Seattle PRM (USA)

Player feedback for all Project Reality: Battlefield 2 servers.
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Chemosabe
Posts: 4
Joined: 2005-12-05 04:14

Seattle PRM (USA)

Post by Chemosabe »

Crack Smoking Monkeys' server is up and running with PRMM and AAS. Located in Seattle, WA, on the west coast of the US, we have excellent peering to most of the US and Canada, and even parts of Europe.

Look for it in the server browser as: PRMM w/AAS - CSM - Seattle.
IP address is: 209.221.142.115

Our website and forums are at http://www.cracksmokingmonkeys.net

Enjoy!
Chemosabe
Posts: 4
Joined: 2005-12-05 04:14

Post by Chemosabe »

We also host a teamspeak server. See the website for details.
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

Sweet, Solo and I live right next to Seattle! Hurrah for low pings!
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Rg
Posts: 181
Joined: 2005-06-17 22:35

Post by Rg »

Cool, but you need to change your spawn time. I can't stand 10sec. spawns anymore. Make it at least 30.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Post by CodeRedFox »

I would agree.

Also is there VOIP, cant remember?
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"apcs, like dogs can't look up" - Dr2B Rudd
Noetheinner
Posts: 370
Joined: 2005-10-30 18:51

Post by Noetheinner »

I live in Yakima! I LOVE CSM!!!!! :15_cheers
The Huey guy
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Post by CodeRedFox »

Hey guys you server keep cashing on the...uhhh map with the constrution in the middle, with the brodcast building?

I would just take it out of your rotation
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"apcs, like dogs can't look up" - Dr2B Rudd
TweedleDee
Posts: 52
Joined: 2005-08-13 14:15

Post by TweedleDee »

yeah the server crashes once every 2 map cycles kinda sux cause u lose all the player base
Rg
Posts: 181
Joined: 2005-06-17 22:35

Post by Rg »

Are there only 2 maps setup on that server?

And yes get rid of that map, whatever it's called, lol.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

sharqi pennisula crashes with prmm .2 hotfix?? hmmm that sux that is a good map

and i agree, change your spawn times to 30 seconds!
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Post by CodeRedFox »

ether get rid of a spawn point or take the map out of the rotation until its fix :-P
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"apcs, like dogs can't look up" - Dr2B Rudd
Chemosabe
Posts: 4
Joined: 2005-12-05 04:14

Post by Chemosabe »

I've removed Sharqi.. although not restarted yet due to the fact that there are people on right now. Spawn time is increased to 30 seconds as well..

Hoping to increase the map rotation later tonight once some discussions have finished on our forums. Right now it stands at:

maplist.append strike_at_karkand gpm_cq 64
maplist.append fushe_pass gpm_cq 16
maplist.append songhua_stalemate gpm_cq 16
maplist.append mashtuur_city gpm_cq 64
maplist.append gulf_of_oman gpm_cq 32

Cheers!
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

That looks great man!!

thanx for the increased spawn times, makes the game much more playable!
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