Project Reality v0.61 Patch Released!

Project Reality announcements and development highlights.
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

I'm loving the patch so far,especially the new Brit. desert skin,but the AH-64 Apache Longbow being taken out of Al Basrah,and sounding near silent,along with the wrench being removed from the crewman kit :| was the only dissapointment.GREAT JOB ON PATCH,been waiting on it. :razz:
Last edited by agentscar on 2007-09-20 20:55, edited 1 time in total.
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dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

Some other screenshots I took:

http://flickr.com/photos/complicado/tags/pr/
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

zeidmaan wrote:Is it possible that you actually didnt pull the parachute?
Instructor says pressing 9 once is never enough. :D

From The Pwn3d Life :p
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Harmless_Mad_Man
Posts: 156
Joined: 2006-03-02 07:50

Post by Harmless_Mad_Man »

Hooray!

After a year I can finally play again! WOOOP :D

Amazing work you've done! :shock:
zeidmaan
Posts: 228
Joined: 2007-02-11 18:05

Post by zeidmaan »

Outlawz wrote:Instructor says pressing 9 once is never enough. :D

From The Pwn3d Life :p
yeah I remember that :) Also with the increased view distance it feels like you are falling much slower. Remember kids, everything is relative.

Anyway anyone else having problems with that end round summary thing. You know the score tab, best players and best squads tab, than the tab with best combat, teamwork, medic, rifleman etc. I played few rounds yesterday on iGi and after every round I got the same summary from mestia (first round I played). Even when it switched to Ejod, I kept getting the summary from Mestia ???
proud member of *=LP=* :)
StalkerZERO
Posts: 36
Joined: 2005-03-20 09:01

Post by StalkerZERO »

Ummm....I apologize in advanced if this has been asked before but....
Isn't the rifle for the rifleman's kit suppose to have an acog scope or something? I think you guys mentioned it was supposed to be but was left out of the 0.6 update. Its kind of silly for a rifle to have that kind of zoom without a scope.
Its just that I thought it was going to be included in any new patch....thats all.

*ducks doesn't want to get hit*
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

We never said it was coming in the patch. It's a 0.7 thing.
[EC]DR.NOobFragger
Posts: 265
Joined: 2007-08-02 23:09

Post by [EC]DR.NOobFragger »

ya... i like the Apache and the Silence in the cockpit and in the tanks... its really nice... but it seems like it takes longer for me to load into PR and Out of PR... i havent changed any settings or anything exept installing .61... but anyways.. nice work on the Skins and the patch guys.
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Post by Onil »

Well i think i only pressed the parachute key once but i could hear the sound of the parachute and i don't think the fall was that quick for me not to be using the parachute... anyway i will test it again and see if it works.
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Post by General Dragosh »

Its a nice SILENT fix for vehicles.......but i dont like when its too silent, too bad that u cant hear the engine instead if the SILENCE... !
[img][/img]Newly ordered sig !


pasfreak
Posts: 645
Joined: 2007-07-13 01:50

Post by pasfreak »

yeah i want engine sounds and NOT air whooshing sounds or gravel sounds.
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."

"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Post by AfterDune »

Well, I kinda like it to be honest. I just imagine I'm wearing that hat-thing with the silencers in it (or whatever it's called).
But I have to get used to it a bit, 'cause last night on Mestia, people were shooting all around me, I could see 'em do it, but couldn't hear the gunfire :o . So.. being more cautious with armor is what one needs to be now ;) .
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-=TB=-Tobakfromcuba
Posts: 526
Joined: 2007-02-25 15:06

Post by -=TB=-Tobakfromcuba »

release.61 = beauty
Le_Damner
Posts: 105
Joined: 2007-09-19 11:24

Post by Le_Damner »

After some hours of playing : Realy nice ! Very good looking skins for British ! Thanks to have put the two tower flags on Mestia grey ...
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

WOOT,I'm with you Emnyron!
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hurts
Posts: 32
Joined: 2007-03-03 15:20

Post by hurts »

Eheheh! I was just playing World in Conflict, rembered this, and find epicness! And also, was that a russian team i saw in the screenshots? > :D ...FOR THE MOTHERLAND!
(IDF)ZedTank
Posts: 2
Joined: 2007-09-22 14:08

Post by (IDF)ZedTank »

Great mod, great update. i just don't understand why crewmen can't fix their tanks and apcs anymore? crewman, at list where i come ffrom have the tools and equipment to fix various types of damage from chains to armor damage..Image
Last edited by (IDF)ZedTank on 2007-09-22 23:00, edited 1 time in total.
Why RUN if you can DRIVE?! - Armor

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AfterDune
Retired PR Developer
Posts: 17093
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Post by AfterDune »

(IDF)ZedTank wrote:Great mod, great update. i just don't understand why crewmen can't fix their tanks and apcs anymore? crewman, at list where i come ffrom have the tools and equipment to fix various types of damage from chains to armor damage..Image
I see where you're coming from. The problem however is that one-man tanks for example could do hit-and-runs. They get hit, they retreat, quickly repair and attack again. Whilst in real life it takes just a liiitle longer to repair a tank ( ;) ), in-game it's a matter of seconds. To get rid of hit-and-runs and to "force" teamwork, you now need an engineer to repair your armor. If no engy is around, you better be careful! :)
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sav112
Posts: 170
Joined: 2007-02-11 23:27

Post by sav112 »

Can someone tell if its safe to delete BF2 mods folder before I install this new pr from scratch?

Thanks lads!
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