Platoon to have a lot of fire power and mobile.
The recon teams to be stealth and good at gathering intel (both from kits and looking around), BUT stay away from fire fights, and simple set-up the Raid by the Platoon.
The CO and the VC defense squad, dig in and punish those who come close.
I have qualms about sending a lot of APC into the city. Too dangerous.
The entire startegy for success is so differnt from AAS. I think players are turned off by it. It is unconventional.
IMO, teamwork is needed more than in AAS, again, more work to be done by the average warrior, turned away by frustration, and "not getting it".
As a Brit, I believe the unit should move in Platoon sized (2 or more full squads) while patroling. They should be supported by Air transports and APCs.
two man Recon ( fast twitch skillz) teams should recon on the ground, AND ONLY provide intel to the CO, and not engage, i repeat, not engage. From here the Raid Platoon moves to the location and over powers with SUPERIOR FIRE POWER British SAS style. Granted, the recon teams can place Engi C-4 on the ammo dumps and detroy them from a far.
Sadly, currenlty players are making like lone wolfes and waisting tickets like no other.
I recommend all Brit COs to get the following:
1. Raid Platoon
2. two or three Recon Ground teams. 2 warriros per team.
3. APC support.
4. Air support for fast movment to locations.
5. Bad *** SL who can get the job done and defend Vehicle check point while only consuming on 6 players from your 32 player roster.
The general idea is for the Platoon to have a lot of fire power and mobile.
The recon teams to be stealth and good at gathering intel (both from kits and looking around), BUT stay away from fire fights, and simple set-up the Raid by the Platoon.
The CO and the VC defense squad, dig in and punish those who come close.
I have qualms about sending a lot of APC into the city. Too dangerous.
Last edited by Rick_the_new_guy on 2007-07-31 16:49, edited 1 time in total.
(PO3) Marcinko_R. (BF2 PR .609) Squad Member
(CPO) Marcinko_R. (BF2 PR .609) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .609) Commander
Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.htm
(CPO) Marcinko_R. (BF2 PR .609) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .609) Commander
Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.htm
-
- Posts: 584
- Joined: 2007-03-29 03:24
Map Tactics - Al Basrah
Blockade the entrances to the VCP. Use the merlin to ferry people there and potentially scout/provide cover fire. The insurgents should end up attacking you (hopefully). Or, when the Apache is put into Basrah, use that to hunt the enemy down and everyone else spawn in the VCP.
-
- Posts: 951
- Joined: 2007-03-23 04:20
Or have the whole team do it while I and my merlin Pilot solo looking for the caches.(I blew 8 caches in 30 minutes like that once)Chubben wrote:ehh no, in my opinion VCP is easy to defend if you have a competent CO.
Optimally you should only have one squad defending VCP the rest should roam around the city looking for ammo dumbs and insurgence.
-
- Posts: 4730
- Joined: 2007-03-09 01:54
-
- Posts: 3961
- Joined: 2007-06-18 07:17
![Image](http://www.shokimages.com/files/ximnwzzdyqjtzg02u5ez.png)
thats how we played one game,
not a single insurgent got withen 20 feet of the check point, the best way to have this work is to have 2 Land Rovers,1 supply/repair land rover and 1 warrior, since the warrior can have a greater zoom than the land rover, it can cover 2 corners, and each land rover covering 1, with 1 grenadier and 1 saw man, having the SL just spot out targets with his SOFLAM, its pretty damn easy,
Yep the best way to defend a fortified location is with Triangles.
and even with a Team Killer Commander we managed to hold VCP all game
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
-
- Posts: 3089
- Joined: 2007-03-23 20:04
YAY! thankyou eddie that made me not have to put if up! and later we moved the APC to southeats corner and put and landrover in its place so it could get them in the 2 story house they were hiding in. I wish i had a pic not 5 minutes into defending that place we had that house lit up like a christmas tree all guns were firing on the house.
-
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
-
- Posts: 3089
- Joined: 2007-03-23 20:04
-
- Posts: 4877
- Joined: 2006-11-27 01:50
As soon as the round starts, four players spawn at the Outpost and set up a perimeter using the bunker and two Land Rovers.
They now wait for the two other players in the squad to bring up two Warriors.
Images pending...
![Image](http://i169.photobucket.com/albums/u218/El_Vikingo/1.jpg)
![Image](http://i169.photobucket.com/albums/u218/El_Vikingo/2.jpg)
![Image](http://i169.photobucket.com/albums/u218/El_Vikingo/3.jpg)
![Image](http://i169.photobucket.com/albums/u218/El_Vikingo/4.jpg)
They now wait for the two other players in the squad to bring up two Warriors.
Images pending...
![Image](http://i169.photobucket.com/albums/u218/El_Vikingo/1.jpg)
![Image](http://i169.photobucket.com/albums/u218/El_Vikingo/2.jpg)
![Image](http://i169.photobucket.com/albums/u218/El_Vikingo/3.jpg)
![Image](http://i169.photobucket.com/albums/u218/El_Vikingo/4.jpg)
Last edited by El_Vikingo on 2007-08-14 17:13, edited 1 time in total.
![Image](http://i169.photobucket.com/albums/u218/El_Vikingo/7.jpg)
If you are reading this dont stop, cause if you do, I'll kick you in the balls.
-
- Posts: 4877
- Joined: 2006-11-27 01:50
-
- Posts: 65
- Joined: 2007-08-08 17:10
What do we do if the insurgents start lobbing Molotov Cocktails at us.
It has been proven a Molotov Cocktail can destroy an APC in under 10 seconds
It has been proven a Molotov Cocktail can destroy an APC in under 10 seconds
Steve: "I've got an M4 attached with an ACOQ Reflex sight, an M203 Grenade Launcher, a 4X power scope, a bipod, a massive night vision scope, a flashlight, a lazer pointer, a suppressor, a drum magazine, and a cappuccino maker"
Dan: "Mhmm, interesting. And how much does the gun weigh? Whats the recoil like? How accurate is it?
Steve: "About 50 pounds, it broke my shoulder when I fired it, and it couldn't hit the broad side of a barn. But it sure looks cool"
Dan: "Mhmm, interesting. And how much does the gun weigh? Whats the recoil like? How accurate is it?
Steve: "About 50 pounds, it broke my shoulder when I fired it, and it couldn't hit the broad side of a barn. But it sure looks cool"
-
- Posts: 3089
- Joined: 2007-03-23 20:04
-
- Posts: 4877
- Joined: 2006-11-27 01:50
Think about it, you have an APC and at least two soldiers shooting at the guy crossing a wasteland (at least 150 metres of it), he shouldn't be able to get that near.
The thing you need to worry about are RPGs, which may come in now and again, therefore always be ready and repair if you get hit. (Have an engieer close by).
The thing you need to worry about are RPGs, which may come in now and again, therefore always be ready and repair if you get hit. (Have an engieer close by).
![Image](http://i169.photobucket.com/albums/u218/El_Vikingo/7.jpg)
If you are reading this dont stop, cause if you do, I'll kick you in the balls.
-
- Posts: 3089
- Joined: 2007-03-23 20:04