Project Reality v0.61 Patch Released!
-
- Posts: 1266
- Joined: 2007-06-25 04:26
I'm loving the patch so far,especially the new Brit. desert skin,but the AH-64 Apache Longbow being taken out of Al Basrah,and sounding near silent,along with the wrench being removed from the crewman kit was the only dissapointment.GREAT JOB ON PATCH,been waiting on it.
Last edited by agentscar on 2007-09-20 20:55, edited 1 time in total.
-
- Retired PR Developer
- Posts: 9381
- Joined: 2006-06-08 19:13
-
- Posts: 156
- Joined: 2006-03-02 07:50
-
- Posts: 228
- Joined: 2007-02-11 18:05
yeah I remember that Also with the increased view distance it feels like you are falling much slower. Remember kids, everything is relative.Outlawz wrote:Instructor says pressing 9 once is never enough.
From The Pwn3d Life
Anyway anyone else having problems with that end round summary thing. You know the score tab, best players and best squads tab, than the tab with best combat, teamwork, medic, rifleman etc. I played few rounds yesterday on iGi and after every round I got the same summary from mestia (first round I played). Even when it switched to Ejod, I kept getting the summary from Mestia ???
proud member of *=LP=*
-
- Posts: 36
- Joined: 2005-03-20 09:01
Ummm....I apologize in advanced if this has been asked before but....
Isn't the rifle for the rifleman's kit suppose to have an acog scope or something? I think you guys mentioned it was supposed to be but was left out of the 0.6 update. Its kind of silly for a rifle to have that kind of zoom without a scope.
Its just that I thought it was going to be included in any new patch....thats all.
*ducks doesn't want to get hit*
Isn't the rifle for the rifleman's kit suppose to have an acog scope or something? I think you guys mentioned it was supposed to be but was left out of the 0.6 update. Its kind of silly for a rifle to have that kind of zoom without a scope.
Its just that I thought it was going to be included in any new patch....thats all.
*ducks doesn't want to get hit*
-
- Posts: 265
- Joined: 2007-08-02 23:09
-
- Posts: 1282
- Joined: 2005-12-04 17:35
-
- Posts: 645
- Joined: 2007-07-13 01:50
yeah i want engine sounds and NOT air whooshing sounds or gravel sounds.
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
-
- Retired PR Developer
- Posts: 17093
- Joined: 2007-02-08 07:19
Well, I kinda like it to be honest. I just imagine I'm wearing that hat-thing with the silencers in it (or whatever it's called).
But I have to get used to it a bit, 'cause last night on Mestia, people were shooting all around me, I could see 'em do it, but couldn't hear the gunfire . So.. being more cautious with armor is what one needs to be now .
But I have to get used to it a bit, 'cause last night on Mestia, people were shooting all around me, I could see 'em do it, but couldn't hear the gunfire . So.. being more cautious with armor is what one needs to be now .
-
- Posts: 2
- Joined: 2007-09-22 14:08
Great mod, great update. i just don't understand why crewmen can't fix their tanks and apcs anymore? crewman, at list where i come ffrom have the tools and equipment to fix various types of damage from chains to armor damage..
Last edited by (IDF)ZedTank on 2007-09-22 23:00, edited 1 time in total.
Why RUN if you can DRIVE?! - Armor
-
- Retired PR Developer
- Posts: 17093
- Joined: 2007-02-08 07:19
I see where you're coming from. The problem however is that one-man tanks for example could do hit-and-runs. They get hit, they retreat, quickly repair and attack again. Whilst in real life it takes just a liiitle longer to repair a tank ( ), in-game it's a matter of seconds. To get rid of hit-and-runs and to "force" teamwork, you now need an engineer to repair your armor. If no engy is around, you better be careful!(IDF)ZedTank wrote:Great mod, great update. i just don't understand why crewmen can't fix their tanks and apcs anymore? crewman, at list where i come ffrom have the tools and equipment to fix various types of damage from chains to armor damage..